Forum posts

Posted 16 years ago2008-01-27 07:20:33 UTC
in "MoveWith" a TrackTrain? Post #244396
I already deleted my map, I will do it again if I have enough time.
Posted 16 years ago2008-01-27 00:51:41 UTC
in "MoveWith" a TrackTrain? Post #244382
Doors/buttons that "movewith" the func_train, how 'bout the doors/buttons that "movewith" a func_tracktrain? Because last time I mapped for Spirit, the door does not appear in the tracktrain. Although the door is made to "movewith" the func_tracktrain, just like the real train. Is this possible to do it in Spirit?
Posted 17 years ago2007-03-20 03:40:22 UTC
in My Map crashes HL in OpenGL mode ! Post #216452
To srry: There is nothing wrong in the compile log. Every messages I saw is fine.

To funjob: The map I am currently playing is about 1.06 MB. The map doesn't load it completely, instead, it crashes in OpenGL but when I tried to load the map in Software, it works fine.
Posted 17 years ago2007-03-19 05:36:19 UTC
in I need the OpFor mod Post #216354
But how to get Opposing Force for free? I have the original copy of HL and I now have steam. Do I really need to purchase this game anyway?
Posted 17 years ago2007-03-19 05:13:09 UTC
in I need the OpFor mod Post #216349
Is it the advent of Steam? Which means I can get the pack for free?
Posted 17 years ago2007-03-19 04:50:45 UTC
in I need the OpFor mod Post #216345
Is the Opposing Force mod is free? If it is free, then tell me where to get or download it? Thx......... :D
Posted 17 years ago2007-03-19 04:47:17 UTC
in My Map crashes HL in OpenGL mode ! Post #216343
My map doesn't load it completely. Instead, it crashes only in OpenGL mode and the original maps loads fine. Sorry for the first sentence. :D
Posted 17 years ago2007-03-19 03:43:27 UTC
in My Map crashes HL in OpenGL mode ! Post #216338
I made a map in HL but when I run my map in HL, instead the engine loads my map, it crashes in OpenGL video mode and the original maps when I load it, it worked ! But if I load my map in Software video mode, it works fine. So I need your help. I need my map to work in OpenGL... Thx :)
Posted 17 years ago2007-03-03 08:39:04 UTC
in Scripted_Trainsequence in Spirit! Post #214737
I am creating a spirit map with an elevator in it with doors and buttons that move but help me how to create this in more than just two floors. How to use Scripted_Trainsequence in my spirit maps...
Posted 17 years ago2006-10-05 08:02:00 UTC
in Goldwave Download Link Post #198574
Can you give me a download link only to Goldwave?
Posted 17 years ago2006-10-01 08:11:12 UTC
in couldnt open V.wad?! Post #198163
Try reinstalling both the game and hammer, it will solve the problem. If the problem still persists, please email me at christianpaul1105@yahoo.com. :)
Posted 17 years ago2006-09-09 01:08:25 UTC
in making transparent glass? how? Post #196029
Check the following settings: Render Mode - Texture, Render FX - 50 to 200 and the 'glass' texture. Check this tutorial for more info.
Posted 17 years ago2006-08-22 09:27:06 UTC
in trigger_hurt question Post #194125
not after how many seconds it should stop.
You must set up your MM properly to make it work. Just turn off the SmartEdit option and type the name of the trigger_hurt in the name box and the delay (in seconds) in the value box. Alternative links: Link 1, Link 2, Bonus Link.
Posted 17 years ago2006-05-14 09:14:55 UTC
in ED_Alloc: No free edicts Post #179971
Thanks.
Posted 18 years ago2006-05-01 20:14:25 UTC
in ED_Alloc: No free edicts Post #177806
I'm getting the error ED_Alloc: No free edicts. Who has an idea what is the cause? And what is the solution to the problem?
Posted 18 years ago2006-04-30 04:26:06 UTC
in info_nodes Post #177450
Oh, my goodness it solves me many problems as well as the angle setting for info_nodes.
Posted 18 years ago2006-04-30 00:12:17 UTC
in info_nodes Post #177435
I dont have that installer yet.
Posted 18 years ago2006-04-30 00:05:40 UTC
in info_nodes Post #177433
Why is it in WorldCraft 2.1 Tutorial, there is a need of angle setting to maneuver those grunts around the level properly. I opened the "tut7b" RMF File and then I select each of the nodes and then I bring up the Object Properties dialog box, and look at the angle setting, its not in '0'. It is specific in angles. What should I do??? :(
Posted 18 years ago2006-04-29 03:25:27 UTC
in Tentacles Post #177291
I want to kill the tents in my map, not in the 'Blast Pit' chapter of game, I mentioned that already. But what can I place ents to kill a tents in my map? :(
Posted 18 years ago2006-04-23 05:00:22 UTC
in Tentacles Post #176200
How do I kill the Tentacle??? :) :)
Posted 18 years ago2006-04-13 06:20:03 UTC
in info_nodes Post #173933
Is the angle(yaw) setting is required to nodes? :cool:
Posted 18 years ago2006-03-23 03:36:13 UTC
in env_global Post #170373
What is the env_global?
Posted 18 years ago2006-03-23 03:34:49 UTC
in Rain for HL1 Post #170372
How can I make precipitation in HL? Plz hlp me!! :confused: