Forum posts

Posted 10 years ago2013-08-29 20:36:41 UTC
in CS:GO VHE Post #315364
yea its stupid that you have to compile. really other games have everything in map editor.
counter strike and half life with new source engine still have worse editor than games from 99's...

really there is no other editor fan-maded or something?
Posted 10 years ago2013-08-29 13:21:28 UTC
in CS:GO VHE Post #315346
Hello :)
I have question about that new CS:GO and Hammer editor...
Is it really still the same?
i mean it's 2013 we have space stations. soon we are going to visit mars and stuff.
Unreal'99 in 1999 had map editor that could render lights/fog etc etc in there and newest counter strike still have VHE which can't even render lights?
Posted 12 years ago2012-04-10 11:00:21 UTC
in NPC Health Post #305178
lets say its some kind of mod.
i think i saw option in sven co-op that i could change HP of single monster.
Posted 12 years ago2012-04-09 17:57:59 UTC
in NPC Health Post #305130
Is it possible to change HP of some monster in VHE or i need special FGD or Mod for it?
Posted 13 years ago2010-10-02 07:18:19 UTC
in HL1: my own flashlight Post #285985
Do anyone know how to make my own flashlight sprite ?
Posted 13 years ago2010-07-04 14:30:52 UTC
in func_tracktrain problem Post #282690
well thanks alot.
i set my truck +- as u set train..
and it works..

its still little little rotated to right but..
i don't want have more fun with that crap xP
Posted 13 years ago2010-07-04 12:50:23 UTC
in func_tracktrain problem Post #282684
does it involve mapping a dark void..?
i don't understand
Posted 13 years ago2010-07-04 12:01:06 UTC
in func_tracktrain problem Post #282678
ii dun care xP
i dont like poland say what u want :P
Posted 13 years ago2010-07-04 11:40:13 UTC
in func_tracktrain problem Post #282676
eww...
i prefer if they all die.

so..
i have question

How VHE/Game/my truck have to know wheres 'face' of that truck ?
maby i didnt added something.
Posted 13 years ago2010-07-04 08:56:04 UTC
in func_tracktrain problem Post #282671
in poland theres patch_crack
Posted 13 years ago2010-07-04 06:23:51 UTC
in func_tracktrain problem Post #282665
omg c_c
could u stop flaming me and focus on error ?
my english isnt perfect but its enough to understand.
who can't hes fail.

my truck is facing first path_track
second path_track is like 50 units for left from first one.
so truck should rotate to <--- [i dont know anymore if its west or east]
but it doesnt.
its facing 3rd path_track like i show at screen b4 [ where joebama started flaming me with CAPS about patch and cracks :P ]
Posted 13 years ago2010-07-03 15:47:02 UTC
in func_tracktrain problem Post #282645
i just want it to start in normal position ;p
turned to WEST or w/e
ill put in editor and it have to stay in same position in game.

when i turn it on it have to rotate ;p
Posted 13 years ago2010-07-03 13:13:40 UTC
in func_tracktrain problem Post #282639
now i lol'd

so... no more ideas?
Posted 13 years ago2010-07-03 11:57:13 UTC
in func_tracktrain problem Post #282631
Posted 13 years ago2010-07-03 11:14:43 UTC
in func_tracktrain problem Post #282628
i wanted lol too...
but that VHE is killing me

i changed truck rotations to 0
in game still was rotated.
i added next patch_track like that:
User posted image
[left]
how patch_tracks r connected
[right]
how truck is rotated in game.

...more ideas? :/
Posted 13 years ago2010-07-02 17:58:47 UTC
in func_tracktrain problem Post #282610
hm i set truck like u did on screen
but in game its rotated like that:
User posted image
its driving forward so its half good...

in properties patch_crack have 180' just like truck.
(west on black wheel)

The Mighty Atom
did u tried to compile ur mini map ?
Posted 13 years ago2010-07-02 15:16:42 UTC
in func_tracktrain problem Post #282604
i tried that already... isnt woroking

do any1 owns original HL1 map with train ? [first map]
Posted 13 years ago2010-07-02 14:19:25 UTC
in func_tracktrain problem Post #282598
its driving left side :P
as it stands... that way it moving lol
Posted 13 years ago2010-07-02 14:11:24 UTC
in func_tracktrain problem Post #282596
i know about patch_corner.. i was just desperated and wanted to try everything

and thats how looks your setting:
User posted image
Posted 13 years ago2010-07-02 13:35:10 UTC
in func_tracktrain problem Post #282593
Oo normal windows have some crap thingy that opens that :P
well if u rly dont have that...

heres *.map:
http://www.sendspace.com/file/2knb7j
Posted 13 years ago2010-07-02 12:11:13 UTC
in func_tracktrain problem Post #282590
Skals
please download that and take a look
http://www.sendspace.com/file/znoa87

its all turned to Right --> [X/Y 2d window]

but its still weird rotated in game and driging backward :P
Posted 13 years ago2010-07-02 11:29:07 UTC
in func_tracktrain problem Post #282588
its all good...
origin and patchs

i tried rotate more my car but its always driving wrong direction.
i also tried make first patch as corner and rest tracks..
car is rotated good but not moving.
Posted 13 years ago2010-07-02 09:00:37 UTC
in func_tracktrain problem Post #282576
i put on mid. and its rotated again (driving backward)

i have no idea whats wrong c_c
please download prefab and check it :/

http://www.sendspace.com/file/znoa87

just truck + 2 first patch_tracks rmf file.
Posted 13 years ago2010-07-02 06:23:01 UTC
in func_tracktrain problem Post #282572
everything is default
0
Posted 13 years ago2010-07-01 04:42:30 UTC
in Crossfire sequence Post #282539
couple months ago i created a mission map for counter strike 1.6
but mod never has been created so...
link:
http://www.sendspace.com/file/0fffl4

its RMF u can check +- how its working
u can also compile map to play and see what it looks like.

in map u have to destroy like 14 things (they r in glass cubes)
after that multimanager should start activating everything.

to avoid death u have to find bunker and close the doors.
(play CT)
Posted 13 years ago2010-06-30 18:19:00 UTC
in func_tracktrain problem Post #282531
i have
i tried make it small and big [just dot and long like tracktrain]

now i tried just dot again and moved little away from 1st patch_track
User posted image
if i turn it on its driving backward
but.. why ?
in editor p/y/r is "0" and its moved right [on X/Y window] so its default position.

i tried rotate it 180* but its rotated in game again...
User posted image
any ideas?
Posted 13 years ago2010-06-30 17:16:45 UTC
in func_tracktrain problem Post #282528
HL1 map making for CS 1.6
Posted 13 years ago2010-06-30 15:49:54 UTC
in func_tracktrain problem Post #282524
Hi
I have problem with func_tracktrain
im setting up in editor pitch yaw and roll "0"
func_tracktrain and patch_track
but in game my car is rotated :/
i tried rotate in editor too but its always broken.

heres how it works:
http://www.sendspace.com/file/d938xh
BSP file
[ct have car on respawn]

anyone know how to fix it ?
Posted 14 years ago2010-04-02 07:39:48 UTC
in Half life 1 - map question... Post #280196
thx :)
Posted 14 years ago2010-04-01 19:41:26 UTC
in Half life 1 - map question... Post #280185
woot u saving my life
with wrong website.
Posted 14 years ago2010-04-01 12:58:25 UTC
in Half life 1 - map question... Post #280167
so its possible to run some plugin by trigger on map?
any... tips?
Posted 14 years ago2010-04-01 10:37:23 UTC
in Half life 1 - map question... Post #280164
We working on new plugin for counter strike 1.6
Zombie mod objectiv...

now we making alot of maps and we wanted to end round by some trigger or something else.

if someone have any ideas id like to hear it...
bombs etc has been removed.
Posted 14 years ago2010-04-01 07:42:48 UTC
in Half life 1 - map question... Post #280160
Hi, is there any way to change cvar on server from map?
by any trigger or something...
Posted 15 years ago2008-05-11 08:39:28 UTC
in Trigger_changelevel :/ Post #249843
I always have 2 trigger_changeleves on a map and they're both are set correctly
In the case of capital letters, I always use them ;F
maybe sbdy give me his email so I could send those maps to him?
Posted 15 years ago2008-05-10 12:33:04 UTC
in Trigger_changelevel :/ Post #249818
Posted 15 years ago2008-05-10 06:29:38 UTC
in Trigger_changelevel :/ Post #249808
I did a map (SB7) and a trigger_changelevel on it
name: SB7
next map: SB8
Landmark: SB7-8
(use only)
and on SB8 map I did it like this:
name: SB8
next map:
Landmark: SB7-8

when I go to trigger it opens trigger_changelevel
but it brings me to previous level SB6 instead of SB8 o_O
if that wasn't enough... it brings me out of the working area which is n VHE (SB6) as if I did a trigger_changelevel out of the graticule