Forum posts

Posted 19 years ago2004-07-05 12:34:20 UTC
in Mapping for steam, somehow map created Post #38908
yay, it works, thx!
Posted 19 years ago2004-07-05 07:37:57 UTC
in Mapping for steam, somehow map created Post #38864
i compile it, it runs steam HL, but the map doesnt exist.

i see nothing wrong in this compile:

** Executing...
** Command: Change Directory
** Parameters: D:ValveSteamSteamAppsmicosil@hotmail.comhalf-life

** Executing...
** Command: Copy File
** Parameters: "D:ValveSteamSteamAppsmicosil@hotmail.map" "D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail.map"

** Executing...
** Command: D:ValveHammertoolsqcsg.exe
** Parameters: "D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: valvesteamsteamappsmicosil@hotmail.comhalf-lifevalvehalflife.wad
added 2 additional animating textures.
1 seconds elapsed
** Executing...
** Command: D:ValveHammertoolsqbsp2.exe
** Parameters: "D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing D:ValveSteamSteamAppsmicosil@hotmail.prt
0 seconds elapsed
** Executing...
** Command: D:ValveHammertoolsvis.exe
** Parameters: "D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
8 portalleafs
7 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 3
visdatasize:8 compressed from 8
0.0 seconds elapsed

** Executing...
** Command: D:ValveHammertoolsqrad.exe
** Parameters: "D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'D:ValveHammertoolslights.rad']
[1 texlights parsed from 'D:ValveHammertoolslights.rad']

178 faces
37338 square feet [5376708.00 square inches]
1865 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (4)
visibility matrix: 0.2 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (1)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (2)
transfer lists: 6.3 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(412, 412, 207)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 2/400 128/25600 ( 0.5%)
planes 286/32767 5720/655340 ( 0.9%)
vertexes 225/65535 2700/786420 ( 0.3%)
nodes 35/32767 840/786408 ( 0.1%)
texinfos 9/8192 360/327680 ( 0.1%)
faces 178/65535 3560/1310700 ( 0.3%)
clipnodes 107/32767 856/262136 ( 0.3%)
leaves 15/8192 420/229376 ( 0.2%)
marksurfaces 187/65535 374/131070 ( 0.3%)
surfedges 790/512000 3160/2048000 ( 0.2%)
edges 396/256000 1584/1024000 ( 0.2%)
texdata [variable] 268/2097152 ( 0.0%)
lightdata [variable] 81501/2097152 ( 3.9%)
visdata [variable] 8/2097152 ( 0.0%)
entdata [variable] 537/131072 ( 0.4%)

Total BSP file data space used: 102016 bytes

9 seconds elapsed
and i cant find the map anywhere
Posted 20 years ago2004-01-11 18:21:00 UTC
in mario mod Post #11698
lol mario... maybe i will map for it...
Posted 20 years ago2004-01-11 17:00:22 UTC
in anything wrong here? Post #11672
is it anything worng in this compile? (i dont know shiz about compile stuff)

** Executing...
** Command: Change Directory
** Parameters: D:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:SierraHalf-LifeTSRMFrpmap01.map" "D:SierraHalf-Lifetsmapsrpmap01.map"

** Executing...
** Command: D:SierraVALVEH~1toolsqcsg.exe
** Parameters: "D:SierraHalf-Lifetsmapsrpmap01"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:SierraHalf-Lifetsmapsrpmap01.map
CreateBrush: 0...1...2...Entity 0, Brush 18: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (58, -4113, 1778)-(4099,-370,1782)
Entity 0, Brush 18: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (42, -4129, 1742)-(4115,-354,1818)
Entity 0, Brush 18: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (26, -4145, 1746)-(4131,-338,1814)
Entity 0, Brush 18: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (42, -4129, 1760)-(4115,-354,1800)
Entity 0, Brush 19: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (58, -3954, -1111)-(4099,-370,-1107)
Entity 0, Brush 19: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (42, -3970, -1147)-(4115,-354,-1071)
Entity 0, Brush 19: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (26, -3986, -1143)-(4131,-338,-1075)
Entity 0, Brush 19: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (42, -3970, -1129)-(4115,-354,-1089)
Entity 0, Brush 21: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (4094, -3954, -1107)-(4099,-370,1778)
Entity 0, Brush 21: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (4078, -3970, -1143)-(4115,-354,1814)
Entity 0, Brush 21: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (4062, -3986, -1139)-(4131,-338,1810)
Entity 0, Brush 21: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (4078, -3970, -1125)-(4115,-354,1796)
Entity 0, Brush 22: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (47, -390, -1143)-(4110,-354,1814)
Entity 0, Brush 22: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (31, -406, -1139)-(4126,-338,1810)
Entity 0, Brush 22: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (47, -390, -1125)-(4110,-354,1796)
3...Entity 0, Brush 23: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (63, -4100, -1107)-(4094,-3950,1778)
Entity 0, Brush 23: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (47, -4116, -1143)-(4110,-3934,1814)
Entity 0, Brush 23: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (31, -4132, -1139)-(4126,-3918,1810)
Entity 0, Brush 23: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (47, -4116, -1125)-(4110,-3934,1796)
4...5...6...Entity 0, Brush 49: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (44, -4081, -1108)-(4106,-378,-866)
Entity 0, Brush 49: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (28, -4097, -1144)-(4122,-362,-830)
Entity 0, Brush 49: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (12, -4113, -1140)-(4138,-346,-834)
Entity 0, Brush 49: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (28, -4097, -1126)-(4122,-362,-848)
7...8...9...Entity 16, Brush 0: A 'func_water' @(0,0,0)
outside world(+/-4096): (8, -4150, -1112)-(4166,-318,-427)
Entity 16, Brush 0: A 'func_water' @(0,0,0)
outside world(+/-4096): (-8, -4166, -1148)-(4182,-302,-391)
Entity 16, Brush 0: A 'func_water' @(0,0,0)
outside world(+/-4096): (-24, -4182, -1144)-(4198,-286,-395)
Entity 16, Brush 0: A 'func_water' @(0,0,0)
outside world(+/-4096): (-8, -4166, -1130)-(4182,-302,-409)
(0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
added 10 additional animating textures.
1 seconds elapsed
** Executing...
** Command: D:SierraVALVEH~1toolsqbsp2.exe
** Parameters: "D:SierraHalf-Lifetsmapsrpmap01"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing D:SierraHalf-Lifetsmapsrpmap01.prt
WARNING: MakeNodePortal:new portal was clipped away from node@(1410,1805,544)(1451,-1789,947)
WARNING: MakeNodePortal:new portal was clipped away from node@(1435,1629,554)(1523,-1525,1052)
WARNING: MakeNodePortal:new portal was clipped away from node@(1174,1880,530)(1179,-1879,1076)
2 seconds elapsed
** Executing...
** Command: D:SierraVALVEH~1toolsqrad.exe
** Parameters: "D:SierraHalf-Lifetsmapsrpmap01"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'D:SierraVALVEH~1toolslights.rad']
[1 texlights parsed from 'D:SierraVALVEH~1toolslights.rad']

No vis information, direct lighting only.
3460 faces
698792 square feet [100626152.00 square inches]
35524 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (11)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 6/400 384/25600 ( 1.5%)
planes 2946/32767 58920/655340 ( 9.0%)
vertexes 4263/65535 51156/786420 ( 6.5%)
nodes 747/32767 17928/786408 ( 2.3%)
texinfos 33/8192 1320/327680 ( 0.4%)
faces 3460/65535 69200/1310700 ( 5.3%)
clipnodes 2860/32767 22880/262136 ( 8.7%)
leaves 467/8192 13076/229376 ( 5.7%)
marksurfaces 3846/65535 7692/131070 ( 5.9%)
surfedges 15073/512000 60292/2048000 ( 2.9%)
edges 8098/256000 32392/1024000 ( 3.2%)
texdata [variable] 972/2097152 ( 0.0%)
lightdata [variable] 1685754/2097152 (80.4%)VERY FULL!
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 2444/131072 ( 1.9%)

Total BSP file data space used: 2024410 bytes

12 seconds elapsed

** Executing...
** Command: D:SierraHALF-L~1hl.exe
** Parameters: -console -game ts +map "rpmap01"