1 main space station in the middle made up of custom modules,So the station must fit inside the 2048³ space but any space ships out there can exist outside that area?
tons of custom space ships out in the depths of space (within Hammer's constraints)!
Also, the world overview link is dead.Yup, I had to remove it, I went over my monthly limit. Hopefully there will be a new host for the world overview in the near future.
+map "prologue" -dev -console [b]hl2.exe[/b] -game lostmemories -dev -console +sv_lan <1>
That's never ever going to work, you know. Look at me. I am a big dumb barbarian. I have a god called Chrom. Beware of my axe.
[16:23:01] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2750ms behind, skipping 55 tick(s)
[16:23:38] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2465ms behind, skipping 49 tick(s)
[16:24:02] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2141ms behind, skipping 42 tick(s)
[16:24:26] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2197ms behind, skipping 43 tick(s)
[16:25:05] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3053ms behind, skipping 61 tick(s)
[16:25:23] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2313ms behind, skipping 46 tick(s)
[16:25:46] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2448ms behind, skipping 48 tick(s)
[16:26:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2332ms behind, skipping 46 tick(s)
Like, hundreds of them. Eventually the server can't handle... whatever it is any more, and causes an out of memory exception.[13:32:32] [Server thread/INFO]: Alabastor_Twob was slain by Zombie
[13:34:32] [Server thread/INFO]: Alabastor_Twob was blown up by Creeper
[13:35:57] [Server thread/INFO]: Alabastor_Twob was slain by Zombie
[13:53:32] [Server thread/INFO]: Alabastor_Twob was slain by Spider
[14:15:17] [Server thread/INFO]: Alabastor_Twob was blown up by Creeper
[14:15:46] [Server thread/INFO]: <Alabastor_Twob> GODFUCKINGDAMNIT
m_bloodColor = BLOOD_COLOR_GREEN;
This is where the blood color of the zombie is defined, in this case, green, also known as yellow. Simply change it toBLOOD_COLOR_RED
.BLOOD_COLOR_GREEN;
toBLOOD_COLOR_RED
.2: Take coords of first mainland portal and divided by 8. Ignore the Y (vertical) coord. Just use X and Z.Take coords from where? Top left corner? Take coords where the player's feet are, or the head?
dig down to near bedrock underneath all of the hazards and lava.Why? The Y coord can be ignored, you said. Is it really necessary to dig all the way down to bedrock?
I know how to make nether portals work efficiently, even if they are close together. If anyone wants to join the portal network, let me know.Could you explain how? Nether portal are a pain in the butt.
Would you like some infinite hosting space?I'd like that very much. Talk to me on Steam if you can so we can sort things out.