Forum posts

Posted 13 years ago2011-03-06 19:15:01 UTC
in Story time Post #291212
bloody bullocks stacked 10-quid thick!" shouted a startled yet intriguingly handsome koala from it's Manhattan canopy. Delighted, all of the children
Posted 13 years ago2011-03-05 03:01:10 UTC
in Story time Post #291140
began into a rampant bellow, reciting flawlessly the lyrics to the national theme song "Oh Canada". Only to be interrupted by a passing
Posted 13 years ago2011-03-04 23:42:05 UTC
in Story time Post #291136
the county line. Being in a country where districts are known as 'regions', this was quite impressive. Just then, as if of a sudden
Posted 13 years ago2011-03-04 20:54:28 UTC
in Story time Post #291130
that any of the orange juice's had to work easy-street for dirty-money. They began lacing thier
Posted 13 years ago2011-03-02 18:07:17 UTC
in Desktops of March Post #291029
Yeah, glowing misspelled soda products.

pppllllttt... nuff' said.
Posted 13 years ago2011-03-01 22:23:16 UTC
in Desktops of March Post #290977
User posted image
Mour porn!
Posted 13 years ago2011-03-01 22:16:01 UTC
in Post Your Photos Post #290976
Limewire?
Posted 13 years ago2011-03-01 17:27:47 UTC
in Post your screenshots! WIP thread Post #290967
Omgosh psilous thats from megaman3! haha AWESOME! ! ! ! !! That should totaly be for flatlife.
There's an idea~! I'd have to tighten it up a little.. right now it extends maximum z access (twice).

Cool fans, can they chop you up?
Posted 13 years ago2011-02-27 20:23:20 UTC
in Steam Connection Error Post #290879
"I love vagina!"

...re-install.
Posted 13 years ago2011-02-27 20:21:29 UTC
in Steam Connection Post #290878
Internet is for everyone, Skals.

Learn to share.
Posted 13 years ago2011-02-27 01:46:01 UTC
in Steam Connection Post #290833
You have to plug your Internet back into the steam network for successful collision.

Calculation? Maybe.. I don't know grammars.
Posted 13 years ago2011-02-26 01:37:01 UTC
in Now Gaming: ... Post #290787
Wow. That looks both sexy and scary.. both in an simultaneous instant.
Posted 13 years ago2011-02-25 01:10:33 UTC
in Teleport questions Post #290757
Awesome.
Posted 13 years ago2011-02-25 01:08:27 UTC
in Now Playing: ... Post #290755
Posted 13 years ago2011-02-24 04:27:22 UTC
in Teleport questions Post #290720
I've done it.. in my spongebob map.. and another map.. i can't recall the details of the other map..

though in the spongebob map there is a simple trigger_teleport with a 2 second delay, and it works fine, not activating the teleport until you've rested inside the trigger_teleport.

I don't know.. I hate hammer editor, it's so weird for me.
Posted 13 years ago2011-02-24 00:52:36 UTC
in Teleport questions Post #290717
:/ I'm not sure..

Have you tried, giving the func_teleport a name, then triggering it with something else (i.e. multimanager, trigger_multiple, ect.) That may solve things rather smoothly?
Posted 13 years ago2011-02-23 22:21:08 UTC
in Teleport questions Post #290715
User posted image
Set this option as an interval based in seconds. (1 - 9, being the acceptable parameters. Decimals to the 100th will work as well, i.e. [ 1.25 ] being the set number would generally amount to, in game, 1 second and 1/4th of a second.)

/edit, A quick note... the count-down to when the actually teleport will take place.. will only be activated while standing IN the area in which the trigger_teleport is placed over. Leaving this area before the 9 seconds (or whatever set time) is up will cause the countdown to start over for that specific player.

Unless, of course, the teleport is activated through some other means, such as a trigger_multiple, multimanager, func_button, ect. Then, in which case, the count-down timer will start immediately after triggered and follow through until closed/canceled.
Posted 13 years ago2011-02-23 20:33:22 UTC
in Game pre-orders Post #290712
Try telling that to a hooker!

Thats what the gaming industry needs; PIMPS!
Who knows.. I may get hired into the video-game industry, someday.

Not like there still isn't hope.
Posted 13 years ago2011-02-23 20:27:24 UTC
in Now Playing: ... Post #290711
Because, I back-traced it!

Album: Reign of the Cyber Police

Artist: Jessi Slaughter Feat. HER FATHER

The Lyin' No Good Punkz Records

PARENTAL ADVISORY- IF YOU LET YOUR CHILDREN BUY THIS, THE CONSEQUENCES WILL NEVER BE THE SAME.
Posted 13 years ago2011-02-21 23:28:27 UTC
in 4mb texture limit? Post #290617
Your welcome, dood.

Bring it on in...
Posted 13 years ago2011-02-21 23:25:21 UTC
in Game pre-orders Post #290616
Stealing is what separates the cool people from live-stock~!.
Get jobs!

Portal 2 was delayed, yes.

Sorry guys, I don't agree with your "I can't afford it, therefore I'll pirate it" excuses. Gaming is a hobby, it's not a necessity. If you can't afford it, tough shit. You'll live.
Ha ha ha ha ha ha...

.. lycopene. :3
Posted 13 years ago2011-02-21 13:32:35 UTC
in Game pre-orders Post #290583
I don't pre-order. I like Blizzard products, that being makes it seem sort of ridiculous to pre-order, alone.
Posted 13 years ago2011-02-20 04:57:41 UTC
in Last movie you saw? Post #290540
Aww.. How was it?

Was Brenda Brenda amazing? (as usual)
Posted 13 years ago2011-02-16 18:30:40 UTC
in Desktops of February Post #290457
User posted image
That's a limited edition single in her hand. Also, she's happy to see me.
Might as well jump in. I desperately need a Widescreen monitor.

Unusually colourful for me. ^_^
Kitties~!!
Posted 13 years ago2011-02-16 18:21:08 UTC
in User web site Post #290453
So guys I'm making a bomb and I just wanted someone opinio- wait, is this the wrong place for posting this?
Wait, try this site, it has a lot of information on total bombs.
Posted 13 years ago2011-02-16 18:10:33 UTC
in Item folowong player Post #290451
Actually.. I'm missing a few triggers in my explanation.

If you sat and wrote a string out with some trigger-relays in it, I"m certain you could get the sprites to turn off and on appropriately in the order you ran around on top of them.
Posted 13 years ago2011-02-16 18:06:31 UTC
in Item folowong player Post #290450
A make shift poor mans way.. I just thought of.

Under the solid where the Terror stands, set up a series of sprites (and set them as starts off, with a multimanager that activates them again when any other sprite near them is activated[so it will turn them back off when the terror leaves radius]). Then where the the terror actually stands and runs around near the buttons.. a series of trigger-multiples that activate the sprites underneath where it resides.

Will look clunky, but the sprite is certain to follow the player around.
Posted 13 years ago2011-02-16 18:00:28 UTC
in Post Your Photos Post #290448
Eww.. How long has that Ice-cream been stained into that wood? It looks like paint now.
Posted 13 years ago2011-02-15 16:35:56 UTC
in The Future of TWHL Post #290389
I think that shoutbox should be fixed so that you don't have to refresh the page to see what others have posted.
I think you should adjust your snotty attitude.
Posted 13 years ago2011-02-14 01:23:51 UTC
in Now Playing: ... Post #290356
Posted 13 years ago2011-02-13 17:49:51 UTC
in Post Your Photos Post #290351
Uhhhm.. I don't get it.
Posted 13 years ago2011-02-13 17:42:51 UTC
in func_breakable bug Post #290350
Try turning your graphics settings up..

..and make sure the breakable isn't touching any other solids (separate it by the slightest margin possible, if it makes the map look too ugly.)

I've had the same problem in one of my previous maps.. I forget how I fixed it, honestly.

Try completely remaking the breakable, then recompile with legacy clippings.
Posted 13 years ago2011-02-12 23:58:07 UTC
in Now Playing: ... Post #290320
Better Off Alone

(Alice Deejay - Back In My Life (Extended Hitradio Instrumental)
Posted 13 years ago2011-02-09 18:58:24 UTC
in The Future of TWHL Post #290229
hmm.. I think.. we should kill twhl.. with pitch-forks and torches.
Posted 13 years ago2011-02-09 15:43:20 UTC
in The Future of TWHL Post #290225
I would like to second the motion for a section dedicated to Starcraft mapping.

Also, I would like clearance to form a commitee in effort to track down Lockedown246 and recieve his good-graces in concerns of extending the story of his legendary "padawrath's return" map, into a newer-aged, higher-definition, Starcraft 2 excursion.
Posted 13 years ago2011-02-06 16:23:34 UTC
in Any possibility of recovering this accou Post #290120
Lol.. Sup dood, I think I know you from like.. a Resident Evil mod you were making back in 2005-2006,
Posted 13 years ago2011-02-04 14:00:46 UTC
in Post your screenshots! WIP thread Post #290031
Interesting.
Posted 13 years ago2011-02-04 13:59:22 UTC
in Now Gaming: ... Post #290030
I played the demo for mass effect 2.. and got stuck on some bridge with a black-guy that was adjacent to some other bridge with robot monsters. The infinite ammo re-spawn and the infinite shields.. I think I played the same room for maybe 1-2 hour/s before I decided never to play it again.
Posted 13 years ago2011-02-01 20:19:25 UTC
in The Future of TWHL Post #289919
My vote is for "The Silo"

...also, 'the skybox' and 'world-wide worldcrafting' have sort of an appeal to them as well.
Posted 13 years ago2011-02-01 11:14:27 UTC
in Post your screenshots! WIP thread Post #289891
Definately.

@kdunivan - well, there are walls to put in yet. the end product is going to resemble more that of a winding tube.
Posted 13 years ago2011-02-01 11:10:14 UTC
in The Future of TWHL Post #289889
_< Oh, I get it.. NWHL.. NWA.
Posted 13 years ago2011-01-31 20:16:02 UTC
in Post your screenshots! WIP thread Post #289851
An exact (mostly) to scale parody of the MegaMan3 Snakeman stage, ported for Half-Life Goldsource Deathmatch.

/edit

Well, about a third of it, so far.
Posted 13 years ago2011-01-31 18:31:46 UTC
in Post your screenshots! WIP thread Post #289846
Posted 13 years ago2011-01-30 16:16:49 UTC
in 120th Ghosts, Counter-Strike Source Play Post #289791
I don't normally like cs:source. But, I'll be your friend.
Posted 13 years ago2011-01-29 07:38:14 UTC
in Now Gaming: ... Post #289751
Half-Life 2, Bay-bey~! Gotta gets me them achievements. (Went from 12% to 83% in a single play through. I'll be getting the remainders today.)
Posted 13 years ago2011-01-28 03:36:34 UTC
in Possible new laptop. Thoughts? Post #289725
v_v .. I'm too fluffy for such a masculine conversation. It's going to end up with my only leg to stand on crossbow-ed onto the wall behind me.

@captain terror - the women I'm most likely to get with are the types you can install lcd screens into the back of their heads. The bag wouldn't be necessary at this point.
Posted 13 years ago2011-01-27 20:35:12 UTC
in Possible new laptop. Thoughts? Post #289710
I'm thinking soup would hit just about any 3rd-party generic off-brand character.
Posted 13 years ago2011-01-25 12:42:06 UTC
in goldsource mod forum game Post #289633
Currently, as far as 1-player mods go, I'm fairly fond of 'castle disposed' myself.

Of course, rooms and alternate origin have their fair share of charms.
Posted 13 years ago2011-01-21 23:49:20 UTC
in Competition 30 chit chat Post #289515
HAHAHA.. I totally just heard in my head: "DiscoStu, Likes where this is going~!" In the cartoon voice-actor's voice.

@_@
Posted 13 years ago2011-01-21 08:47:50 UTC
in Competition 30 chit chat Post #289488
heh.. this.. is a given. No need to rip on condition zero though.. I'm certain there are features worth experiencing in this as well (psi has never played).