Forum posts

Posted 15 years ago2009-08-08 05:29:30 UTC
in logic_branch and css Post #271713
Hello all,

I'm having a bit of a difficult time setting up this entity I/O chain for a cs:source map I am making. Basically, its a sysytem that allows players to choose in-game what weapon they want everyone to spawn with (aim map). What I did was I put in logic_branch entities to take in a value and test it at the beggining of every round. Problem is though that it's value reverts back to its initial state every new round, which makes what im trying to do impossible. So what I'm wondering is whether there is some way to force logic_branch to hold its value through rounds, or whether there is another entity that would work better.

So pretty much any entity that can hold a value or remain in a state throughout rounds, which can be altered with an input, and with another input will either send or not send an output depending on it's value/state.

thank you
Posted 15 years ago2009-01-12 22:07:50 UTC
in newby to source mapping Post #261442
and I was wondering if there is any way to possibly clip or 'cut' a model to make it fit. My particular case is a model of railing, The model itself is 419 units long, but I was hoping to fit it in spaces much shorter. So, is there any way to do this? [would like to avoid third-party programs or anything too complex]
Posted 16 years ago2008-07-04 16:59:02 UTC
in Texture lighting problems Post #252111
nvm, i found it was due to having that perticular texture was in a few of the wad files i was using and that messed it up, thanks 4 help though
Posted 16 years ago2008-07-02 01:03:20 UTC
in Texture lighting problems Post #252034
User posted image
thats in hammer, but when i compile it....
User posted image
thats what happens to every single light, some are more messed up than others though, and for some reason it only does it from side to side, not top to bottom =/
Posted 16 years ago2008-07-01 22:32:13 UTC
in Texture lighting problems Post #252031
I'm an advanced mapper but this stupid problem is annoying the hell outa me

In hammer my texture lighting textures will be aligned but everytime i compile it ends up screwing up there alignment and looking rly bad

any solutions?
Posted 17 years ago2007-04-16 15:00:15 UTC
in Map Fatal Error Post #219230
nvm i fixed it, it was an aaa texture
:D
Posted 17 years ago2007-04-15 18:20:33 UTC
in Map Fatal Error Post #219187
Well i finally finish the brushwork of my first conditon zero DE map , so i run it. While its loading the map, at precaching resources the whole game crashes leaving me with this message, " Fatal Error Error: lightmap for texture too large (28 x 20 = 560 luxels); cannot exceed 324 " . any ideas? I dont even know what a luxel is.... :zonked:
Posted 18 years ago2006-07-02 18:37:50 UTC
in vehicle gun for cs:cz Post #188089
I was wondering if any1 knew some way to create a vehicle with a gun mounted on it for cs:cz like the warhog from halo....