Forum posts

Posted 4 years ago2014-07-17 06:27:37 UTC
in Post Your Desktops Post #320385
Your efforts are useless if you don't go to MyComputer>Properties>Advances settings>Performance, tick all of those off. Then switch to the classic windows theme.

Now you have performance oriented machine.
But seriously, even if you're running a core2duo, which is ancient at this point, the performance boost is unnoticeable.
Striker StrikerI seriously doubt myself
Posted 4 years ago2014-07-16 19:41:25 UTC
in Post Your Desktops Post #320365
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-06-17 08:30:19 UTC
in Top 5s Post #319836
1. Game of Thrones
2. Breaking Bad
3. Da Vinci's Demons
4. Parks and Rec
5. Uhm.. Tom and Jerry? :cool:
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-06-12 12:46:42 UTC
in Post your screenshots! WIP thread Post #319759
Then it should be switched to an open-source model for a select few TWHL members who are able and willing to code a better platform for the community.
There certainly is stuff to be improved, and the only major modifications I've seen on TWHL since 2008 are the way new posts are displayed on the front paged and the increased PM inbox limit.

This shouldn't be taken as an obligation, but as willingness to improve :).
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-06-09 22:48:20 UTC
in Gordon Freeman Look alikes Post #319711
Triple post. 3 accessories: crowbar, glasses, lantern. Half-Life 3 confirmed.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-06-09 18:27:58 UTC
in Post your screenshots! WIP thread Post #319698
If we aren't able to edit our posts based on the fear that there will be just too many dicks on the forum, then we should at least have an edit history. Solves the problem.

And anyway there are ways to cheat the system.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-06-06 20:10:46 UTC
in Post your screenshots! WIP thread Post #319666
I never understood why americans have these super-sized trucks when most of the roads are flat and you could save a lot of fuel... I guess it's a paradox that Tesla motors resides in USA.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-06-03 15:20:32 UTC
in Now Playing: ... Post #319649
Posted 5 years ago2014-06-03 09:56:56 UTC
in Post Your Photos Post #319642
Nice pics Ghost129er! The evening P-40 shot looks great, but would look even greater without that flash.

@Elliot: Yeah, it will have 4 years this summer, but it still serves me well. I can't afford a DSLR right now, and frankly camera phones have started to take incredible pictures. Remember, the best camera is the one you have with you, and I don't carry a big DSLR/Bridge everywhere I go!
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-31 16:22:37 UTC
in Post Your Photos Post #319622
Elliot, you still linked to the 1,280px × 790px version :P.

Seems like you have the opportunity to get your hands on exquisite stuff.
I don't know what site are you uploading these on, but make an account for flickr and keep a gallery there. That way we can check your stuff laterz.

2 of my latest additions:

User posted image
Orange Lily

User posted image
Orange Lily
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-30 22:29:50 UTC
in Post Your Photos Post #319613
Elliot, can you please upload a 1920x1080 version of that or higher? Would love it for a wallpaper.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-24 17:42:31 UTC
in Baking GI to textures in 3d software Post #319516
I'm not able to help you, but this post made be curious.

How would you use baked textures in Goldsource without any sort of engine lighting? Your purpose is to not make the "engine" calculate any lights, but the fact is that it doesn't, the lighting is calculated by the radiosity program.
One solution is to have some sort of minimum ambient white lighting, but that defeats you purpose. The second solution is to not run the radiosity at all, but that means a full-lit map. This might work, but... it seems like too much hassle.
What is the catch here?
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-20 23:04:35 UTC
in Now Gaming: ... Post #319472
Shank 2 is incredibly frustrating at times, although rewarding!
User posted image
@Atom: Can't wait to try the new Wolfenstein! Looks gorgeous.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-16 22:39:24 UTC
in HLDM Server! Post #319456
To cut, or not to cut?
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-16 19:42:41 UTC
in Go to coordinates? Post #319454
Plot twist: Rimrook is an intelligent response machine using bleeding edge AI, tested on this board.
Everybody's amazement of his work is just another confirmation that we're one step closer to singularity.

Back to the subject: Noxx, if tracking down those brushes fails, it's mostly because this problem is a structural one. You have to visually search for a zone that "has a leaf which isn't entirely convex, so that at one position within the leaf you can look out of the leaf and see back into it.".
Try changing some brushes into func_detail. You can also isolate areas by using the cordon tool.

[i]16/05/2014 22:39 GTM 0 system response code #2325
  • statement successful[/i]
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-15 07:08:32 UTC
in Rooms: Source - Rooms II Post #319433
If this lasts for the whole summer... I might come with something interesting.
I need a lot of time to materialize in a map my stunningly stupid ideas. That said, I am not announcing my participation. If I have something, I will post screenshots.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-11 08:06:34 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319361
Tell that to a quantum physicist.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-10 20:06:22 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319352
I don't expect Sledge to have compatibility issues since it's coded in C# :P.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-10 15:11:06 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319347
This happens on Windows 8.1
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-10 10:47:49 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319345
Sledge does not open .rmf files(haven't tested with other types) when double-clicking on them. It simply starts and loads the last map that was edited.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-09 13:48:46 UTC
in HLDM Server! Post #319336
Please update this:
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-07 18:45:10 UTC
in Post your screenshots! WIP thread Post #319294
That looks a lot more sexy.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-07 13:57:31 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319288
Oh trust me - it won't. I strongly believe this. The PC will disappear once we'll have contact lenses capable of immersing us directly in the virtual world, using projected keyboards and mouses or something like that.
But by that time( and I believe a good decade or more will pass until this), we'll get accustomed to this.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-07 13:11:46 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319286
No offence but, please keep it PC only.
Striker get a laptop.
Why do you even care as long as Penguinboy is anyway focused on the Windows version? I do have a laptop rufee, but I don't carry it with me everywhere. Even if I do on commutes, it's way easier to just get on the tablet. For me, the laptop is just a desktop replacement.
Tablets are for consuming media, not creating it.
I object. Tablets, as computers and... hammers, are tools. It's a matter of how you use them, if you can efficiently. Tablets are for consuming media is marketing. Of course, more or less this is true. I never edited a document on a tablet. But it matters that I can do it if there's an urgency.

Seems like Xamarin has a free version but it doesn't let you use third-party libraries. This means I can't port Sledge to Android without money.

Oh well, it was a sweet thought...
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-07 09:08:50 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319278
Perhaps this has been asked before, but is it possible to get a port for Android? I carry my tablet all the time, and a small mouse isn't such a burden to carry either. Would really be awesome to get shit done on the commute.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-07 05:30:46 UTC
in Post Your Desktops Post #319275
I don't understand why people still use programs like Total Commander these days...
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-07 05:26:57 UTC
in Post your screenshots! WIP thread Post #319274
I can see almost nothing in that screenshot. Too dark!
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-05 21:17:57 UTC
in Hammer won't select right surface Post #319240
Wait, this happens on my laptop too, and I have Nvidia there. WTF.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-05 20:52:15 UTC
in HLDM Server! Post #319232
The transformation looks amazing. It shows a lot of progress in your understanding of lighting :P.

Btw, is it possible somehow to use something similar to smoothing groups in goldsource?

[EDIT]

Beating Urby on his own map:
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-05 15:46:10 UTC
in Hammer won't select right surface Post #319235
I've got the same problem on my HD4850. Sledge works OK, but it's still to buggy at this point. So I do most of the mapping on my laptop now... (although I much prefer the bigger screen).
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-04 19:03:50 UTC
in Last movie you saw? Post #319213
Thanks Atom.
What is the oldest movie you watched that still feels modern/contemporary?

For me, it's 2001: A space odyssey.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-03 13:03:22 UTC
in Post Your Photos Post #319168
I understand now. Dummy me, I've read about how big of an aperture the telescope has to have in "Big Bang".

Here's some walnuts, well... walnuts flowers, or what they are:

User posted image
Walnut flowers by Carstic Productions
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-01 17:20:56 UTC
in Post your screenshots! WIP thread Post #319117
Wow, I have something similar in a source map I did not release yet. Looks very cool Instant Mix!
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-01 04:32:29 UTC
in Unofficial Competition 34 Post #319100
A remake would probably be easier. If it's a new map limits should be imposed - because of my chronic procrastination it took me months to complete dm_researchvessel. I doubt anybody completes a deathmatch map so fast unless it's small.

But with remakes there's one problem. People, imo, are not as familiar with many hl maps as they are with cs maps. I only know very well 2 or 3 maps.
Much more interesting would be for everyone to create another version of the same map - although this reduces variety.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-05-01 04:21:35 UTC
in HLDM Server! Post #319099
Ok, whenever we're ready to play my map, I hope it will be late. Something like 10 P.M. (GMT 0) - that's 12 pm for me. Right today is 1st of May, which is a holiday here, which means lots of food, beer and music.
Thank you!
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-30 16:56:08 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319064
There is a serious problem with Sledge which makes using clipping and vertex manipulation essentially unusable. I've started using it more over the course of the last weeks, while completing dm_researchvessel and now working on a simple little map.
It makes random duplicates of the solids clipped or vertex manipulated. Attempting to delete or repair this crashes Sledge.

Why I am using Sledge? Because Hammer, although works perfectly, has this stupid problem where I can't select a face or brush only if I'm miles away from it. I don't know what causes this.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-29 23:27:58 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319030
*bug: when changing an info_player_start to a light, the light still has the player model in 3D view.

[EDIT]

I could not send the error report on this next one. I was just trying to apply a texture when the error report started spamming windows. I had to use the Task Manager to kill it.
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-29 22:50:14 UTC
in HLDM Server! Post #319032
Holy shmoly! YES.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-29 16:47:30 UTC
in What's outside your window Post #319023
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-28 19:19:21 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318987
Where do you get these images from? The second one looks amazing.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-27 13:50:16 UTC
in Post your screenshots! WIP thread Post #318949
You map has a very interesting spacey lab style. And that lighting theme is really cool.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-26 15:55:59 UTC
in Too many entities visible Post #318923
I uploaded a beta version of the map. At. Last.

Map Vault linky
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-26 14:25:59 UTC
in Too many entities visible Post #318921
Apparently it's "hard coded" in the engine. So the only way is to cut down on entities. Well this sucks... I'm going to implement some hint brushes where it's possible.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-26 12:10:03 UTC
in Too many entities visible Post #318915
Too many entities visible in the packet list
I'm gonna grow gray hair for this. I launched an unprecedented full scale optimization operation on my GoldSource map. Never before have I pursued each minor detail...

Well, you get the idea. Isn't func_detail(I'm using VHLT) supposed to reduce the entity numbers? My map is a bit too detailed for a goldsrc outside map, and it suffers from this thing. I just don't know what to do anymore.

[EDIT] I found out that the the limits of total entities in-game is 2048. This is absolutely stupid for our times, because it takes only 0.5Mb of space. This is so 1998!
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-26 09:09:34 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318913
- Render sprites in the 3D view. Fixes #106.
Totally cool!
- Basic .obj format support
This means I can import models done in... Blender, for example? And use them as world geometry?

One suggestion: is it possible to implement a feature where the textures in the editor associated with entities like func_wall where I set the render mode to texture can show their transparency in the editor too?
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-24 22:30:48 UTC
in Post your screenshots! WIP thread Post #318897
There's going to be a bit of a problem with this map of mine, gameplaywise:
User posted image
User posted image
User posted image
I admit that the wpoly is not so exaggerated in reality in the walking zones, what's seen in the screenshot is a combination of default_fov set to 120 and the spot involved, which is inaccessible in practice. But the sad fact is that I have an average of about 4000 wpoly.

The map runs fine on my desktop machine (DualCore E6500, AMD HD4850, 1920x1080px), but I doubt this is playable on older computers(not that this is not old, it's 2014, we're in the future baby!).

I don't know even why I'm continuing this, I guess I just want it finished. I had the idea of making a ship map long time ago, maybe 2 or 3 years ago. I abandoned the idea of realism since :D.

The inside of the ship is explorable, but the focus is on the outside. I also have some stupid contraptions around there, you know me... never map without a trap! Well, not trap.. but it rhymes :P.

Suggestions?

P.S. I am actually clueless as to how I should place weapons, ammo, healthkits and whatnot...
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-24 13:04:54 UTC
in Rooms: Source - Rooms II Post #318879
Discovers displacements in source and jaw drops.
Good thing you discover them 10 years later :)).
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-23 15:27:08 UTC
in Post your screenshots! WIP thread Post #318875
Ninja Defuse, that actually looks nice. Are you using UV mapping or something like that to put the texture on the hand? I never got to learn how to properly use UV mapping.

@Soup Miner:

I really like this:
User posted image
Could you provide a link to the map?
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-20 10:25:33 UTC
in Post Your Photos Post #318820
Wait a second, 65x? There is a nikon camera (bridge) that has about 60x zoom, I'm not into optics, but would that mean the same focal range? Because that means you can make photos of planets with a camera?!

Anyways, nice achievement!
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-04-13 11:14:28 UTC
in Now Playing: ... Post #318669
Social Experiment - Dog Fight

This song slams the sound in my ears!

Also...

Daft Punk - The game has changed(Tron Legacy soundtrack)

The bold hits and foggy atmosphere of the song is pure adrenaline.
Striker StrikerI seriously doubt myself