Forum posts

Posted 17 years ago2006-10-23 23:26:27 UTC
in how to: ladder Post #200633
ok.. check this tutorial out: http://twhl.co.za/tutorial.php?id=34 and maybe download a map that has a ladder in it to see it in action.
Posted 17 years ago2006-10-23 14:25:23 UTC
in equip nightvision on spawn? Post #200553
thanks.. I guess that neat feature I wanted to put in can't be done.. I will try your other idea just to see what it does..
Posted 17 years ago2006-10-22 11:02:41 UTC
in {L.t.P.} CS:CZ Server for good maps! Post #200392
If you would like us to host some of the excellent maps (I guess it would need to be decided which are the best) we will host some of them on a rotational basis. Our Public server hasd an average of 500 people on it a day. So let me know if this of any help to the community of mappers. I would just like to return something for the help I recieve from the TWHL site. :glad:
Posted 17 years ago2006-10-21 19:29:32 UTC
in equip nightvision on spawn? Post #200330
Is there a way to spawn HL/I engine with nightvision googles?

Thanks
Posted 17 years ago2006-10-20 21:20:50 UTC
in CS:CZ exploding box question.. Post #200258
thanks
Posted 17 years ago2006-10-18 19:11:09 UTC
in CS:CZ exploding box question.. Post #200054
The CS:CZ DM map I have started has several explodive boxes, is there any way to have them respawn after a period of time?

Thanks
Posted 17 years ago2006-10-18 13:38:36 UTC
in Map restarts server Post #200021
k. thanks. :D
Posted 17 years ago2006-10-18 10:52:35 UTC
in Map restarts server Post #199985
So your basically saying I can't use it for a dedicated server running CZ..
Posted 17 years ago2006-10-18 09:14:24 UTC
in Map restarts server Post #199976
where can I get the update fdg file? CZ was never a "true" DM game and the only way to play it is DM mode is via a amxmodx plugin called CSDM. So I'm not sure about the CZ:DS you're talking about.. :
Posted 17 years ago2006-10-17 20:02:45 UTC
in Map restarts server Post #199952
This map was built of Hammer 3.5 Beta not CS:S . I don't believe I have a func_brush.. so can i still do it with env_beam? clues?

[edit] I have found the problem with the restart to a button firing the stairs.. corrected.. but still I am questioning the func_brush.. that is only available in Hammer 4 right?
Posted 17 years ago2006-10-17 13:45:39 UTC
in Map restarts server Post #199920
Thanks, I'll give it a try.. if this is the case, is there any other way to make water drip from the vent i have on the map?
Posted 17 years ago2006-10-16 20:55:06 UTC
in Map restarts server Post #199881
Ok.. I have narrowed down to when you respawn... it shuts the server down.. I have a weapon strip, weapon equip and multi-manager in there.. it works fine first round but fails after that any clues? I have uploaded to the problem map section it is called "dm_l33tbox_ltp", link is here: http://twhl.co.za/mapvault_map.php?id=4170

I used worldcraft 3.5 beta and as I stated b4 it is a CS:CZ DM map.

Thanks!
Posted 17 years ago2006-10-16 18:00:13 UTC
in Map restarts server Post #199873
correct it does say hammer 3.5 beta.. ok, well i can tell you i have run it on my own "local" pc for 1/2 hour by myself (no other players) and it never crashed..

I do have one warning that came across in the compile:
  • Warning: Larger than expected texture (348972 bytes): 'TL_GRY_CLEAN03'.. could this be the issue?
I will check the other things that you stated.. thanks for the info!
Posted 17 years ago2006-10-16 15:58:57 UTC
in GoldSource Mapping Tips Post #199855
Sorry, here's one.. (hopefully it is not garbage too)

If I cannot get a decal or a spray that I have made to line up on a wall, floor, etc. in Worldcraft 3.5 (HL1) I will create a new brush with the size of the decal and then size the brush exactly to the decal, make it 2 units deep and apply the decal/texture to the face of the brush. I then use black texture to paint the sides and back and place the brush exactly on the map that I want it at.
Posted 17 years ago2006-10-16 15:55:26 UTC
in Map restarts server Post #199854
correct it is a rented one.. but that leads me to what should I look for if the compile shows no errors?
Posted 17 years ago2006-10-16 14:44:30 UTC
in Map restarts server Post #199847
so back to my original problem, and question..

what would be causing my server to restart mid round when the compiler reports no errors? any things I should look for?
Posted 17 years ago2006-10-16 13:40:43 UTC
in Map restarts server Post #199843
MY game is CS:CZ but on the test server I am usinbg it is a plain jane CS:CZ server..

The one that it will be used on for DM is CS:CZ with the AMX plugin CSDM plugin..

either way it restarts on both of them..

I guess a really stupid question is should i have mapped in Hammer insteam of worldcraft 3.5 beta.. I thought hammer was really only made for HL2 engines..
Posted 17 years ago2006-10-16 11:03:45 UTC
in GoldSource Mapping Tips Post #199818
Making a large room..

Should you use one brush (solid box) and hollow, or use seperate brushes for each wall or even better yet make brushes based on texture size and then stack and group them??
Posted 17 years ago2006-10-16 09:55:22 UTC
in Map restarts server Post #199808
My first map, running on CS:CZ HL1 Engine had compiled successfully with ZHLT with tetures, etc added to BSP file and when I run on my machine with just me on the map it runs fine, all textures, etc and showing up with all other features.. (map was built with Worldcraft 3.5 beta)

But when I upload to my dedicated server for my Clan to test it works and then it just disconnects and restarts.. I have checked the logs and the server does not show anything.. it just stops the log in mid- sentence.. what should I look for?

Thanks!
Posted 17 years ago2006-10-15 15:04:17 UTC
in Map text/summary Post #199774
Posted 17 years ago2006-10-14 15:08:40 UTC
in Map text/summary Post #199661
When you launch to a server and connect and selection of your player happens there is text that tell you about the map and what you have to do.. I know it is a textg file, but how do you link it to your map?
Posted 17 years ago2006-10-14 15:07:26 UTC
in question(s) about custom decals.. Post #199660
CS:CZ
Posted 17 years ago2006-10-13 15:27:04 UTC
in question(s) about custom decals.. Post #199583
I have some nice 256 x 64 photoshop files i would like to place on my map walls. How do I do it? I need transparency options too on some of them..

Do I add them to a wad file, make something called a vmt (have NO idea what this is) but i want the images to be integrated with my bsp so i don't have a mess of files for pople to download..

Thanks
Posted 17 years ago2006-10-12 18:19:26 UTC
in Making a custom spray for maps.. Post #199448
sorry, for CS:CZ or HL1 engine I assume, but it is not a custom spray that I'm after.. I want to add custom decals to some walls on the map i am building.. and thanks Michael.
Posted 17 years ago2006-10-12 17:35:18 UTC
in Making a custom spray for maps.. Post #199441
Is there a good tutorial that walks thru from the beginning on how to take a "spray" or "decal" and make it ready for insertion into a map?

Thanks
Posted 17 years ago2006-10-04 21:09:43 UTC
in Which wads come with what games? Post #198557
great.. so BMP format is all I can use of gif (for transparencies) and jpgs also available?
Posted 17 years ago2006-10-04 20:42:57 UTC
in Which wads come with what games? Post #198555
1. I want to use just the wads that are used by condition zero, i understand that there are some under the valvecondtion zeroczero folder.. but is that all of them? is halflife.wad not one of the standards?

2. OK use wally is generic answer. any links or tuts on how to create/size/save as type for making of textures?
Posted 17 years ago2006-10-04 20:29:44 UTC
in Which wads come with what games? Post #198552
I am starting the texturing of my CS:CZ map and want to know where I can find a place where I can find out what WAD files come with Condition Zero so that I can texture accordingly. Also, is there a link soeone can give on how to create and pack my own textures into a wad so that I can use my own?

Thank ahead of time
Posted 17 years ago2006-09-25 15:57:34 UTC
in Building entities with other 3d apps.. Post #197588
A couple of questions..

I am a 3d-modeler that uses Bryce, Carrara Pro and Hexagon. Can I create objects in these apps and get them into Worldcraft (3.5 beta I'm using) for the map I am building?

I would like to add my own sounds and textures for a unique map that I am building.. understanding the FPS/Polygons, etc issues.. how do I go about this.. do I need Wally?

Thanks!