Forum posts

Posted 20 years ago2004-02-26 16:11:13 UTC
in MONSTER NOT IN DEATHMATCH? Post #17490
Posted 20 years ago2004-02-26 15:39:00 UTC
in Single player Mods Post #17481
POINT OF VIEW RULES. COUNTER LIFE RULES. REDEMPTION RULES.
Posted 20 years ago2004-02-26 15:38:07 UTC
in Ricochet Post #17479
/Me dances not.
Posted 20 years ago2004-02-26 15:37:12 UTC
in cs singleplayer? Post #17478
Get Counter-Life. Half Life single player wih counterstrike weapons and buying system.
Posted 20 years ago2004-02-26 13:20:20 UTC
in TFC BOTS? Post #17455
same with TEAMbot only it is better. Use TEAMbot and you'll understand why it is so much better.
Posted 20 years ago2004-02-26 09:35:23 UTC
in TFC BOTS? Post #17439
Yes, foxbot has default bots, who are all annoying. But you have to custom make your bots whenever yuou ant new ones. And if you want them to change classes, you need to delete them and remake them. TEAMbot is realistis. You can even set it so that bots will join and leave. Just like in a real game.
Posted 20 years ago2004-02-26 09:05:21 UTC
in "Lame Texturing" Post #17434
Um, so ou mean I should have multiple textures for the same building? I've never seen any buildings made of bricks then 2 stories up it changes to glass then 4 stories up it changes to wood.

Give me an example or something. I'm lost.
Posted 20 years ago2004-02-26 09:03:30 UTC
in MONSTER NOT IN DEATHMATCH? Post #17432
Ylou coukld get Monster mod. That lets you put monsters in multiplayer. Though I dont think Gargantua is supported. But Gonarch is.
Posted 20 years ago2004-02-25 19:37:52 UTC
in "Lame Texturing" Post #17345
Ok, Zombieloffe. You have quoted the goods and bads for my 2 city level, cs_big_city and cs_winter_city(being edited for more realism). On both of them you said that I had used "lame texturing". I really don't understand what "lame texturing" is exactly. Is it the etxtures themselves? Is it the way I put my buildings together? I need to know this so I can make cs_winter_city 5-start-worthy.
Posted 20 years ago2004-02-25 19:33:18 UTC
in TFC BOTS? Post #17343
Get TEAMbot, it has a control station so you dont have to sustom edit the bots names/skills/class use/team/number every time you make a server. I dont like foxbot.
Posted 20 years ago2004-02-25 19:32:50 UTC
in light_environment woes Post #17342
Wouldnt light_spot light up all the different skies in one map though?

As far as I am aware, light_spot will light up all the skies, but light_environment was designed to be more useful and better able to cope with sky. With the addition of ZHLT, you get more capabilities ed: Andy
Posted 20 years ago2004-02-23 23:31:45 UTC
in Getting ahold of a some1 Post #17180
Why dont you just use the de_rats.wad?
Posted 20 years ago2004-02-23 21:33:36 UTC
in New problem :P HELP SNOW Post #17170
To respond to the cs mapper thingy. Yes, I know there are plenty of cs maps/mappers, but everybody else hates them.
Posted 20 years ago2004-02-23 21:30:56 UTC
in Repeating sounds problem Post #17169
OK this is what I have. A song called Max300 (from DDR Max if ou ever played that agme). he song is around 1:43 long and I recorded it from an mp3 to a .wav with windows sound recorder. Is there anything in there that would cause a mess up in the repeat?
Posted 20 years ago2004-02-22 21:48:11 UTC
in Repeating sounds problem Post #17039
No. I think its the sound file but Im not sure.
Posted 20 years ago2004-02-22 20:36:09 UTC
in Repeating sounds problem Post #17023
I am making Alien Blast 2. I am sticking to the concept of background music within the game to set the mood for blasting stuff. But here's the problem. I got the music I want for the game, but when I test the map the music ends and doesn't loop.
Posted 20 years ago2004-02-22 20:33:25 UTC
in New problem :P HELP SNOW Post #17022
Nice avatar. OOOOOOOO a cs mapper! A real cs mapper! FINALLY! I AM NOT THE ONLY PERSON MAKING CS MAPS!
Posted 20 years ago2004-02-22 20:32:13 UTC
in Extremely Noobish Question. Post #17021
I think the origin texture is used for the axis of controlable guns and doors.
Posted 20 years ago2004-02-22 19:33:23 UTC
in I AM A RUBBISH MAPPER Post #17006
Want a copy of my cs_control for an example of a bad map?
Posted 20 years ago2004-02-22 19:31:44 UTC
in New problem :P HELP SNOW Post #17004
Are you making a cs or hl map? HL doesnt have snow so you cant have snow walking sounds.
Posted 20 years ago2004-02-22 19:29:58 UTC
in Map Voting Post #17002
Why, because people are jerks and see their opportunity and take it AND KILL VOTE OF MAPS "SOME PEOPLE" HAVE WORKED ON FOR 14+ HOURS BEFORE FINALLY FINISHING IT AND HAVING IT BE "SOME PEOPLE'S" BEST WORK EVER!
Posted 20 years ago2004-02-21 13:30:41 UTC
in Yellow glowy things Post #16771
Same here.
Posted 20 years ago2004-02-21 10:24:59 UTC
in Yellow glowy things Post #16758
Well I think zombieloffe is right. But the only way they could be inside something is the all. I put all weapons/monsters through 3d view mode. So they cant be in the ground.
Posted 20 years ago2004-02-21 10:23:10 UTC
in .mdl's with Milkshape Post #16757
Well still, its a lot easier to mirror a model that already exists rather than make one from scratch.
Posted 20 years ago2004-02-21 03:13:55 UTC
in Yellow glowy things Post #16725
Have you ever made map where when you plaed it, some floating yellow glwing spheres are surrounding it? I get thos all the time. How do I get rid of them?
Posted 20 years ago2004-02-21 03:09:33 UTC
in I wonder Post #16724
Why would you want to?
Posted 20 years ago2004-02-20 21:36:42 UTC
in Equiping NightVision? Post #16694
Except I havent seen any episodes of Stardust Memory or the 3rd Gundam series.(forgot what it is called) Mainly Gundam Wing though. Rock on Sandrock.
Posted 20 years ago2004-02-20 21:35:53 UTC
in Equiping NightVision? Post #16693
All gundams. They are all cool.
Posted 20 years ago2004-02-20 20:46:28 UTC
in .mdl's with Milkshape Post #16690
Well Ive looked hard and tried hard. There is no way you can just open a .mdl for Half Life with Milkshape. This tells me that Milkshape is a big rip off and a peice of junk.
Posted 20 years ago2004-02-20 19:31:00 UTC
in Equiping NightVision? Post #16686
I do not like Inuyasha. Gundam for me
Posted 20 years ago2004-02-20 18:02:56 UTC
in .mdl's with Milkshape Post #16678
All Im trying to do is get the basic 9mm handgun from Half life, and make a double-gun version of it. I also want to edit the reloading seqeunce of the double guns but that is all. but milkshape wont open half life models!
Posted 20 years ago2004-02-19 22:29:29 UTC
in .mdl's with Milkshape Post #16612
Never mind, That program only viewed models. I couldnt edit them. honestly. IS THERE ANY SIMPLE MODEL EDITOR THAT I CAN JUST OPEN THE MODEL WITH AND EDIT THAT! Everyting I have found is too complicated or doesnt edit half life.
Posted 20 years ago2004-02-19 22:04:58 UTC
in .mdl's with Milkshape Post #16609
Never mind, I found a better model viewr made specifically for HL
Posted 20 years ago2004-02-19 21:56:58 UTC
in .mdl's with Milkshape Post #16607
How do I open a .mdl with Milkshape 3d?
Posted 20 years ago2004-02-19 21:14:53 UTC
in The best of the unknown Post #16605
o...k...
Posted 20 years ago2004-02-19 18:00:02 UTC
in The best of the unknown Post #16596
Um can we get back on the subject of the lesser played mods?
Posted 20 years ago2004-02-18 23:05:55 UTC
in How Do I strip weapons from players ? Post #16542
That wont take away their weapons. That will just give them the grenades.
Posted 20 years ago2004-02-18 19:38:42 UTC
in How Do I strip weapons from players ? Post #16530
Yeah, player_weaponstrip, with a triiger, then game_player_equip, with wa trigger right under the weapon strip.
Posted 20 years ago2004-02-18 19:37:27 UTC
in Subject for Atom. PLEASE DO THIS! Post #16529
Atom, someone is going trhough the mpas and rating them with bad ratings many more times than the download count. Can you PLEASE make a rating database with maps so people can see who rated what?
Posted 20 years ago2004-02-18 19:33:48 UTC
in Equiping NightVision? Post #16528
No it does't
Posted 20 years ago2004-02-18 19:32:10 UTC
in The best of the unknown Post #16527
Whats wrong with the players? They are no different than the ones in the other mods.
Posted 20 years ago2004-02-17 23:02:47 UTC
in spawning error Post #16451
I am good at cs. I can get to level 5 in a day. So superhero mod is awesome for me.
Posted 20 years ago2004-02-17 23:01:11 UTC
in How Do I strip weapons from players ? Post #16450
player_weaponstrip (brush-based) and game_player_equip(brush-based)
Posted 20 years ago2004-02-17 22:58:42 UTC
in The best of the unknown Post #16449
Agh, pvk. I hate Pvk. WAAAAAAAY too melle. I need guns.
Posted 20 years ago2004-02-17 18:10:50 UTC
in spawning error Post #16432
Rock on fellow dualinators.
Posted 20 years ago2004-02-17 18:10:22 UTC
in spawning error Post #16431
Superhero mod is not a hack. Its a game inhancer. Find some servers with it. Its awesome. You kill people and get xp for level ups. You get super powers and heros for leveling up, like this one server I went to had Castor Troy as a power. Oh yeah, it was awesome. Start with duals, super strong duals, infinite dual ammo, gold duals (I deleted the model from the vault) and you could switch skins with people so you wouldn't get shot and they would.
Posted 20 years ago2004-02-17 18:04:27 UTC
in The best of the unknown Post #16429
Like cs_winter_city! Get it now! While it' still hot 'n fresh!
Posted 20 years ago2004-02-16 21:49:43 UTC
in spawning error Post #16378
Do you not know what superhero mod is? Its an addon FOR cs.
Posted 20 years ago2004-02-16 18:49:16 UTC
in The best of the unknown Post #16373
To counter your statement, Kol. Two mods beat anything I could ever do. Counter Life and POV-Point of View. Get them. Play them. 2 best mods out there.
Posted 20 years ago2004-02-15 19:38:12 UTC
in The best of the unknown Post #16290
If you have any other mods that you think I should know about, post them here. am on a "lesser-played" mod spree to see which of the best Half Life mods are hiding in the dark.