Forum posts

Posted 18 years ago2006-04-02 17:20:46 UTC
in Violent Rhymes Post #172112
That is the shittest rhymes i ever heard... The one of dead babies is funnier, but talking about children, didn't you realize someting? children of 9 to 12 years old try always to looks like us and it does a thing of superimposed monster, where me I call them: Dwarves.... :tired:
Posted 18 years ago2006-04-02 17:09:06 UTC
in Weird idea: Tornado! Post #172106
But in begining I wanted to do it in a skybox but doing it completely it would be wasting time and i used to do an animated image, but now I want it on the ground lik if u get it get off so far. Looking it like that u think its just something like to do a monorail, but imaginating it its so fool. :o
Posted 18 years ago2006-04-02 15:49:01 UTC
in Weird idea: Tornado! Post #172091
Someone have a little idea of how to create a tornado? I tried something, but do never do that! I just got freaking lag just the tornado was getting too much space it didnt look like a real tornado, so can u help me plz? If you know something :P
Posted 18 years ago2006-04-01 18:16:40 UTC
in aim_ak_colt_mix: cannot open WAD Post #171918
2) maps like aim_ak_colt_lol_duts_remake7_lol_2k6 are generally shit. get an original idea.
thats quite rude... :
Posted 18 years ago2006-04-01 12:17:50 UTC
in PS3 - What are YOU looking forward to? Post #171877
All consoles (excluding old-skool consoles) suck so much ass. Pure scum.
You got it... :o :D

Me I'll take care only of a good comp...
Posted 18 years ago2006-04-01 11:53:05 UTC
in Now Playing Post #171875
Jimmy Soul- If You Want to Be Happy For The Rest Of Your Life :glad:
Posted 18 years ago2006-04-01 10:59:21 UTC
in One liners Post #171869
Did you eve imageinated a scnene like this?!?!
It would be funny if in a love...
Sometime when you look an english movie and after look it translated in french, it's completely different. I can take an exemple, Nightmare before christmas ( the only english movie I remember... ) in french a lots of place are fuking more funny than in english, and im not... hu... languistic? nvm I dont blame english i just tell it's diferent... :biggrin: :glad:
Posted 18 years ago2006-04-01 08:57:37 UTC
in One liners Post #171854
It would be funny if in a love story when the girl say "I love you" to a guy and she begins to eat him. She burns his organs and after she gives it to some penguins and after she ride a frog to put the rest of the guy in a cookies factory and so everyone can eat the guy... ;)
Posted 18 years ago2006-04-01 08:54:02 UTC
in Map compiler. I'm out of my bones!!! Post #171851
so .rmf is the file u use on hammer? seriously i know only bsp and .rmf at begining i thought it was the current ifle of ur map to use on hammer and it was erally that. :
Posted 18 years ago2006-03-31 19:47:08 UTC
in Map compiler. I'm out of my bones!!! Post #171781
I don't mean my rmf, whatever I dont really know what that thing does, but I want to put my map in a zip file then put it in map vault, its that i dont understand and for my map I told i had problem i corected it using the web page of zombie ( optimization )
( Hint to get good grade, dont never use babelfish... :zonked: )
Posted 18 years ago2006-03-31 16:57:50 UTC
in Map compiler. I'm out of my bones!!! Post #171755
(hey, perhaps you can upload your current .rmf to the problems vault so some of us can take a look and give you some specific tips for that)
I don't know how to
First- Take an image from my comp I know how in CSS but when your in your program it doesn't work.
Second- I don't now how to show images in the website

Didn't you tell me a website about this captain? If it's that you mean.. You showed me the website of zombie http://www.student.kun.nl/rvanhoorn/Optimization.htm

Now I have no more trouble I did some cleaning in my map, but I don't know about area_portals, don,t try to always talk to me about this! : :zonked:
Posted 18 years ago2006-03-30 22:33:20 UTC
in player_weaponstrip source Post #171672
Try game_player_equip! Tell me if it's that you need!
I don't know if it's the the game_player_equip i need... found it but i don't know how to make it weaponstrip the player.
:nuts:
Posted 18 years ago2006-03-30 22:31:13 UTC
in Adobe PhotoShop Post #171671
http://www.google.com
Heeeeeeeey!!! good idea... :

What I meant it's I have photoshop but i didn't know we could do things like that.
Posted 18 years ago2006-03-30 17:10:53 UTC
in Adobe PhotoShop Post #171646
Freaking god, how you do that hell? Incredible! Me I draw nice ( like my pic i have now ) but that it's on comp! explain! How I want to do that!!! :nuts: :nuts: :nuts:
Posted 18 years ago2006-03-30 16:57:09 UTC
in Map compiler. I'm out of my bones!!! Post #171643
I know I'm patient but I have 2 brothers and they won't wait for it. One of my bro will maybe in not so long get off he has no schoole and so I can't compile my map a whole day so I need to do it night to the next morning. I have a delay :confused:
Posted 18 years ago2006-03-30 08:12:13 UTC
in Map compiler. I'm out of my bones!!! Post #171577
Ok nevermind about the "fuck off" I'm freaking angry so long it disturbs me that thing, but how I do optimizing?

Ok ok I understand. I thought it was something really special like a prgoram or something else, for optimizing I've got a site. But I just wanted to know if there no other thing thenrunning in hammer.
Posted 18 years ago2006-03-29 23:33:59 UTC
in Map compiler. I'm out of my bones!!! Post #171549
Fuk off I need to know if there exists a kind of program to compile created map to a bsp one. When we do it from hammer with the run map it's freaking long, I don,t want to cut another map because of that hell it would make 5 maps I need to cut off becoz of that shit., I heard there exists program to compile to bsp faster, is it true? If so can you give me somewhere where I could download that? :furious:
Posted 18 years ago2006-03-29 19:19:18 UTC
in player_weaponstrip source Post #171534
I told you meat! Why didn't want you listen to me! :P

First time I help!
Posted 18 years ago2006-03-29 16:52:19 UTC
in Point_camera Post #171490
Bah I can't really explain it better, I do a map I want to put point_camera entity ( not a block but a prefab like they call it ) and i look for point_camera and it's not there. I can't really check to see if your comments are rigth i can for now but ill see that :
Posted 18 years ago2006-03-28 22:28:53 UTC
in Bot nav mesh Post #171394
If i could know what does nav mesh means i could help you :confused: ...
Posted 18 years ago2006-03-28 21:15:42 UTC
in Point_camera Post #171388
WTF I don't have point_camera in my file! How I get it?!?!?!? It's weird! :confused: :aggrieved:
Posted 18 years ago2006-03-28 17:00:12 UTC
in Chinese mappers Post #171359
http://www.straightdope.com/classics/a1_155

That mean nothing! If a day all the chinese, men women and children, would go in the army we could all of us die! There also NAZI who would be with them! It's a war coming with that! We all going to die!!!!!!!!!!!!!!!!!! :nuts: :aghast:
Posted 18 years ago2006-03-28 08:24:10 UTC
in Chinese mappers Post #171292
We need to be do carefully talking about chinese! A day they'll kill all of us!!!! :aggrieved:
Posted 18 years ago2006-03-27 20:02:58 UTC
in Ambient_generic Post #171215
:confused: :zonked: :aggrieved:
Other one I can't remember...erm...Well whatever...
I just fuking understood nothing... I tried everything like a fool I watched if the flags were always ok, but never tell wahtever on the 3rd thing on the flags. Not for nothing it's wrote "Is NOT looped" with an high NOT IS NOT LOOPED!!!! It was just that moron thing! :aggrieved:
When u said that habboi it made me looking it to tell u if it's that... Omg plz say anything about it was a dumb question and do never restart that I'm sry... :aggrieved: :aghast:
Posted 18 years ago2006-03-27 18:28:27 UTC
in Ambient_generic Post #171199
Omg please tell me step by step because I tried and tried everything i can do with ambient_generic to play a sound but it wont never works! I looked and looked the tutorial of ambient_generic here and they tell nothing else than flags! Flags do nothing! :cry: :zonked: :cry: :nervous:
Posted 18 years ago2006-03-26 20:50:53 UTC
in Deep thoughts..... Post #171077
Does anyone ever thought of how tasting is a grandmother?

( Later seeing that nobody else answered )

Did anyone realized?

We can never be in front of someone or something because in 40000 km ( near of that ) you'll be always behind this guy or this thing.

You never write on a sheet of paper, you just draw lines and curves.

If we see a million of color when you close your eyes otherwise as seeing black, where is the black in that story?
Posted 18 years ago2006-03-26 16:06:11 UTC
in Deep thoughts..... Post #171047
Yeah but it's the only way to know that, dieing. Like I told it people already died to see what there is after the death.
Posted 18 years ago2006-03-26 15:57:54 UTC
in Deep thoughts..... Post #171045
That question is really bad, because of it some people tried. They died, because they wanted to know that question. No jokes about this...
Posted 18 years ago2006-03-26 15:12:58 UTC
in player_weaponstrip source Post #171037
Try game_player_equip! Tell me if it's that you need!
Posted 18 years ago2006-03-26 15:12:23 UTC
in Ambient_generic Post #171036
Ah! Ok I found something else, I didn't know there was flag in the properties. :zonked:

Arg nevermind.. It doesn't work again...
Posted 18 years ago2006-03-26 11:58:31 UTC
in Ambient_generic Post #171022
Why when I do an ambient_generic, it won't play sounds? I need always to put a button triggered to the sound, I checked the tutorial for it and it's really good they talk only about background and i dont care of that. can any help me?

( When I thought I would never ask anymore question... :cry: )
Posted 18 years ago2006-03-26 10:39:07 UTC
in player_weaponstrip source Post #171012
I don't know what is DM Hammer, but I think you should do Game_player_equip. I don't if you can put the weapon of your choice I just never tried that but I know when we start with that noone got a gun. If it's not that bah do like me, find it by yourself, habitually it's the best because with that you can find somethings you never thought to look for and it's nice. I just found 20 on 30 of my question by doing so. :D ;)

Don't hurt if I said wrong...
Posted 18 years ago2006-03-21 20:16:16 UTC
in A big feeling of running a map Post #170123
Bah yah but I meant it's to do a list of how long are certains Vis and prop, but captain showed a tutorial from Zombie Computer who did that kind of files. But me i have the good idea to compile my map during night and if nessecary during day school the tomorow ;)
Posted 18 years ago2006-03-17 19:57:01 UTC
in Tutorial Skinning ( And something else ) Post #169185
Dharg! I don't understand a fuking thing of the program! Are you sure it's for skinning? ( skinning for me it's to apply textures the form the colthes verything about someone and maybe sometime a hat )
Posted 18 years ago2006-03-17 17:57:14 UTC
in Tutorial Skinning ( And something else ) Post #169160
So, it's for skinning?
Posted 18 years ago2006-03-16 22:44:45 UTC
in Tutorial Skinning ( And something else ) Post #168855
hum... does vtf or tga or vmt's files are the ones of a skin? If so how i do something with that? :confused:
Posted 18 years ago2006-03-16 17:09:46 UTC
in Tutorial Skinning ( And something else ) Post #168791
Ok...
Captain what does VMTcreate do? I don't understand it! :confused:
Posted 18 years ago2006-03-15 22:23:46 UTC
in A big feeling of running a map Post #168541
Mmmh... ok that's how finish this chat... But it's nice I know this guy Zombie computer. I just wanted to try to put some lists but anyway. The End

After checking a little the site, I don't even see how long it takes for, hum like exemple, 2000 numportals, you did everything that is told in the site, but how long does it take again? That what i meant

( a little later )

Yah.. ok.. it's sure when we talk about hour it's more precise but some kind of unsual... So ok. Now everyones who want to reduce his map need to read that chat ;)
Posted 18 years ago2006-03-15 21:45:52 UTC
in A big feeling of running a map Post #168537
It's not even a question to be helped, but do some of you can tell if it already happened that it costed a whole day to run a map, because I want to know if it's normal that it's so long and maybe with that maybe I can do a kind of schedule that shows like a certain length of numportal and the lights and show how much time it needs before it ends. I don't know if you have one like this or if it exists, but maybe it can help people. I don,t know really all what I just said, for that I'm assking you guys. Maybe it's the news of the... week... : :zonked:
Posted 18 years ago2006-03-09 19:31:12 UTC
in 2 problem in one Post #167328
Bob
Woot

( later another day )

Ok I found how to reduce the push of phys and maybe about the otehr tyhing i asked none answered, but it doesnt matter the map who is fuked up I'll rebuild it I'll just keep my windmill and I'll just do a bigger zone of surf. You should don't hear me for a while, unless about skinning that I think I'll reply sometime...
Posted 18 years ago2006-03-09 16:55:56 UTC
in 2 problem in one Post #167268
Zombie:
Pretty one everyone except english-speakers start to learn english at 8 or 9, in school.

I started at that age.
Posted 18 years ago2006-03-08 22:40:31 UTC
in 2 problem in one Post #167093
C'mon! I meant I'm 13 because of the cality of my english, and the shovel... was just annoying. :cyclops:
Posted 18 years ago2006-03-08 20:24:44 UTC
in 2 problem in one Post #167073
With my shovel and my backpack I'm gonna dig an hole :cool: .

But it's just because it's disturbing, but when someone will put my map in his server wont it push us so far?

I'm about to ask my english teacher about the hell to rush my ass for speaking english ;) , and don't freak out if I tell you I'm 13...
Posted 18 years ago2006-03-08 17:14:05 UTC
in 2 problem in one Post #167032
(Plz for problem n1 say it normally, for problem n2 put it in square [ ] )

I'm on 3 maps at same time, :aggrieved: the first what I wanna know it's a certain file about everyuthing, the space they are using, because i need to reduce it because it's fuking lagging at end.

[ Someone knows the admin command to control the physic push? If you don't understand i mean when I'm on or when I hit a prop_physic I jump off far and high away. What is the command to reduce that? I know how to change it of ragdoll but what is the one of physic? ]

Please... Understand... PLEASE GOD
:nervous: :zonked: :( :|
Posted 18 years ago2006-03-07 21:50:39 UTC
in Good lightmap values Post #166912
Ask me about freaking big value things... :cry:
Posted 18 years ago2006-03-06 16:52:55 UTC
in Tutorial Skinning ( And something else ) Post #166727
I'll check so, but it's the comp of my mom and I don't know if shee'll want me to download that -.-
Posted 18 years ago2006-03-05 21:04:37 UTC
in Tutorial Skinning ( And something else ) Post #166600
But what I don't know it's when I open the file they ask me if I want to see a website about it or i want to open it with something. What is the something in "open it with something"? :

That is before I do something with the skin.
Posted 18 years ago2006-03-05 18:05:31 UTC
in Tutorial Skinning ( And something else ) Post #166572
Bah how I compile the skins in photoshop? Like me I want to do a scarecrow, I take the skin of ct from GCFScape a program for the files of steam, I put that on cd, I transfer that into another comp who has already photoshop. But what I do after? How I done the skin in photoshop that I wnat to understand.

It will be joyfull if you would understand what I just said :glad:
Posted 18 years ago2006-03-05 16:11:32 UTC
in Tutorial Skinning ( And something else ) Post #166560
... What I meant is that what I need to create a skin. :zonked:
Posted 18 years ago2006-03-04 23:33:34 UTC
in Tutorial Skinning ( And something else ) Post #166423
So here we go.

Someone knows a good tutorial that explain really how to create our own skins? Because I just loooked some of them and I totally understand nothing ( like you sometime you don,t understand me : )
So I need a good tutorial, A GOOD :|

( Someone know if it can makes a problem if the photoshop thing is on another comp as the one I'm using? )

:tired: