Forum posts

Posted 16 years ago2008-03-01 12:42:20 UTC
in de_mon .rmf and .map, yea! Post #246962
Great Idea Agent X, I will see if I can put it in the exemple section ;)

It's good it will be helpfull Captain Terror! Good luck out there.
Posted 16 years ago2008-02-29 01:19:20 UTC
in de_mon .rmf and .map, yea! Post #246842
Well guys, I've released the "source code" fron de_mon, you can make quite anything with it, even port it to other mods or games or even dimentions.. well, who knows :P

http://www.labs.leveldesign.com.br/mapas/half-life/cs/de_mon/de_mon_map.rar

Make sure to read the readme.txt included with it! I've included a lot of other things too, wich I think will be helpfull!

Have fun ;)
Posted 16 years ago2008-01-04 21:35:58 UTC
in The Third Annual Hunter Awards Post #242603
OMG I GOT AN AWRD~~!!11!

Thanks guys, I really appreciate this troppy :)
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Posted 17 years ago2006-11-05 02:58:55 UTC
in Landscape, Half-Life: DM Post #201973
Ok, this map were designed to be simple, very simple. So, the final product will be similar to the first screen's. I'm Working on the Gameplay, and i've played it with some friends.

Seting up the bombs....
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And them... Exploding them!:
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The Mosaic:
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Thank's all ;D
Posted 17 years ago2006-10-27 21:19:57 UTC
in Landscape, Half-Life: DM Post #201118
This is just an Spirte Overley effect, like in de_survivor. But more easy to see :D
Posted 17 years ago2006-10-27 20:35:23 UTC
in Landscape, Half-Life: DM Post #201111
Or maybe longcampus...
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A nice "HDR" effect and big terrains :D
You can't enter the houses, but I'm planning for teleports in the doors, something more sophisticated than this, obvious. I'm working too on something more, the textures detail, better roads, and cliffs (on the sea, you can't see from these photos.)
That's it for now:D
Posted 17 years ago2006-10-10 21:03:04 UTC
in Move brush move! Post #199208
The path_corners are just the waypoint's man (like in a racing car game :D) Inside them, you put where to go next ("Next Stop Target", the name of the next path_corner).

The func_train is just the brush like a train, you set speed, algles etc. You NEED to put the first point (the name of the fist path_corner in the key: "First Stop Target")

If this is your questiom.. very simple :D