Forum posts

Posted 5 months ago2018-05-09 02:36:00 UTC
in Half-Life RPG (one for the coders) Post #339531
You already have [...] weapon dropping in Half-Life
Where is it and why haven't I come across it in twenty years? It's there in Counter-Strike, but I never saw that in HL!
Posted 5 months ago2018-05-05 17:05:16 UTC
in Windows XP usage Post #339501
Who in their right mind would use a seventeen-year-old operating system? By digital standards it's bloody archaic.

My current computer has 7 which is already old enough. It does everything I need it to do. When I get a new one I'll be kind of forced to use 10 on it.

I do have XP in a VM that I use for pretty much nothing other than seeing if I could install XP in a VM.
Posted 5 months ago2018-04-29 17:49:42 UTC
in Post Your Photos Post #339453
Not at all. It's just that he almost always takes the exact same photo with different weather. :P

It's great that he likes the view, so many people don't even notice the view outside their own window!
Posted 5 months ago2018-04-27 23:09:44 UTC
in Post Your Photos Post #339450
Oh look! You photographed something that wasn't just outside your back door!
Posted 5 months ago2018-04-25 04:36:02 UTC
in Model compile problem Post #339430
I didn't know Barney had such a womanly figure under all that armour xP
Posted 6 months ago2018-04-05 17:16:52 UTC
in Post your screenshots! WIP thread Post #339210
Purlins normally go on top of rafters rather than through them so as not to reduce their load bearing capacity.

A professional's advice is also to put them closer together. Spacing is commonly 40 or 60cm. (16" or 24" for users of obsolete units of measurement)
Posted 6 months ago2018-04-05 17:07:17 UTC
in Hello Post #339209
Welcome to TWHL! It's safer here.
Posted 6 months ago2018-03-26 02:46:39 UTC
in Post your screenshots! WIP thread Post #339108
Love it!
Question though: Does the dripping have an accompanying sound looping at the same period? Because that seems harder to do.
Posted 6 months ago2018-03-24 18:32:40 UTC
in (Goldsrc) Locked doors Post #339098
I've seen it. It's crazy.
Posted 6 months ago2018-03-24 18:30:35 UTC
in Make a killabe gman/kingpin... in HL1 Post #339097
AAAtrigger isn't a special texture. What makes it invisible is being part of a trigger, because a trigger will be invisible no matter what texture you paint it with. It's only meant to be used for triggers in the sense that it's a colourful texture that contrasts with everything else within the editor.

The only textures naturally invisible in-game are null and clip. Not sure if origin, it might be only if it's part of an entity. I never tested it.
Posted 6 months ago2018-03-19 03:22:53 UTC
in Post your screenshots! WIP thread Post #339051
But- it's popular culture that captains have a large luxurious suite at the back with large windows.
Posted 7 months ago2018-03-15 18:15:10 UTC
in Post your screenshots! WIP thread Post #339029
I never thought to make vibrating machinery. That's brilliant!
Posted 7 months ago2018-03-01 00:25:57 UTC
in Who Wants my old laptop? Post #338901
45 minutes. That was fast!
Posted 7 months ago2018-02-26 17:41:48 UTC
in Post Your Photos Post #338873
Pro tip: Take the photo after it snowed.
Posted 7 months ago2018-02-22 15:36:07 UTC
in Now Gaming: ... Post #338858
cough*thecore*cough
Posted 8 months ago2018-01-29 05:33:06 UTC
in Post your screenshots! WIP thread Post #338720
That is way too dark.
Posted 8 months ago2018-01-21 16:59:37 UTC
in HL2 mod Post #338709
My book is now wrong forever.
Along with the other things you left out maybe you can put out a second edition ;)
Posted 9 months ago2018-01-01 17:31:34 UTC
in Post Your Photos Post #338544
Fireworks. So much research and money go into them, only to burn in two seconds to create pretty colours in the air above us. Yet it remains a forever long tradition every time a new year rolls around.
User posted image
User posted image
Happy 2018!
Posted 9 months ago2017-12-25 17:53:19 UTC
in Black Mesa Post #338500
I was pretty sure I had played Black Mesa up to the end - yet I look at these screenshots and don't recognise a single one of them. Did they really change it so much since I played it? Or did I never really play it? There's only one way to find out.

Welcome to TWHL, little Satchmo!
Posted 9 months ago2017-12-21 22:30:50 UTC
in 2017 Steam Library Roundup Post #338465
I tried to play Fallout 1 and 2, but they don't seem to be compatible with my computer and they crap out spectacularly.

Games I got this year:

Train Fever
Can't start it. Not compatible with my hardware. At all, it refuses to start with an error. But, I got it on sale for $3 or so. I'll leave it for when I get my next computer.

Train Simulator 2017 (now 2018 but it's the same POS)
Got it on the Humble Bundle for pocket change. I had high expectations. I ran it, it did start, and managed to play the very first training scenario - consisting entirely of a straight stretch of track with barely any scenery around it - at 2 to 4 FPS on minimum-est settings. I guess I'll leave it for when I get my next computer.
I'm also amazed at the vast amount of misspellings a big-name game like this has. It feels really sloppy and half-assed. Those are, however, the adjectives used in most of the reviews for the game, so I can't really be surprised. I still had higher expectations.

Cities: Skylines
Also from the Humble Bundle. My computer barely runs it and even though I got a mod to reduce the resolution and effects, the performance is still mediocre. Having played it before and having played it again now, I'm still not in love with it. It has everything, but it kind of feels plastic to me. It lacks the solidness Sim City had.

Mashinky
Pretty much the only game I played this year. Participated as a tester in my scarce free time before the early access release. Quite good for a one-man shop! Needs lots of polish but it has potential. Glad I got it in exchange for testing, though, because the price is a bit steep for an early access game.

I got a handful of other games on the Humble Bundle that one time but I haven't even installed them.

I guess it was a year of bad investments in terms of gaming :P
Posted 9 months ago2017-12-21 17:44:43 UTC
in Post your screenshots! WIP thread Post #338456
Uh... maybe off-road vehicles? It's all I can think of. And even then, not all of them.
Posted 10 months ago2017-12-15 23:09:12 UTC
in Now Gaming: ... Post #338404
Look, a Soup Miner!
Posted 10 months ago2017-12-06 04:51:32 UTC
in Startmovie doesn't ouput wav file Post #338326
Did you consider using a separate recording tool instead of the game itself?
Posted 10 months ago2017-12-05 04:59:34 UTC
in Has mapping for games "ruined" Post #338314
It hasn't ruined it, it has just changed the experience the way everybody said.
Posted 10 months ago2017-12-01 18:35:59 UTC
in Questions surrounding entity limit Post #338265
Yeah. That exactly happened to me some time ago with a looping multi_manager. You had to complete the map in a short time or the game would crash :P
Posted 10 months ago2017-11-28 22:03:37 UTC
in Light InitiallyDark Flag Doesn't Work Post #338238
Shouldn't it be the other way around? As in, if a light doesn't have a name it can't be toggled. If it can't be toggled, what's the point of making it start off? You might as well not put it in at all.
Posted 10 months ago2017-11-26 18:36:35 UTC
in Post Your Desktops Post #338219
I run modern games at 8-15FPS :aghast:
Posted 10 months ago2017-11-24 03:02:12 UTC
in Post Your Desktops Post #338188
So many things have your name all over :gak:

(my dad has the exact same speakers!)
Posted 11 months ago2017-11-06 04:03:09 UTC
in Transparent White Background Textures Post #337980
Whoa whoa I didn't know you could toggle decals :gak:
Posted 11 months ago2017-10-19 14:45:54 UTC
in Func-Tank with rotating turret and movin Post #337793
It's likely that's the way to do it.
Posted 11 months ago2017-10-17 16:37:43 UTC
in Post Your Photos Post #337781
GIMME
Posted 11 months ago2017-10-17 01:33:21 UTC
in Post your screenshots! WIP thread Post #337777
Pretty dark, it looks.
Posted 1 year ago2017-10-12 19:57:35 UTC
in Post your screenshots! WIP thread Post #337760
That's two of us.
Posted 1 year ago2017-10-11 22:01:53 UTC
in Post your screenshots! WIP thread Post #337756
Also I don’t know how being deaf is related to reading, just what I’m ‘sayin.
QFT
Posted 1 year ago2017-10-07 21:45:12 UTC
in TWHL Pockets Post #337732
Nice! Whatever that is.
Posted 1 year ago2017-10-07 02:36:01 UTC
in Now Gaming: ... Post #337724
Or you could have asked me and I could have answered that they're not yet implemented but planned for a future release.

I'm pretty sure it's said somewhere though...

[Edit]
Right. It's on the welcome screen and early access disclaimer. That's where I kept seeing it.
Posted 1 year ago2017-10-06 02:54:36 UTC
in Now Gaming: ... Post #337713
I'd like to take a moment to mention Mashinky - an indie game going out on early access today.

Developed in its entirety by a single man over the course of almost a decade, it's in a pretty solid state for an early access release. Not without its difficulties, some things are still a bit rough around the edges and the interface still kind of gets in the way; all of these however are expected for an early access game. And it looks beautiful.

I had the opportunity to take part in the late testing stages (hence some might have noticed me already racking up over 40 hours on Steam despite it not being out yet) and I can assert it has a promising future. I recommend it to anyone who liked the types of Railroad Tycoon.

Steam
Website
Posted 1 year ago2017-10-06 02:39:06 UTC
in Now Gaming: ... Post #337712
It should be the other way around for the real fun!
Posted 1 year ago2017-10-03 16:54:19 UTC
in delete google activity Post #337691
I nearly always browse in incognito windows and save myself the hassle. I only use normal windows if I want my history or cookies to be saved. Nobody gets to track me.
Posted 1 year ago2017-09-27 04:51:44 UTC
in Quiv Post #337560
I was going to say it looks quite Half-Life-y...
Posted 1 year ago2017-09-17 19:35:06 UTC
in Any role players in the crowd? Post #337431
Depends on how far back you're willing to go. I had a good experience with Baldur's Gate II.

Until I discovered a glitch where you could start a new game with a full inventory and I decided to start over with a bunch of overpowered items and wound up disenchanted and quit it soon after.
Posted 1 year ago2017-09-10 01:45:51 UTC
in Sledge (Hammer Alternative) Alpha Build Post #337364
- Brushes are rainbow like colored, it would be nice if you could turn off that and have everything (except of entities and other special stuff) in grey like in VHE.
VHE doesn't have an all-grey render option. If you set it to flat shaded you'll see random colours. You're probably looking at textured mode with all the brushes set to a flat white texture.
Posted 1 year ago2017-09-06 00:32:58 UTC
in no D3D on steam HL Post #337320
I don't understand the fuss. My experience with HL on D3D was always terrible in every single computer I had it on. Input lag was outrageous, in the range of 3 seconds. I only use OpenGL.
Posted 1 year ago2017-08-31 03:46:39 UTC
in TWHL Pockets Post #337183
If everything goes well, by the weekend I'll have added a second brush.
Posted 1 year ago2017-08-28 00:03:42 UTC
in Timer in HL1? Post #337120
The problem with looping multi_managers is that a new copy of the entity is spawned for every loop, so if you're close to the entity limit and/or the player sticks around for a long time, the game crashes.

Otherwise, for small maps with few entities, maps where the player won't stay around long, or where the loop cycle is really long, it's less of a concern.
Posted 1 year ago2017-08-26 17:04:30 UTC
in Timer in HL1? Post #337071
Use a multi_manager that triggers your entity and then itself in a loop with a 30 second delay.
Posted 1 year ago2017-08-26 16:57:07 UTC
in TWHL Pockets Post #337070
Teleport, duh.
Posted 1 year ago2017-08-25 17:40:06 UTC
in The Great US Solar Eclipse Of 2017 Post #337047
After that explanation I kind of get it.
Posted 1 year ago2017-08-25 16:41:21 UTC
in HL2: Episode 3 Post #337044
You're all wrong. There will never be a Half-Life 3 nor a Half-Life 2 Episode 3. Because duh. Everybody knows if anything gets released it's going to be called Half-Life 2 Episode 2 Part 2.
Posted 1 year ago2017-08-22 20:12:00 UTC
in The Great US Solar Eclipse Of 2017 Post #336996
You cheat! That's not your shadow!

How about we all chip in and sign SSB up for an English course. I consider myself fairly proficient at guessing what non-native speakers are trying to say, but I barely ever understand what he's saying.