Forum posts

Posted 17 years ago2006-12-02 01:00:31 UTC
in End of Level Sequence Post #204794
Gah! I found a small bsp sans RAD in the hammer editor folder. So I loaded it up and guess what?
  • Small bug with bookend that falls over when books are destroyed. (Bookend "falls" INTO the shelf instead of onto it)
  • No lighting
  • 1 invalid solider error
  • The ending sequence desn't work right. The entity is destroyed and the screen fades for about half a second and Half-Life exits out onto the desktop, no text at all
http://twhl.co.za/mapvault_map.php?id=4073

I'm going to post the BSP and RMF in problems so someone can fix it for me.
Posted 17 years ago2006-12-01 19:41:33 UTC
in Muzzleflash's HLDM Server Post #204758
We need to do something like Unreal Tournament's Frag Friday. Whenever I join it, it's empty, and random shouts in the textbox and IRC channel get like at most 4 people together.

Why don't we all set a time where we can all get on a full server?
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-30 18:41:03 UTC
in Banned!? Post #204652
99% of "it was my friend" excuses are garbage. Unless you have a video of your "friend" downloading the hacks onto your computer, holding you at gunpoint and then playing CS, I don't believe you. If you really didn't cheat personally, then you need to manage your steam account better, i.e. not allowing people to cheat in your name. If I try to play on any 32 player server, there's always at a few cheaters. People can't just play the fucking game.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-29 21:43:38 UTC
in Competition 22 Post #204524
Hmmm, I just opened Task manager. Out of my 512 RAM, 450 is taken up with Windows, mystery processes, Steam, Xfire, Opera and McAfee. When I run the Source Hammer, the program feels sluggish and moving around in the 3D view feels chunky. I don't want to even imagine compiling as i've heard vvis is slow.. I've always wondered, can I create things like cubemaps even if I can't use it in-game? ("-dxlevel 70" thanks to my MX 440)

400 dollar video card. Ala my friends computer. I want to try my compile on his supposed 50x better dual core 2.66 compared to my single 2.66 P4.
Posted 17 years ago2006-11-29 21:03:56 UTC
in Competition 22 Post #204515
I would map for Source - if I had 2GB of RAM and a 400 video card. hammer.exe takes up 450MB of memory just idling.
Posted 17 years ago2006-11-28 21:05:17 UTC
in End of Level Sequence Post #204389
This compile is taking ages. Maybe I should have set RAD to Normal instead of Extra. But one hour is still outrageous. hlrad.exe 99% CPU, 37,864 K for over an hour
Posted 17 years ago2006-11-28 20:18:51 UTC
in End of Level Sequence Post #204384
1) Hmm, I remember VALVe got them to move while attacking in the Lambda Core teleport chamber.

2) Made all of it and compiling now, game_end included. Did I need to change any of the values such as text fade in speed, color or fade speed to acheieve an effect just like Half-Life?
Posted 17 years ago2006-11-28 19:43:58 UTC
in End of Level Sequence Post #204373
I want to finish up my short level in the map vault. http://twhl.co.za/mapvault_map.php?id=4073 I just need to do two things.

1) I want to get the alien controllers in the map moving while they attack. I've set up air_info_node(s), but they stay still.

2) The player will destroy an entity, and I want the follwing things to happen.

-The screen fades to black
-The follwing message displays:
"Evaluation complete:
Target was successfully destroyed
Subject extracted"
-After a pause it will display:
"Map made by dave932932, thanks for the help from everyone at www.twhl.co.za"
-And then it will exit out to the main menu
Posted 17 years ago2006-11-25 23:51:27 UTC
in de_trainstation Post #204083
Oh come on, he's just trying to promote his map.
Posted 17 years ago2006-08-25 13:17:32 UTC
in Advert Parodies Post #194523
Yeah, IGN is filled with these davertisments. They're targeted at horny preteens.
Posted 17 years ago2006-08-25 01:56:22 UTC
in new wpolys? Post #194458
Nope. The limit is part of the HL engine, or more specifically, the software renderer. Anything past 800 in software will be untextured and bring up errors. People simply have been more liberal in the r_speeds as time and computer hardware advances. One you get a few thousand polygons however, you're just asking for trouble. People who can run HL2 on full at 100FPS will be fine with maps containing thousands of world polygons but others like, me won't. What's the maximum for world polygons anyways? I should push it. A room spanning the entirety of the maximum map boundaries, filled with 1x1x1 unit cubes, placed so you can see half of them.
Posted 17 years ago2006-08-10 11:38:51 UTC
in Gman Sequence Post #193025
I'm trying to create one of those sequences where when you get near the Gman, he calmly walks away into a teleporter. I've added info_node(s) to create a path for him to walk, created a trigger_once (targeted on gman), so when the player leans aganist the window, he leaves. It doesn't work. What's wrong?
Posted 17 years ago2006-07-31 23:45:15 UTC
in GoldSource Mapping Tips Post #192142
I'm working on my first map for HL. I carve all the time. I use 1 unit thick brushes sometimes. But i'm very very careful.

My tip:

Texturing an exterior wall with a ! texture or otherwise specialized texture can cause a leak. So tying such a brush to an entity. Take your time, make sure everything works and connects well.