Forum posts

Posted 5 days ago2022-06-28 00:39:56 UTC
in How does monster_human_grunt works on OP4? Post #346669
Sounds like they're not very useful. Perhaps they were left in the game but unused or only used in scripted sequences? You could check the official maps to see if and how they are meant to be used
Posted 2 weeks ago2022-06-14 15:30:53 UTC
in func_door_rotating doesn't work for me. Post #346634
I suggest having a look at one of the door tutorials and maybe downloading one of the attached example maps. If you still can't figure it out, upload your map in the vault so we can have a look at it
Posted 3 weeks ago2022-06-11 10:57:07 UTC
in Weaponbox entitie not working at all Post #346623
Hi there! Your links are not working, they go to example.com.
This post was made on a thread that has been deleted.
The attribute "Pitch Yaw Roll"
Posted 1 month ago2022-05-04 15:58:28 UTC
in HLDM Server! Post #346493
Get out! Both of you must have put an incredible amount of effort into those! I cannot wait to try them! Caldera reminds me of the old Tony Hawk's games for some reason
Here's the code with all the words: https://github.com/LogicAndTrick/twhl/blob/master/app/Helpers/Egg.php#L69
I hope seeing it doesn't spoil the fun
Hi! Are there any warnings or error messages in the compile log?

Have a look at the wiki category:Error_Guides or Tommy14's error guide
It seems that way. The wiki articles on entities follow the FGD too closely sometimes (another example is that many entities' articles lack "Not In Deathmatch (2048)" even though that flag probably works for all entities), might explain why this was included. I am removing it from the article.
Hi! We have some great tutorials in the wiki I recommend checking out. Most of them assume you use Hammer but you should be able to follow the instructions in JACK too I believe.

category:Goldsource Tutorials
category:Archived Articles

We usually ask for help with our mapping and modding problems in the HL Engine Discussion or Source Engine Discussion forums. Good luck with your map, Jamie!
You can't. If you used more than 256 colors and you need a 256-color palette you are going to lose quality, there is no way around that unfortunately (except perhaps by using lots of 16x16 pixel textures instead but that would require more than a simple texture swap).

What you can do is use another editor that does a better job, but you will still loose some quality - that's what we get for still modding these old games. Try GIMP or perhaps Photoshop.
Posted 3 months ago2022-03-28 01:11:39 UTC
in Shiny missing texture? Post #346375
Try verifying file integrity through Steam. Maybe the texture file is corrupted
Posted 3 months ago2022-03-22 14:02:06 UTC
in Need help with da code error Post #346355
Hi. What does ComplainAboutLowAmmo look like?
Posted 3 months ago2022-03-08 15:49:10 UTC
in Need help with custom weapon (sawed-off) Post #346333
Hi there! You could take a look at how other mods have done this. This site has a list of open source mods: https://hlsources.github.io/ It looks like Half-Rats Parasomnia has a double-barrelled shotgun.

You might find the article Weapons Programming - High-Level Overview helpful. A lot of other articles on weapons programming for Half-Life are outdated.

As for the model I would again suggest taking a look at existing work.

Come to think of it, Deathmatch Classic has a double-barrelled shotgun you could take a look at
Posted 4 months ago2022-03-03 07:43:48 UTC
in HL1 Crossfire map Post #346310
You could try it in Hammer first
Posted 4 months ago2022-03-01 17:06:58 UTC
in HL1 Crossfire map Post #346306
I've had a quick look in the code, and env_explosion, trigger_hurt, and func_breakable don't seem to keep track of who triggered them so you can't use those to kill the players unfortunately. But it looks like func_mortar_field does? I've never used it. Perhaps you can have the button target a trigger_relay targeting a func_mortar_field? Try and see if it works?
Posted 4 months ago2022-02-25 21:12:18 UTC
in compile crash 512 textures Post #346296
I don't know, but I would try using the updated studiomdl.exe that's included in Sven Co-op's SDK (you can find it in your Steam library in the Tools category). And maybe a different decompiler? https://steamcommunity.com/groups/CrowbarTool
Update CHalfLifeMultiplay::PlayerRelationship too. If you have it return GR_TEAMMATE you'll be able to see your friends' health and armour amounts, just like when you play HLDM in teams.

Also, move/copy CHalfLifeTeamplay's ShouldAutoAim implementation into CHalfLifeMultiplay if you don't want auto-aim to target your friends when you have the cvar sv_aim set to 1.
Posted 5 months ago2022-01-15 21:09:06 UTC
in The Crystal Mission a Sven-coop campaign Post #346201
It looks great! I'll be keeping an eye out for crystal_mission in Sven Co-op's server list. If you want to you can post it in TWHL's Map Vault (you can use an external download link if you don't want to re-upload here every time you release an update). What editor did you use? The outdoor parts would be painful to make in Hammer
Posted 6 months ago2021-12-22 14:49:07 UTC
in Custom character model not showing up in game Post #346153
Hi! If you change sentences.txt, the people who play your map will need to change theirs too, and if they then go on to install other custom maps that also change sentences.txt, your map will break. So it's usually not a good idea to change it for a custom map. But if you make a mod folder for your map, that's not a problem, you can replace anything, including scientist.mdl.
Nice. This must have taken a lot of work.
Posted 9 months ago2021-09-23 15:01:54 UTC
in HLDM Server! Post #345956
I feel like playing this weekend. Anyone else? Saturday, Sunday?
Posted 10 months ago2021-08-08 00:36:28 UTC
in HLDM Server! Post #345864
I would love to try these two:
Loading embedded content: Vault Item #6372
Loading embedded content: Vault Item #6506
Posted 1 year ago2021-03-23 01:05:08 UTC
in Presentation and urgent help Post #345471
Alexis wrote Zhlt
The reason your code doesn't work, The Mighty Goglu, is that GETPLAYERAUTHID(pl->edict()) and "insert_steam_id_here" are pointers to characters, const char*. Two strings can contain the same text (insert_steam_id_here) but not have the same memory address (pointer value) because they're stored in different locations, and you want to compare the text content, not compare where the content is stored in memory. When you do == on two pointers, you compare memory locations. FStrEq (and C's strcmp and similar functions) compare the actual characters those pointers point to.
Posted 1 year ago2021-03-03 01:02:40 UTC
in Only the server may changelevel, problem Post #345396
That's good. It's best to avoid uppercase letters in file names altogether, or you might unknowingly create a map or mod that works fine when installed on case-insensitive file systems (as commonly used by Windows and Mac OS) but not on case-sensitive ones (as commonly used by Linux and web servers, which are extra important if you instead make a multiplayer map)
Posted 1 year ago2021-03-01 07:49:49 UTC
in Only the server may changelevel, problem Post #345390
When you get that error message, write "deathmatch" in the console and confirm that it is "0"
This post was made on a thread that has been deleted.
Posted 1 year ago2021-01-30 22:06:12 UTC
in TWHL! Sound off! (who are you) Post #345304
The Swiss. It's beautiful. And it probably helps keep Archies away.
User posted image
Posted 1 year ago2021-01-29 19:46:48 UTC
in The mods that never were Post #345300
I started learned programming when I was 11 so I could make new weapons for Half-Life. No mod came out of it but it lead to a career in software development, which as far as careers go, is pretty okay I guess. It's good money, but I would probably be happier working with people. Hopefully I can save up and retire early to make up for that, perhaps somewhere with more agreeable winter climate and sun hours, like New Zealand. And I'll make an awesome Half-Life mod in 2040. It will have func_vehicle and throwing knives.
Posted 1 year ago2021-01-27 02:03:40 UTC
in Half-Life texture sources Post #345285
If you're trying to download it with Chrome on you phone or something, try opening the link in a new tab and it should download. I think it's s browser bug
Posted 1 year ago2020-12-24 11:20:23 UTC
in FUNC_VEHICLE 2020 Post #345105
That's part of the charm, Archie 🙂 but maybe changing the rates could help? I don't know. https://steamcommunity.com/sharedfiles/filedetails/?id=126383209
I hope I can join you for a game on Sunday or next week
Posted 1 year ago2020-12-17 02:46:11 UTC
in FUNC_VEHICLE 2020 Post #345078
Silly idea I can't test right now, but can you set effects on the func_vehiclecontrols?
Posted 1 year ago2020-12-14 02:20:27 UTC
in FUNC_VEHICLE 2020 Post #345059
That looks really interesting! How do you achieve that lighting?
I recommend giving this a read https://www.moddb.com/members/urbanebula/blogs/urbys-tips-4
Good luck with your learning and modding
Bumping this just to remind myself to try it
Posted 1 year ago2020-12-06 23:53:35 UTC
in FUNC_VEHICLE 2020 Post #345034
Loading embedded content: Vault Item #6467
I really want to do more with this, I did not spend much time on it. But I might not find the time to improve it
Posted 1 year ago2020-12-05 23:56:31 UTC
in FUNC_VEHICLE 2020 Post #345029
I love the idea, Jessie
car_assault WIPcar_assault WIP
Weeks, maybe even a few months would be my guess (whenever the format of dates in TWHL's API changed). I have been distracted so I didn't investigate before now
Looks like the extension was broken by an API change. I've released a fix, but it could take a couple of weeks to clear Chrome's code reviews.
I wish you the best of luck. I am surprised that people are still playing this, but maybe I shouldn't be: I tried Digital Paintball maybe 10 years ago and I remember it was pretty fun
Posted 1 year ago2020-11-20 21:12:02 UTC
in Review everything! [2nd edition] Post #344911
QuArK
Looks intimidating. It wouldn't surprise me if nobody else here has tried it, so I will be so bold as to change the topic without a review to prevent the thread from dying:

Quark (dairy product) or cottage cheese
Posted 1 year ago2020-11-18 19:49:35 UTC
in Review everything! [2nd edition] Post #344882
Formula 1
In this sport, people drive dozens of laps around the same track in expensive, fast cars. But not too fast because of a bunch of limits that keep changing? The best car usually wins I think. I'm not into sports: if I must watch something I choose ice hockey or one of those funny sports like tractor pulling or competitive rock paper scissors. Sorry. Bad reviewer.

Marmite/vegemite
Posted 1 year ago2020-11-06 01:25:24 UTC
in Delta City 2155 - looking for Mapper Post #344826
You might want to post information about what kind of pay someone can expect. I'm not looking for freelance work, but if I was, it would be important for me to know that I could get decently paid before I would even consider work from an individual on the Internet. Programmers with a little bit of professional experience and a Linkedin profile get messages from so many recruiters they don't even bother to read everything or to reply "sorry, no". I understand that for a project like this the joy of being part of this creative project and the love for the game are valuable rewards, but if money is part of the incentive, it's good to have at least a rough estimate. I wish you luck
This post was made on a thread that has been deleted.
Posted 1 year ago2020-10-14 10:24:27 UTC
in Making Deathmatch Classic Maps in J.A.C.K? Post #344771
That sounds right, Captain P. To clarify, you can use official Half-Life WADs (such as halflife.wad). Though those textures would probably look out of place.
If you want help, provide info so we have something to go on. Show us the code
Posted 1 year ago2020-09-03 21:15:31 UTC
in Need playtesters for a CS 1.6 map Post #344694
It's a really beautiful map, especially with the detailed surroundings. And it was fun. I bet I didn't find all the places you could climb and explore. I don't really have any good advice for balancing, I have pretty peculiar taste in maps and don't care much about balance, in CSGO I play 80% Office. Maybe A site has one too many places for hiding? Maybe
It was around here somewhere that I got stuckIt was around here somewhere that I got stuck
Posted 1 year ago2020-07-03 16:22:57 UTC
in Good old Counter Strike 1.6 maps Post #344501
They're absolutely not bot friendly, but Nipper's old maps are great. So many good memories from crazytank maps <3
Nipper's maps
func_vehicle is a right not a privilge