Forum posts

Posted 13 years ago2010-12-19 07:51:36 UTC
in My Rig :( Post #288036
Building your own computer can save you money.

Stojke has an ant from Canada.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-18 01:01:51 UTC
in large hl1 mod package discovered Post #288007
Why steal music when things like the Amazon MP3 store and Spotify exist?
Pirating and stealing, not the same things. Most pirates buy the stuff they like if it's available at an affordable price. The free market nuts don't like it because it moves power from corporations to consumers. Piracy is really a good thing for the music, games and film industries because good products becomes more important than good marketing.

@2muchvideogames: I'm uploading my collection of Half-Life-related files to FileFront. Maybe you'll find something interesting there. I'll create a thread when I'm done.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-17 05:51:27 UTC
in large hl1 mod package discovered Post #287973
He didn't. There's free music you know. Even if he did, what would it matter? Everyone's a pirate, except maybe Ant.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-16 15:58:09 UTC
in Post your screenshots! WIP thread Post #287954
Posted 13 years ago2010-12-11 15:35:39 UTC
in Now Gaming: ... Post #287829
Minesweeper
Warcraft 3: The Frozen Throne

I have to wait until after Christmas before I can afford to replace my graphics card cooling system. Until then I'm stuck on a laptop.

Edit: I'm also playing Bomberman (DS). It's a good game but not as good as Bomberman 2 (DS).
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-10 23:12:40 UTC
in Post your screenshots! WIP thread Post #287806
Flickering lights makes the most modern PCs lag.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-08 04:57:16 UTC
in Half Life 1 mod: maps needed Post #287763
If 2muchvideogames will code it I can't answer, but it's definitely possible. The human grunts reload after firing thirty-something shots.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-07 11:13:32 UTC
in Competition 29 Post #287748
The game it reminds me the most of is KotOR. You know the room on Taris with the gas traps and storage containers?
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-06 17:11:23 UTC
in Goldeneye 007 Post #287733
Goldeneye: Source has been out for 1? years.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-05 13:07:13 UTC
in recording gameplay Post #287693
I forgot; VLC can do it too.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-05 03:34:23 UTC
in recording gameplay Post #287681
CamStudio is good and free.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-03 15:21:04 UTC
in Alien Life Forms Post #287595
What's the National Aeronautics and Space Administration doing in a lake?
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-03 14:43:29 UTC
in ATI + hammer problem Post #287592
Try putting opengl32.dll from GLDirect (gldirect5_opensource.zip/gldirect5/bin/release/opengl32.dll) in you Hammer folder. It's an OpenGL > DirectX wrapper.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-12-03 00:06:18 UTC
in Desktops of December Post #287573
Haha, Dim, and you think you're bad.
Well, he is using Internet Explorer, Office 97/2000, Outlook Express, WinZip and an 11-year old WordPerfect... I don't think you can beat that. He's fucking retro.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-24 23:20:27 UTC
in A Breakthrough! Finally. Post #287273
The virtual keyword makes it so that when you have a (ParentClass *) pointer pointing to a ChildClass object, calling the member function from that pointer will result in ChildClass's member function getting called, instead of ChildClass's member function.
class Fruit {
	public:
		int weight() { return 100; }
		virtual int worth() { return 100; }
}
class Apple : public Fruit {
	public:
		int weight() { return 200; }
		virtual int worth() { return 200; }
}
Apple anApple;
Fruit* someFruitPointer = &anApple;
int a = anApple->weight(); // a has the value 200
int b = anApple->worth(); // b has the value 200
int c = someFruitPointer->weight(); // c has the value 100
int d = someFruitPointer->worth(); // d has the value 200
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-24 19:30:12 UTC
in Game Launcher Post #287262
Maybe you could code one yourself? It shouldn't be too hard, but of course, time-consuming.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-22 21:21:12 UTC
in Theoretical Disaster Post #287202
Theoretical Disaster now has a (very basic) website: http://thedisaster.eu/
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-22 09:08:10 UTC
in Mapping on Windows 7 Post #287179
You can get access denied errors when the destination folder (usually "Half-Life/valve/maps") doesn't exist. Make sure that all folder/file paths under "Game Configurations" and "Build Programs" are correct.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-20 10:06:13 UTC
in help with make a new mod Post #287141
I'm doing my coding in Visual C++ 2008 Express Edition. Code::Blocks is good too, provided you have a compiler that can compile the SDK. In order to get the code to work in Visual C++ 2008 I had to make hundreds, perhaps thousands, of little changes to get rid of errors. I could send you my code; it should work in Visual C++ 2010 Express Edition as well. Wait a couple of minutes and I'll upload it somewhere.

Edit:
My Visual C++ 2008 Express Edition-compatible Half-Life SDK. Based on version 2.3-p3.
Spirit of Half-Life 1.8 with VC++ 2008-compatible source code.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-16 14:13:17 UTC
in Can't connect to steam Post #287083
Valve has something of a reputation for ignoring people having problems with their programs.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-13 17:38:14 UTC
in Can't connect to steam Post #287052
That's Steam.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-12 14:10:57 UTC
in TWHL Grand Benchmark Showoff Post #287008
15.6 seconds. Intel Core 2 Duo E8400 running at a default speed of 3.00GHz.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-12 13:05:49 UTC
in Headphones Post #287004
I have a pair of Philips SBCHC8440/05 wireless headphones. At first the sound was crap, but I figured it might be because of my integrated Realtek sound chip. And it was. Today I got the Creative X-fi Extreme PCIe soundcard I had ordered and now my headphones finally produce sound of quality equal to their price... which wasn't too high.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-08 06:39:10 UTC
in Theoretical Disaster Post #286896
This is a reply to 2muchvideogames post in the old thread.
is it for goldsource?
Yes, it is. I mean to give you guys some detail on our progress and hopefully show a model TJB made. I just have to consult with Dimbark first.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-01 18:54:54 UTC
in Theoretical Disaster Post #286750
The first model I would like, which I have no pictures or examples of, is an AK-47, slot 3, runs on shotgun ammo.
Weapon slots and ammunition types are programmed in the hl/client DLL code and aren't part of the model. Why would you want it to use shotgun ammo? It's quite easy to create new ammo types. Also, just to be clear, I don't do models.

Edit: Sorry for double posting.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-01 18:50:26 UTC
in Theoretical Disaster Post #286749
If I remember correctly I messed around with compiler arguments and removed a couple of 'extern "C"' blocks. After getting rid of all the compile errors, that is.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-01 17:03:01 UTC
in Theoretical Disaster Post #286743
u can be part of this team
Great. I'll start working right away. Know though, that I don't have much free time and that I'll only be working as long as it's fun.
I will need your first and last name (for the credits) so pm me.
My name is Oskar (first name) Larsson H?gfeldt (last names). Email, website, etc. can be found on my profile page.
Also, its for Source when my mod is Goldsource.
What is for Source? The code in the article isn't, if that's what you mean.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-01 16:43:20 UTC
in Theoretical Disaster Post #286740
The weapons are coded into the DLLs (written in the programming language C++). They use models, sounds and sprites. The "event" files are just meaningless files that can contain anything, like the text "Hello" or "Lorem ipsum". They are for some reason required for client-side predictions. I think Valve meant to put something in them, but didn't and didn't bother to remove them and the engine's dependence on them. If you want an example of weapon code take a look at this old VERC article.

How does a TMP and a chainsaw sound?
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-01 15:47:58 UTC
in Theoretical Disaster Post #286738
I also need your current source code.
Like cl_dlls or dlls or.... wut?
Judging by your reaction I'm guessing you haven't coded anything yourself. Is it Spirit 1.5a4 you're using?
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-01 15:32:56 UTC
in Theoretical Disaster Post #286736
Do you have models I can use, or do you want me to just find ones on the net that's free for anyone to use? I also need your current source code.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-11-01 09:37:55 UTC
in Theoretical Disaster Post #286733
You're looking for weapon coders, eh? I'm still new to Half-Life coding but I've managed to make a P90 and make the DLLs compile in MS Visual C++ 2008. Maybe I could code one or two weapons for you?
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-26 07:47:27 UTC
in GPU help! Urgent! Post #286625
Loads of artifacts in games, literally rendering them unplayable, and constantly freezes, and now it's starting to happen in my web browser too. I have had an artifact issue with the card for about a year now, it displays green dots pixels that should be dark
I had issues like that when one of my RAM sticks was corrupt. I also thought it was my graphics card. Say, you're not also having HDD issues? Like files corrupting randomly every once in a while?

Is your browser perhaps a Firefox 4 beta version, Safari 5, Chrome 7 or Internet Explorer 9? They use hardware acceleration for 2D rendering. Try turning it off and see if your browser behaves any better.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-25 11:57:45 UTC
in Desktops of October Post #286604
Guess who just got a second monitor! :D
User posted image
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-21 05:31:08 UTC
in Hi there guys, plx help me out here. Post #286559
1) Half-Life is a sci-fi game. I also play Deus Ex and a couple of Star Wars games.
2) Deus Ex. Parts of Postal 3. I expect poverty, corruption, greater social differences, freedom fighters, turf wars, less government, less meat and more vegetables (because of the poverty; it's more economic).
3) Steel. Weapons.
4) A space rocket is a rocket that flies into space? I would expect it look like any of today's space rockets.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-20 13:46:50 UTC
in Lets All Be Awesome Post #286541
Rimrook's? Lyssa.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-19 08:13:56 UTC
in Lets All Be Awesome Post #286514
Tell Lyssa I wish it goes well.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-14 03:38:14 UTC
in How to make trampolines? Post #286351
Water prevents fall damage.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-13 17:49:47 UTC
in How to make trampolines? Post #286336
trigger_push does not affect gravity, only velocity.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-11 01:15:52 UTC
in Opposing Force server! Post #286277
Bad challenge, It's on your end, look up 'common problems [router make and model]'
I have successfully joined the server 2 times, out of 2 tries. He's not hosting the server himself.
I don't think I even have OP4 anymore. Or Ricochet.
If you've registered a Half-Life CD key on Steam, you should have Opposing Force and Ricochet.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-09 20:51:24 UTC
in Desktops of October Post #286248
User posted image
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-08 15:13:16 UTC
in tank with gun Post #286222
You can have certain entities move with other entities in Spirit, but that won't work with all of the point entities you need to make a tank.
Hahaha! Hahahaha! I laugh in your face! I once made an RC player-controlled tank for Spirit of Half-Life (actually it was for Chickenfist's Half-Life 2D but the non-Spirit entities used could easily be replaced) that you could drive forwards and backwards, rotate, rotate its tower and fire rockets.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-08 07:48:55 UTC
in tank with gun Post #286218
There's no way to join two entities. In Spirit of Half-Life you can use physics entities to duplicate movement, position or rotation.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-04 18:49:53 UTC
in Time in hammer (hammertime?) Post #286115
User posted image
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-04 00:05:19 UTC
in Grunts settings Post #286080
... What is going on here?
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-03 17:38:32 UTC
in How to set health on respawn? Post #286060
Perhaps a game_player_hurt with targetname set to game_playerspawn will work?
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-03 15:04:22 UTC
in Post your screenshots! WIP thread Post #286050
You can only walk about halfway trough a bevel brush.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-01 23:22:05 UTC
in Desktops of October Post #285972
User posted image
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-01 16:08:11 UTC
in What's the origin of your username? Post #285955
kraken, I order you to destroy the world. Go.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-01 15:29:11 UTC
in What's the origin of your username? Post #285952
I read "another film about ancient geeks".

The film you are thinking of may be Clash of the Titans.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-01 11:59:35 UTC
in What's the origin of your username? Post #285940
"Luke" backwards is Swedish (with slang) for "is fun" or "is funny".
Oskar Potatis Oskar Potatis🦔