Forum posts

Posted 17 years ago2007-01-19 04:14:09 UTC
in TWHL3 Needs You! Post #209934
CSS with DIVs are pretty stupid in the sense that they require a lot of hacks to achieve certain effects, and hacks are total and utter shit. For a community site the best way would be to go with XHTML 1.0 Strict and DIVs using CSS, but the table element is only a 'sin' to those who are willing to waste shitloads of time on getting the most trivial things to work with DIVs, so to each and his own I would say!

(Though I am a purist so I still go with the former)
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-13 11:21:30 UTC
in TWHL3 Needs You! Post #209510
What kind of problems are you running into with IE?
Posted 17 years ago2007-01-13 01:33:17 UTC
in TWHL3 Needs You! Post #209474
Seventh-Monkey and Ant, it would be sort of dumb to leave out the leading browser considering the fact that it won't really become obsolete. People are also slow to update so it would be good to get it to work on IE6 as well. It shouldn't be that hard unless you're going for some sort of overly complex and dynamic layout. Some simple workarounds should do the trick.
Posted 17 years ago2007-01-12 01:37:07 UTC
in TWHL3 Needs You! Post #209372
Why would you wait for IE7 to gain popularity?
Posted 17 years ago2007-01-12 00:54:59 UTC
in How to fill room with water ? Post #209370
Oh man he cannot spell textured boy that is hilarious.
Posted 17 years ago2007-01-12 00:20:10 UTC
in Messed up light objects Post #209362
Well I tried different ways of formatting (including closing the tags), but it wouldn't work. Those links are just made out of plain text that were auto-formatted into links.

Oh well. That is probably more suitable for site feedback or something.
Posted 17 years ago2007-01-11 00:56:17 UTC
in Messed up light objects Post #209278
Well for some reason the second half of my post is displayed as a link.

Anyway as for the problem, that solved it I think. Thanks for the help.
Posted 17 years ago2007-01-10 02:47:54 UTC
in Messed up light objects Post #209176
Hey there!

I've sort of come across a small problem with a Steam Half-Life map that I am tinkering with using Hammer 3.4. I have constructed a corridor out of solid brushes in which I have placed two, weak lights (both are standards at 188 137 44 75). The thing is though that they have started displaying improperly recently for some reason. The guys in #twhl suggested that I should upgrade to ZHLT, but that only transformed the phenomenon into something equally buggy (which is shown below).

With Q - http://www.drule.net/junk/weirdlighting.jpg
Small spotlights appears all around the floor right by the walls.

With ZHLT - http://www.drule.net/junk/brightness.jpg
The lighting is completely split in half, despite the fact that the lights are placed in the middle.

Also, nevermind the lighting differences in the images. I had to mess around with the brightness to make the lighting errors show up more clearly.

Anyway. What did I do before the bug occurred? Well, the only things I can think of is that I had added a bit to the area around the left-side corner and also picked 'Save visible objects only' (though it now messes up regardless of that setting which probably isn't related to the problem anyway).

Do any of you recognize this problem? Becuase I sure can't think of a solution. Any help is appreciated. Thanks!

EDIT:

For some reason my post is completely screwed up. I have no idea why that is, but uh, try to ignore it I guess!