Forum posts

Posted 13 years ago2010-07-21 14:01:02 UTC
in help to made a door opens whit two butto Post #283311
Ah crud. Well, thanks for trying to help anyway.
Posted 13 years ago2010-07-21 11:13:49 UTC
in help to made a door opens whit two butto Post #283309
I'm sorry but that's not actually want I need. Cstrikeman is the one with two triggers to open his door, I just want one trigger than can be activated by either the pushable or the player. But crucially, as soon as the trigger is empty, the door closes again.

The best analogy I can think of is the first chamber of Portal, where Chell uses the weighted storage cube to hold down the button which releases the door. As soon as the button is depressed the door shuts again. That effect is basically what I want.
Posted 13 years ago2010-07-21 08:57:45 UTC
in help to made a door opens whit two butto Post #283305
Yes sorry, I should have created a new thread. By the sounds of it though what I want isn't even possible, so I guess there's no point making one now.
Posted 13 years ago2010-07-21 03:58:46 UTC
in Before I can try coding, I need... Post #283296
Yeah, starting to see that! It must work though, I just need to find/work out how... :(
Posted 13 years ago2010-07-21 02:37:20 UTC
in Before I can try coding, I need... Post #283291
Ah nertz, I really wanted it to code new weapons. I got it down to 484kb in Release mode, but it still doesn't recognise it.

I tried installing service pack 5, but it says I require MDAC 2.5 (or MDAC 2.6), but when I tried installing that the installer never did anything. Argh!!
Posted 13 years ago2010-07-20 16:38:26 UTC
in help to made a door opens whit two butto Post #283277
Hmm, maybe I shouldn't have used this thread for my question. Things seem to be getting confused...
Posted 13 years ago2010-07-20 14:59:54 UTC
in help to made a door opens whit two butto Post #283271
That's really annoying if that is the case. Unfortunately I want to be able to open it with either the player or an object, so the inside and outside thing won't work :(
Posted 13 years ago2010-07-20 12:04:56 UTC
in Before I can try coding, I need... Post #283263
I managed to get client.dll to compile from SDK version 2.2 with VS6 (don't know the service pack, if any), but instead of the standard 95kb it came to 2Mb or something. More importantly, HL couldn't read it (the error message was literally "cl_dlls\client.dll cannot be read", don't you love helpful error messages!).

I've several years coding experience with C, Java, C#, PHP, etc. so I'm not a complete n00b but I'd like to get into this. I know it's not much to go on but any idea what's up with that?
Posted 13 years ago2010-07-20 11:50:12 UTC
in help to made a door opens whit two butto Post #283262
Okay, I've got a new map with just two entities.

func_door
Name: Door
Delay before Close: 1
Flags: Toggle

trigger_multiple
Target: Door
Delay before reset: 3

If I stand in the trigger area, the door toggles between open and closed every 3 seconds. If I walk through the trigger, the door will stay open, until I walk through the trigger again. I want it to close on the event of me leaving the trigger area. :s
Posted 13 years ago2010-07-20 11:30:51 UTC
in help to made a door opens whit two butto Post #283259
I can't see any reason why it wouldn't work, it would seem a logical bit of functionality to have. (To me anyway...)
Posted 13 years ago2010-07-20 11:11:23 UTC
in help to made a door opens whit two butto Post #283257
It's a trigger_multiple, which doesn't have toggle. How could you hold down a button?
Posted 13 years ago2010-07-20 11:01:03 UTC
in help to made a door opens whit two butto Post #283255
Sorry, I wasn't clear last time. I tried those two methods independently; the delay before reset was 0 when I tried the toggle flag.
Posted 13 years ago2010-07-20 10:27:19 UTC
in help to made a door opens whit two butto Post #283253
Hmm, set the delay before reset to -1, and checked the toggle flag, the door stays open no matter what. Any idea what that might be?
Posted 13 years ago2010-07-20 09:23:23 UTC
in help to made a door opens whit two butto Post #283250
Oh really? Thanks!

Would that not be useful in the entity guides on here?
Posted 13 years ago2010-07-20 09:05:55 UTC
in help to made a door opens whit two butto Post #283247
Sorry to piggy-back on someone else's thread, but seeing as though it's been answered and my question is sort of related...

Is it possible to keep a door open for however long the trigger is activated for? All I can find is hard-coded "delay before reset" values, and if I set that to zero, the door keeps shutting and opening again rather than staying open for the whole duration.

Thanks in advance.
Posted 13 years ago2010-06-25 07:07:39 UTC
in Crossfire sequence Post #282323
Doesn't this come under mapping questions?
Posted 13 years ago2010-06-22 10:05:23 UTC
in Half-Life 2: GoldSrc Post #282272
Thank you very much Moab, that is very helpful indeed.
Posted 13 years ago2010-06-22 07:35:20 UTC
in Half-Life 2: GoldSrc Post #282270
How about that for notoriety!
Posted 13 years ago2010-06-22 06:50:03 UTC
in Half-Life 2: GoldSrc Post #282267
Maybe we should advertise that on our home page :D
Posted 13 years ago2010-06-21 14:39:41 UTC
in Half-Life 2: GoldSrc Post #282240
I think your point 3 is sexist, saw1833 :P
Posted 13 years ago2010-06-21 14:29:00 UTC
in Half-Life 2: GoldSrc Post #282237
Moab, for someone who is seemingly offended by this thread, you've posted in it more times than I have! Why are you still here? You've said your piece, time and again, and I've chosen not to listen to you. Deal with it. And if you'd bothered to actually read this thread you'd see that crollo has said he intends to apply in a day or two, so I can't quite follow you when you say my search for new members has failed.

Besides which, I created this thread less than 48 hours ago. Even if it were true that nobody at all was interested, it doesn't mean to say nobody else would be.
Posted 13 years ago2010-06-21 12:25:49 UTC
in Half-Life 2: GoldSrc Post #282223
We're not... that's the whole point of us using GoldSrc...?
Posted 13 years ago2010-06-21 11:29:58 UTC
in Half-Life 2: GoldSrc Post #282221
I would consider it quite an honour for AVGN to do a video on something I had helped work on! Unless I make it available for the SNES though I don't see it happening...
Posted 13 years ago2010-06-21 10:00:42 UTC
in Half-Life 2: GoldSrc Post #282214
Because you're just being closed-minded. I've never said we're making it absolutely faithful to the original, or even that we're trying to make it as faithful as possible. We're retelling the HL2 story within the means available as of 1998-2000. We haven't even decided how much of it we're going to do. We may just do up to the Red Letter Day section for the novelty of it, meaning gravity gun, vehicles, wide open spaces, needn't matter to us.
Posted 13 years ago2010-06-21 07:36:52 UTC
in Half-Life 2: GoldSrc Post #282203
Never trolled in my life mate. Well, depends on your definition.
Posted 13 years ago2010-06-21 06:57:42 UTC
in Half-Life 2: GoldSrc Post #282201
Well if you do become a part of the team, you'll be able to see we have made some minor steps. We've got a lot of decision making and designing to do before we really get development off the ground though. And unfortunately, we haven't really got concept artists and designers on the team yet!
Posted 13 years ago2010-06-21 05:45:07 UTC
in Half-Life 2: GoldSrc Post #282198
Ok crollo (or thehalflifedude if you prefer :P ), apologies for my incorrect assumptions about your comments. I look forward to seeing you on our forums.
Posted 13 years ago2010-06-21 04:08:25 UTC
in Half-Life 2: GoldSrc Post #282193
Oh no....

No no no....
If you insist on continuing this mod, then fine, but i wanna be there to watch it fail when it does, so you'll get a pm shortly...
Sounds like negativty to me... :\

But if you want to contribute, please join our forums and post an application:

http://www.hl2goldsrc.com/forums/
Posted 13 years ago2010-06-21 02:49:01 UTC
in Half-Life 2: GoldSrc Post #282191
crollo, Half-Life's logo was lambda surrounded by a plain circle, not touching it. Half-Life Source's logo had the point at the top right, with an S inside it. I'm not too keen on your logo, red seems like a strange choice, and your lambda is clearly a very different font to that which Valve uses.

And why are you trying to contribute after all the sh*t-posting and negativity you've expressed so far?
Posted 13 years ago2010-06-20 06:23:01 UTC
in Half-Life 2: GoldSrc Post #282107
Penguinboy, we aren't converting anything, we're making all our own assets.
Posted 13 years ago2010-06-19 18:12:53 UTC
in Half-Life 2: GoldSrc Post #282057
Black Mesa's outdoor levels are X times the size of Half-Life 1's outdoor levels. Why is it possible for them but not for us?
Posted 13 years ago2010-06-19 18:04:08 UTC
in Half-Life 2: GoldSrc Post #282055
Good point Urby, I knew I'd forget something!

http://www.hl2goldsrc.com

And Moab, have you not seen Surface Tension? Of course GoldSrc can handle outdoor levels, it's all just an issue of scaling.
Posted 13 years ago2010-06-19 15:59:28 UTC
in Half-Life 2: GoldSrc Post #282039
Half-Life 2: GoldSrc is a total-conversion mod which aims to recreate Half-Life 2 within the boundaries of the GoldSource engine. The vision of the mod is to create Half-Life 2 as we imagine Valve would have done it, had they made it at the time they made Half-Life 1; that means the same resources, limitations and so on. The mod will feature the same graphical style as Half-Life 1.

We are currently looking for:

Mod Construction Planner
  • Very familiar with the GoldSrc engine
  • Knows how to create mods from scratch, using the GoldSrc engine
  • Created mod(s) before is a plus
Level Designers
  • Familiar with the GoldSrc engine
  • Able to create levels using Valve's tools for the GoldSrc engine
  • Able to apply textures generated by our texture artists
  • Capable of conforming to standards
  • Able to create optimized levels
  • Able to use entities created by our programmers
Weapon / NPC Programmers
  • Familiar with the GoldSrc engine
  • Knows how to create entities
  • Experienced in AI programming
Mod Programmers
  • Very familiar with the GoldSrc engine
  • Knows how to create entities
  • Experienced in engine programming
  • Capable of modifying game-code
  • May be required to implement a rough physics engine
3D Modelers
  • Familiar with the GoldSrc engine
  • Able to apply textures generated by our texture artists
  • Able to create models usable in the GoldSrc engine
  • Able to rig and or animate is a plus
Texture Artists
  • Familiar with the GoldSrc engine
  • Able to create textures usable for models and or levels
  • Capable of accepting that we are looking for low-res HL1-style textures
  • Can reproduce textures by eye
Concept Artists
  • Familiar with the GoldSrc engine
  • Fan of Half-Life
  • Can go through Half-Life 2 levels and create "dumbed down" designs based on them
Even if your area of expertise isn't listed here, please still apply; we are always looking for qualified talent.