Forum posts

Posted 16 years ago2008-01-01 11:59:56 UTC
in The Third Annual Hunter Awards Post #242232
Proceed any further with this convo and I will ban you both.
AJ AJGlorious Overlord
Posted 16 years ago2008-01-01 11:14:11 UTC
in The Third Annual Hunter Awards Post #242224
I pity the fool who hates on Nickelplate.
Oh yeah, he'll come to your place at night and wreck it up. PHEER HIM
AJ AJGlorious Overlord
Posted 16 years ago2008-01-01 09:14:09 UTC
in The Third Annual Hunter Awards Post #242214
Hey! I'm not lazy, I'm just-ah screw it.
AJ AJGlorious Overlord
Posted 16 years ago2008-01-01 00:23:07 UTC
in The Third Annual Hunter Awards Post #242193
Hurrah! Congrats y'all.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-30 22:33:11 UTC
in Now Playing: ... Post #242152
Songs: Ohia - [The Magnolia Electric Co - #02] - I've Been Riding With The Ghost
AJ AJGlorious Overlord
Posted 16 years ago2007-12-30 10:58:20 UTC
in Now Playing: ... Post #242126
Futurama - [Season 1 - #02] - Episode Two: The Series Has Landed
AJ AJGlorious Overlord
Posted 16 years ago2007-12-29 09:25:03 UTC
in Vrad errors Post #242076
Orange Box has kinda messed up the SDK and it's probably wreaked havoc with Nem's tools as well (it's traditional, after all, for SDK updates to completely screw everything). I suggest hitting up Nem's site for some more guidance if R1Co's suggestion doesn't work.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-28 06:22:47 UTC
in My last was closed by an admin Post #242028
Ok, it's been ages since I've touched anything Goldsource related, so here goes.

First up: you need to go through your config and change some things. First up, the mod folder. This needs to the TS folder. Same as "Place compiled maps in this directory before running the game", which you'll need to change to the maps folder of the TS directory.

Strictly speaking, if you compile a map, it should now dump the compiled BSP in the TS map folder. You can then manually launch TS and load the map via the console.

You can get Hammer to load the game though: what compile options are you using, normal or advanced?
AJ AJGlorious Overlord
Posted 16 years ago2007-12-28 04:09:58 UTC
in My last was closed by an admin Post #242023
You need to add a flag to your compile window to force it to run TS. Something like "hl.exe -ts" for the last compile process.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-27 08:00:14 UTC
in Now Playing: ... Post #241993
No one.

:D

Long Way Down - Episode 2
AJ AJGlorious Overlord
Posted 16 years ago2007-12-26 07:56:48 UTC
in Now Playing: ... Post #241944
Futurama - [Season 2 - #06] - The Lesser Of Two Evils
AJ AJGlorious Overlord
Posted 16 years ago2007-12-21 11:34:29 UTC
in It's about time..hail to the chief b Post #241667
Well, at least 3DRealms haven't overly hyped up the game over the years. I mean, it's pretty much become infamous on its own. Just as well anyway, cos if they did hype it, the expectations surrounding it would be massive. At this point in time, no-one knows a thing about DNF: hell, will it be a FPS or a TPS? (By the way, if the trailer answers that question then I apologise, I haven't seen it yet. :P )
AJ AJGlorious Overlord
Posted 16 years ago2007-12-21 11:32:09 UTC
in Half Life 3 might exist afterall Post #241666
Being 'fun' doesn't make it 'good'. I'm sure that when pirates pilladged villages they had a ball, but that didn't mean it was happy times for all. :P

I just thought Halo had every single cliched FPS element in it, which made it utterly boring and pointless to play for me. The fact you could only carry something like two weapons made it even worse than Far Cry.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-21 09:07:02 UTC
in de_dome Post #241662
Is the entity in the void?

And yes, it will 'fix' the leak, but it's an incredibly bad thing to do.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-21 04:14:39 UTC
in Post your screenshots! WIP thread Post #241650
I can't actually leak any screenshots of my upcoming Dystopia map
Good thing too, cos hardly anyone cares.

Nah, I'm joking: no-one cares.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-21 03:24:45 UTC
in Half Life 3 might exist afterall Post #241649
I agree, if Halo were released solely as a PC game, it would've flopped, because it's absolutely shit.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-20 07:29:07 UTC
in Now Playing: ... Post #241592
Primal Scream - [Give out But Don't Give Up - #02] - Rocks
AJ AJGlorious Overlord
Posted 16 years ago2007-12-19 20:35:23 UTC
in Open for TWHL3 Suggestions Post #241543
That's a good idea actually. We haven't coded the search functionality yet though, but we'll keep that in mind.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-18 20:33:05 UTC
in Now Playing: ... Post #241471
Foo Fighters - [Echoes, Silence, Patience & Grace - #02] - Let it Die
AJ AJGlorious Overlord
Posted 16 years ago2007-12-18 03:24:27 UTC
in Half Life 3 might exist afterall Post #241423
Well, I do believe you fail. :P
AJ AJGlorious Overlord
Posted 16 years ago2007-12-18 02:38:36 UTC
in Post your screenshots! WIP thread Post #241419
Oh, PB fixed 'em, thanks.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-17 23:52:22 UTC
in Post your screenshots! WIP thread Post #241410
I fail, majorly. :<
AJ AJGlorious Overlord
Posted 16 years ago2007-12-17 23:44:57 UTC
in Post your screenshots! WIP thread Post #241407
User posted image


User posted image


User posted image


User posted image


User posted image
AJ AJGlorious Overlord
Posted 16 years ago2007-12-17 20:23:47 UTC
in Half Life 3 might exist afterall Post #241386
Source is good because it's really the only engine that allows people to easily create custom content for it, much like the engines of old. From what I know, CryEngine2 is a giant, useless sandbox, and Unreal editing is a gigantic pain in the ass.

I do hope Valve mix it up a little more if they decide to do another engine. Compilling is annoying, BSP is annoying and yeah...
AJ AJGlorious Overlord
Posted 16 years ago2007-12-17 20:20:13 UTC
in Spirit 1.4 source code Post #241385
Those links work for me as well, Neclipse. Try ChickenFist's link.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-16 01:18:10 UTC
in Post your screenshots! WIP thread Post #241129
And you chose like the worst screenshot of the CT spawn you could find. :P
AJ AJGlorious Overlord
Posted 16 years ago2007-12-15 23:27:19 UTC
in Now Playing: ... Post #241117
The Traveling Wilburys - Heading for the Light
AJ AJGlorious Overlord
Posted 16 years ago2007-12-15 23:21:47 UTC
in Some sobering news. Post #241116
Terry Pratchett. He wrote a very popular series of books on a place called the Discworld. I haven't read them myself, but I remember the animated series they made from it and I know the books are pretty well-loved.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-15 22:05:05 UTC
in Open for TWHL3 Suggestions Post #241094
Mmmm. Intriguing idea I have to say.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-14 09:53:01 UTC
in Invisible Water??? Post #240877
Correct me if I'm wrong, but does func_water still exist for Half-Life?
AJ AJGlorious Overlord
Posted 16 years ago2007-12-14 09:51:48 UTC
in Rock/Boulder Construction Post #240876
If you're doing more hardcore clipping and VM, use Check for Problems frequently to make sure you're not creating invalid solids. Generally, after a while, you sorta know if your shape is invalid or not.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-13 21:05:34 UTC
in Map of the Year || Best of 2003-2006 Post #240860
I R DAFT!
AJ AJGlorious Overlord
Posted 16 years ago2007-12-13 07:46:53 UTC
in Source sdk Won't load Post #240816
Because the Episode One engine is what HL2 and Counter-Strike: Source are running on.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-13 06:07:16 UTC
in Now Playing: ... Post #240811
Aww heck.

The Dandy Warhols - [[The Dandy Warhols - Live, Misc. & Unknown] - #01] - All the Money or the Simple Life Honey [Remix]
AJ AJGlorious Overlord
Posted 16 years ago2007-12-12 23:56:53 UTC
in Map of the Year || Best of 2003-2006 Post #240794
Can you add Star Wars by Jobabob to that list?
AJ AJGlorious Overlord
Posted 16 years ago2007-12-12 22:38:20 UTC
in Competition 24: Map from Layout Post #240788
Congrats to the winners. Expect your prizes soon.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-12 12:25:22 UTC
in SDK not opening Post #240747
You have played some of your Source games, right?
AJ AJGlorious Overlord
Posted 16 years ago2007-12-11 21:26:02 UTC
in Desktops of December Post #240701
The Vista version of IE (otherwise known as IE7, you cretins), while better than IE6, is still hopeless. The rendering engine has not changed a bit, so it's still slow as crap, and it's not fully up to web standards. I read interviews with the dev team basically saying that they wanted to fix up the main bugs with the browser, but not bother to bring it fully up to code.

When you use IE, God kills a BASKET of kittens!
When you use IE, you're pushing web design back to the 1970s!
AJ AJGlorious Overlord
Posted 16 years ago2007-12-11 05:58:49 UTC
in Desktops of December Post #240611
Agreed.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-11 01:13:43 UTC
in Open for TWHL3 Suggestions Post #240574
Yah.

I'm hoping the MV Mods will be a little more proactive with their work in the new Vault, which should weed out those kinds of ratings. Besides, you know that you can't rate without posting a comment, so it should be easy to see what's going on.

Update: New map vault code is currently being implemented within my design.

Keep in mind guys that TWHL3 is completely new: there's not one trace of the old PHP in there at all, not even Seventh-Monkey's more recent additions to the site (i.e. Mercutio). The only thing we're using is the existing databases and I believe we've made changes to that as well.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-11 00:29:03 UTC
in Open for TWHL3 Suggestions Post #240559
Well, login counting is fairly trivial at best anyway. I've ammased over 6500 since 2003, which isn't a lot considering some of the other members here.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-11 00:14:34 UTC
in Open for TWHL3 Suggestions Post #240554
TWHL's current cookie system is entirely flawed, so we're gonna be looking at how to count logins.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-10 12:33:39 UTC
in Open for TWHL3 Suggestions Post #240497
May?

(For maybe).
AJ AJGlorious Overlord
Posted 16 years ago2007-12-10 12:24:29 UTC
in Open for TWHL3 Suggestions Post #240494
That's Eli? :x

Blitz: That's been on the cards for years, so yeah, it'll be here. :P

Map view page is about 80% done, design wise. Overall, the Map Vault design is around about 70-80% done, it just needs PHP now.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-10 10:38:45 UTC
in Open for TWHL3 Suggestions Post #240481
Next up on the suggestion list: the Map Vault. Currently, the MV index page and the Map index pages have been completed, as well as the new submission form.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-10 00:11:00 UTC
in MotM: November Post #240454
This thread has been closed, pending investigation.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-09 10:00:55 UTC
in MotM: November Post #240376
I see. So I guess the previous months were totally perfect and this month it isn't eh?

Interesting.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-09 09:36:19 UTC
in Open for TWHL3 Suggestions Post #240372
FAIL
AJ AJGlorious Overlord
Posted 16 years ago2007-12-09 09:18:13 UTC
in Open for TWHL3 Suggestions Post #240369
If we can technically do it, then we will.
AJ AJGlorious Overlord
Posted 16 years ago2007-12-09 09:14:44 UTC
in MotM: November Post #240365
Yeah, but if the content in the map doesn't add to the experience, which obviously some people here feel, then the amount of content is a complete moot point.

As well as that, 'adding to the experience' doesn't nessecarily mean 'good'.
AJ AJGlorious Overlord