Forum posts

Posted 17 years ago2007-02-06 23:18:58 UTC
in framerate problems(maybe)? Post #211842
Make things that are square in triangles.
If its filled with objects like crates and cars ect, try removing them or turning them into entities.
Increase the texture to X2, But for a big open map its will always be slow.
Posted 17 years ago2007-02-06 23:13:06 UTC
in help with compile? Post #211841
A slow computer will also make compile slower.
Posted 17 years ago2007-02-04 15:26:11 UTC
in Hello I am new. Two Questions inside. Post #211644
Thankyou espen180:

I was having difficulties getting my water brush to work right with "Lip" (even verbal lip) -heh.

So I reversed the numbers and all is fixed.
Posted 17 years ago2007-02-03 20:00:13 UTC
in Hello I am new. Two Questions inside. Post #211581
Thankyou srry:

I ajusted the hight of travel of the water brush by streching the brush down + or - units untill it stopped at the hight I wanted.
So now that I know what "Lip" is, I suppose that using that, it will solve my sir pocket problem.

I will work on it.
Posted 17 years ago2007-02-03 19:24:22 UTC
in Hello I am new. Two Questions inside. Post #211576
I built my first HLDM (none sorce) map and need a bit of help.
I have an area that floods (a brush of water move up) but it leaves a "hole" under the water brush that the player can swim down to and walk around.

What is the best way to fix this so there is no "air pocket" under the water wen it rises up?
2nd question: What is "Lip"? I have failed to find info on the proporties of "Lip". I would like to know what lip is and how it works in relation to water and doors.