Forum posts

Posted 1 month ago2019-12-20 00:11:39 UTC
in Proposal: A community code of conduct for TWHL Post #343492
I'm sorry to revive this thread so late, and I hope my contribution will not restart a heated controversial debate (in which case I let Penguinboy delete this post), but the reason for my delay is that I've been thinking about my opinion for the past few days weeks and I'm a bit concerned by what I'm reading.

AJ's claim that Freedom of Speech is often misinterpreted looks like a play on words to me. Terms can be defined in many ways but it was pretty clear from the beginning that what the uneducated such as myself mean when they say Freedom of Speech is being given the ability to express and discuss their opinion, without serious consequences, even if contrary to what the majority thinks (within some limits, of course). For this reason, I don't see the point of giving it a legalese definition halfway through the debate.
I also find meaningless the claim that Freedom of Speech does not mean speech is consequence-free. Censorship or harrassment are possible consequences that seem to fit within your definition of Freedom of Speech, as long as the government is not directly responsible for these.
And yes, as you said, TWHL is free to set its own rules because it's a private community. Which is exactly what it is doing, based on the suggestions of its members, so I'm not sure what you're trying to say...

I'm also a bit concerned about what Jessie is saying. You used the words intolerance, offensive shit and shitheads to qualify what Potatis was referring to as conservative Christians against gay marriage, or to the topic of gay men's blood donations. I'm not necessarily defending them but that seems like derogatory insults to me, which furthermore seems to imply that anybody against gay marriage or gay men's blood donation is an offensive shithead defending offensive shit. Unless you were referring only to people who reject tolerance and inclusion, in which case this language still seems unneeded to me.
And also I don't like the example Potatis gives for people who reject tolerance and inclusion. I completely agree with the message: people who reject tolerance and inclusion because of their religious beliefs or ideologies do not have their place on TWHL or in any Free country. But let's not forget prejudice and violence can be found in all opinions and groups, people against gay marriage are not necessarily disrepectful and not inclusive, much like people on the other side can lack any respect for people with different opinions. Similarly, not only gay and atheists are being persecuted in the world, but religious people as well. (which includes Christians) So, we should remain careful with the preconceptions we naturally tend to develop as human beings (and social animals) about people of a certain group, religion, or opinion and remember this doesn't give us the right to qualify the opinion they are defending with the flaws of some of their supporters, and even less censor the opinion altogether.

I'd also like to say I don't know exactly why TWHL needs a more formal code of conduct, though I can imagine there is a reason. I believe I took part in the beginning of the Discord (a rather fitting name) debate that was mentionned, if we are talking about the same, but I do not know of anything else that happened afterwards. (I don't think there was anything controversial with anything I said or anything that came before.) Not knowing this makes it a bit difficult to know why exactly we need a more formal code of conduct for such a small community, and what needs to be made more obvious. So, the draft copy of the new detailled TWHL rules seem good to me, but I do not know exactly what they're trying to address. I'll come back to that later in my post, I have a suggestion.

In an ideal world, everybody should be able to express their opinion, live in accordance with it, and discuss it, without fearing for their lives or facing judgement, prejudice, social exclusion, insults, harrassment, etc. Of course, opinions that contradict freedom of speech or any other fundamental right should be banned. The problem is that it can be difficult to determine what opinion is incompatible with the fundamental rights, because even this is an opinion... Add to that the misconceptions we all have about certain groups, the limited or biased informations we get about certain events, and it quickly becomes a mess... Some people might abuse of Freedom of Speech because they are simply be ill-motivated or misguided, without necessarily being aware of it. The context also plays a significant role, and for practicality this ideal world cannot be possible in our current society.

Currently in the West many new ideas are being accepted as self-evident by society and they that are becoming increasibly hard to challenge, with their opponents either facing some sort of censorship, social exclusion, or any other sort of judgement by the majority. Some of it is justified, because we do not live in an ideal world and there are indeed many dangerous people with dangerous ideas. But I also believe a lot of it is unjustified and unfair, caused by some people's urge for a meaning for their lives, or their impossibility to emotionally process certain opinions. It would be best if it was possible to live in that ideal Free country that I described above, but the current context might make it partly impossible. (Still, we can do much much better.)

The reason I'm saying that is because I've always considered TWHL to be a safe heaven for Free Speech. Some people put forward the fact it's a community centered aroung gaming, and not around political debates. That's true, but the very fact it is before anything else a community, rather small, centered around similar passions, with people knowing others relatively well, makes it in some respects a better fit for political and other kinds of debates than the comments section of a newspaper or a political forum, where people don't know other people (and don't care about respecting them or not), have misconceptions about them, and only participate to defend their political convictions. Comparatively, the very nature of TWHL coerces people to be more listening, polite and respectful. It did allow me to challenge my opinions much more than in any other place, either physical or online. We all love Half-Life, so for all of us there's at least one part of our brain that's functionning normally. This assumption is not one many people make about their opponent when they debate online or elsewhere. We all want this community to continue to exist, and I believe we kind of all like each other as well? All of these things make it a better fit for debates, and I second Dimbeak's request for a separate space for discussions and debates. Saying TWHL is not a place for debating is a bit like barring friends in a Pub from talking about politics or Football (*). For that reason, I think very clear rules for debating would be very welcomed on TWHL, such as: always back up your claims, don't just say "your opinion is stupid"... This sort of things. :) After all, all the problems the new rules seek to address stem from debates and political discussions, don't they?
Obviously, some subjects should be treated with more care than others, because some people might take it personally, such as the trans issue (assuming people want to debate this at all), but I believe discussions about this should still be allowed. Even if the majority takes something for self-evident, discussing it in a friendly atmosphere and with rules allows them to better understand what they are thinking and to what their opponent is thinking, to make sure they are not deviating from their original opinion, and maybe to make the opponent more informed and maybe convince them.

To conclude this record-breaking lengthy message, here's an extract from the book: Letters from my Windmill (Alphonse Daudet):

"Despite being neighbours, our keeper and he don't see each other. They actually avoid each other. One day when I asked the stalker the reason for this, he replied in a serious manner:

--It's because of a difference of opinion.... He is a red; I am a white.

Well, even in this wilderness, where solitude ought to have brought them close together, these two unsociable people, as ignorant and naïve as each other, these two cowherds of Theocritus, who barely go to town once a year, and the small cafés of Arles must seem like the Palace of Ptolemy to them, have managed to fall out about politics of all things."

(Not sure how good the translation is)

*: Disclaimer: I don't like Football.
Posted 1 month ago2019-12-17 22:13:02 UTC
in Hidden gems / Underrated games? Post #343472
You're talking about Raven Shield, Invalid Oskar Potatis? That's a good game Indeed! Even though its difficulty is what makes the game interesting because it "coerces" players to adopt a strategy, cooperate and remain extremely vigilant (something that is quite missing in Sven Co-op), the AI is sometimes unrealistically reactive. Sometimes I get shot dead immediately as I just pass the top of my head to take a nano-peek around the corner to see if there is someone.
It'd be nice to play Raven Shield with fellow TWHL members, I'm pretty sure it's possible to play it online. :)
Posted 1 month ago2019-12-10 00:22:16 UTC
in Hidden gems / Underrated games? Post #343457
Did you forget to make a full disclosure, Shepard? ;)

I tried Parasomnia when it was released, but it was very laggy and buggy so I stopped. I should try it again now that it's on Steam but from reading the reviews it seems the author did not learn from the mistakes he made in A Fever Dream. They were many gameplay issues with A Fever Dream that ruined my experience of the game : monsters shooting at you through walls, same textures that mean different things, annoying noise made by monsters... Basically, a bunch of easy to fix details that could have made the difference between a frustrating experience and an enjoyable mod, which would have been the mod had the author made people playtest his game and paid attention to the feedbacks and reviews was getting.

When I commented on the mapping of the Parasomnia and offered suggestions to make it look better, his reply was: "We'll release the SDK along with the mod." As if the mod was so good already that he could expect fans to make a remake and that the mod could afford not paying attention to comments...

But I'll try it :) maybe these problems have been fixed by now, and I really enjoyed the atmosphere, voice acting and cut scenes of the first installment.
Posted 2 months ago2019-11-22 08:10:14 UTC
in Half-Life: Alyx Post #343378
If you buy me the game and the hardware I will finish The Core!
Posted 2 months ago2019-11-10 19:24:36 UTC
in What's new for HL1 in 2019? Post #343339
Well I'm not mapping on Linux now but that's good to know! I'll try it next time I map on Linux.
Posted 2 months ago2019-11-09 11:37:19 UTC
in What's new for HL1 in 2019? Post #343330
Yeah JACK is basically the way to go. It's not perfect, but by far the best offer on the market. And it works on Linux! (So do the VHLT, so they seem to be very slow on Linux). I'd recommend you stick with the free version for now, the Steam version costs 10 bucks and it brings very little apart from useless distracting achievements.
For textures, I'm still using Wally. Half-Life Texture Tools seem to have a problem adding textures to an already existing wad.
To view models, I belive Solokiller's model viewer is the best choice: https://github.com/SamVanheer/HL_Tools/releases.
Posted 2 months ago2019-11-08 16:57:33 UTC
in Post your screenshots! WIP thread Post #343327
Looks great, agent Orange! Looks both new and Half-Lifey at the same time. :)
Tower submission can be much bigger than I thought.
Posted 2 months ago2019-11-05 21:55:43 UTC
in half-life still updating with necessary features Post #343313
Yes Indeed! Especially "cl_autowepswitch", "Fixed progress bar for individual files in resource download always showing at 100%", and "Fixed inability to reload a partially empty weapon after reloading a save game". These things always bothered me!

We hear a lot of people complaining about Valve, sometimes for right reasons, but what they're doing here is just great! :)
Posted 1 year ago2018-08-28 19:58:11 UTC
in Gaming Rage Post #340718
It certainly has something to do with being a male (considering the overwhelming majority of males in mass shootings), but blaming everything bad that happens in the world purely on a moral and educational system that would allegedly make guys feel like they have the right to commit mass shootings seems terribly baseless and simplistic to me.

I'd rather not have an opinion about the second amendment. That's not my business, I'm not in the US, plus the only view I get about the subject here in Europe is always the same. That being said, I probably wouldn't want it in my country. Now, it's still hard for me to understand why someone with such mental disorders was able to legally buy guns...
Posted 1 year ago2018-08-27 18:07:54 UTC
in Gaming Rage Post #340696
"wasnt there some guy who went all the way to another players house to kill him because of loosing in counter strike? "
Think that happened in France. The victim was stabbed. (But survived!) I even think that it took several months for the attacker to find his rival's address...
Posted 1 year ago2018-07-28 18:03:50 UTC
in Half-Life : Catastrophe Post #340307
"Wait, there's a TWHL Discord? Where is it?"
There's a big link to it if you go to the homepage of TWHL 5.
:P
I know very little about the way rounds work in CS entity-speaking. However, what is it you don't understand about multi manager? I didn't get what your problem is.
This post was made on a thread that has been deleted.
Posted 1 year ago2018-05-24 12:56:44 UTC
in SabreCSG - VMF Importer for Unity! Post #339700
So it's an importer from VMF to Unity? Sounds very interesting, but aren't there already other tools that do the same thing?
Posted 1 year ago2018-05-23 11:49:44 UTC
in Post your screenshots! WIP thread Post #339692
On my screen it's so dark I barely see a thing :(
Posted 1 year ago2018-05-21 08:33:04 UTC
in Best Half-Life Chapter Tournament Post #339679
Unforeseen Consequences. #rebel
This post was made on a thread that has been deleted.
Posted 1 year ago2018-05-17 20:00:06 UTC
in Best Half-Life Chapter Tournament Post #339642
removes Unq from my Steam's friend list
Posted 1 year ago2018-05-17 10:53:38 UTC
in Best Half-Life Chapter Tournament Post #339627
Tough choice, but UC wins this one for me. Both chapters are incredibly atmospheric, but UC is even atmospheric, has a gameplay, and was also quite shocking and scary the first few times I played through it.
Posted 1 year ago2018-05-11 08:22:53 UTC
in SharpLife - Dot Net Core based modding p Post #339552
I'm surprised C++ is so verbose and isn't equipped with a dependency manager.

I understand it's less verbose, easier to manage dependencies, and run on all platforms without recompiling. I hope it's not too much off topic, but why C# specifically? :) For instance, why not Java? (I'm just curious :p)
Posted 2 years ago2017-08-25 08:28:50 UTC
in HL2: Episode 3 Post #337017
Not sure if it's the right place to say it (and sorry for saying it again), but I was never fond of the story of Half-Life starting from Half-Life 2.
Come on, the good human rebels completely united against an oppressive alien regime which invaded the earth, that doesn't sound very original to me. Not to mention Alyx Vance which is just the pretty tomboy, Dr. Kleiner, the eccentric scientist and Barney Calhoun, the funny, good-looking and courageous male hero… Just the standard characters you find in so many average / bad movies, including Star Wars 7 (COMPILATION_ERROR: TOO MANY ERROR TROLLS).
Posted 2 years ago2017-08-22 00:20:09 UTC
in The Great US Solar Eclipse Of 2017 Post #336988
@SSB, YOUR IMAGE IS NOT ACCESSIBLE!!!
It fails to meet the WCAG Success Criterion 1.1.1 and the WCAG Success Criterion 1.4.5.

(sorry, my web development internship is driving me crazy :P)
Posted 2 years ago2017-08-06 16:39:18 UTC
in TWHL Pockets Post #336746
It's not always easy to fix, and if it's true, it could save wpolys quite often.
Posted 2 years ago2017-08-01 15:31:29 UTC
in TWHL Pockets Post #336641
no architect would construct something like that
Well what architect on earth would construct something remotely similar to what's being seen on most maps? Doesn't make much sense to me to compare mapping to architecture.
Besides, these days, architects tend to make useless and horrible things as they desperately try to be original. :P
I agree on the fact it is not large enough though.
Posted 2 years ago2017-07-24 21:09:13 UTC
in TWHL Collaborations Post #336322
I won't be able to join you guys, but I was curious. Solo, isn't your revamped HL SDK already functional? If so why not use it?
Posted 2 years ago2017-07-10 15:46:35 UTC
in I want to make new textures. Post #335976
Otherwise you can add it in your lights.rad file. You should have an example file in the directory of whatever compiler you're using.
Posted 2 years ago2017-06-27 11:02:37 UTC
in Competition 34: HL Re-Imagined Post #335764
  • humming *
Posted 2 years ago2017-06-25 21:37:24 UTC
in Half-Life engine access Post #335750
Yes, this is exactly what I'm saying.
Posted 2 years ago2017-06-25 19:52:33 UTC
in Half-Life engine access Post #335746
I can choose my options by myself, thanks. I'd just like to have this extra option named "open source GoldSource".
Id released the source code of their engines, Valve did it to the SC team. It's not even similar to Microsoft and windows XP.
Posted 2 years ago2017-06-25 18:52:46 UTC
in Half-Life engine access Post #335744
I find it ridiculous to defend the current closed-source and buggy engine we have because you find it just good enough for your needs. It might be good enough for your needs and your taste, but not for others. Unless you include meaningless modding limits and bugs in the "fundamentals".
Posted 2 years ago2017-06-25 16:58:01 UTC
in Half-Life engine access Post #335741
Its 20 years old by now, think about it.
Yeah, right. I suppose your using Worldcraft 0.91 then?
Posted 2 years ago2017-06-23 07:29:05 UTC
in Half-Life engine access Post #335690
If they really force you to delete all your files, can you at least send them what you've done so that if they decide to change their mind later nothing would have been wasted?
Posted 2 years ago2017-06-22 20:23:44 UTC
in Half-Life engine access Post #335678
Now that's really annoying… Do you think they're honest about the existence of real legal barriers preventing them from open-sourcing the engine? If they would have to reach out to Id Software and all the other companies licensing technologies to the Goldsource engine to open source it, I could understand them, but I'm not sure if they're not making things look worse than they really do.
They had the right to open source the engine to the Sven Co-op team, didn't they? Might be worth remembering them of that!
Posted 2 years ago2017-06-14 17:34:39 UTC
in Emergency Post #335487
Can we get the LOG of your compilation?
Posted 2 years ago2017-05-04 18:04:17 UTC
in Half-Life engine access Post #334758
Something I don't quite understand. You're reversing and re-building the engine right? Why do you need to use Valve's libraries for the menu?
Posted 2 years ago2017-04-29 04:33:10 UTC
in Half-Life engine access Post #334673
I like Steam as well. It's great, although we have no guarantee it will stay so in the long run (I feel like we're going off-topic again :p)
Posted 2 years ago2017-04-21 13:50:00 UTC
in Half-Life engine access Post #334529
Normally if you've got the CD you should be able to get a free copy of the game on Steam with the CD key / ask the customer support if it doesn't work.
Posted 2 years ago2017-04-04 23:43:57 UTC
in Half-Life Enhanced Post #334228
Cheers! I'm fairly new to C++, so parts of what you're saying look a bit complicated to me but definitely useful as well. Hopefully I'll be able get better with C++ soon.

As for the new classification system, I assume that, by "class", you mean an NPC relationship class (and not the broad OO meaning)?
The system looks modular and simple, although I'm not sure where CMap, whatever it is, will get the default relationships from?
Posted 2 years ago2017-04-01 13:44:02 UTC
in Half-Life Enhanced Post #334186
That's really interesting! I'll learn more on the principles you mentioned.
I recently went to a PHP conference about Extremely Defensive PHP. It described some coding guidelines, some of them were to make objects immutable whenever possible and avoid the use of setters.
We did not actually have a speaker, we just watched a video. :P https://www.youtube.com/watch?v=8d2AtAGJPno
It's not the exact same video but I believe it's the same guy talking about the same thing with the same slides.
Posted 2 years ago2017-04-01 03:22:16 UTC
in Half-Life Enhanced Post #334182
For some reasons I find reading your changelogs or commits very enjoyable.
I was curious about one thing: do you use a particular coding style or code practice guideline (like a book or something)? I know for example there is a book explaining that function bodies should fit within the screen's height, or that there should not be more than one nesting within the same function.
Posted 2 years ago2017-03-23 11:27:21 UTC
in Post your screenshots! WIP thread Post #334102
That's your opinion. Yet again, the Goldsource engine has got a very pleasant visual feel. That doesn't mean everything is perfect with it. The flashlight is horrible, so is the water and the low-quality textures. Yet I still like its simple visual layout. Blocks' edges are neatly, precisely, roughly (by that I'm trying to say that the scale is big) and brutally cut. There is no, or very few, smoothing effect. I cannot express all the reasons why I still like its visual appearance, that's just personal preferences and that's very hard to describe comprehensively.
You find it awful, I love the visual appearance of graphically-improved Goldsource mods such as Cof or PS2 (or Arrangment winks at Shepard), more so than Goldsource's original visual aspect. I still find Source graphics absolutely awful though.
The whole debate is about whether it is worth it to open-source the Goldsource engine in order to improve it (and also apparently whether people should tell other people what engine they think they should mod for). I take it you think it's not worth it. I'm convinced it is for a load of reasons, some I've already mentioned (bug fixing, optimisation, better modding experience), some I've not mentioned yet (custom menu, updated dependencies), and also for the reason of improving its visual appearance: making it look better while only sticking with what makes it look good, even compared to more modern engines. It would be easy to make new visual features only come as an option I believe.
I don't see the point of engines such as Xash which are buggy and illegal though.
Posted 2 years ago2017-03-22 21:59:35 UTC
in Post your screenshots! WIP thread Post #334096
I agree with that. I don't understand what's up with that willingness in imposing a lethargy to others.
GS was not meant for elaborate entity setups or huge open worlds, why do you need to change that ?
We don't stick with GS for its lack of elaborate entity setups and huge open worlds, so why would we prevent it from getting these new features? (although, those two, especially open world, is far from being the reasons why we want to open-source the engine).

Also, I like the visual aspect of improved GS/Xash games like Paranoia 2 and Cof. Guess it depends on everyone's taste.
The only thing that keeps this engine from going under is nostalgia. Valve pulled the other reason when they released csgo.
For the nostalgia part, I explained in my previous post why I think it's wrong. Also, I would argue there is currently more CS1.6 / CZ mappers than other GS mappers.
Posted 2 years ago2017-03-22 21:59:11 UTC
in Post your screenshots! WIP thread Post #334095
I agree with that. I don't understand what's up with that willingness in imposing a lethargy to others.
GS was not meant for elaborate entity setups or huge open worlds, why do you need to change that ?
We don't stick with GS for its lack of elaborate entity setups and huge open worlds, so why would we prevent it from getting these new features? (although, those two, especially open world, is far from being the reasons why we want to open-source the engine).

Also, I like the visual aspect of improved GS/Xash games like Paranoia 2 and Cof. Guess it depends on everyone's taste.
The only thing that keeps this engine from going under is nostalgia. Valve pulled the other reason when they released csgo.
For the nostalgia part, I explained in my previous part why I think it's wrong. Also, I would argue there is currently more CS1.6 / CZ mappers than other GS mappers.
Posted 2 years ago2017-03-22 19:51:01 UTC
in Post your screenshots! WIP thread Post #334091
@Crollo
It always annoys me to hear people saying: you should move to another engine. Being told "you should accept that obsolescence" makes me feel like I'm consulting a psychologist. I don't need one (at least when it comes to my modding preferences, I guess I could use one for my odd exhibitionist disorder).
We know the age of the Goldsource engine and we're not sticking with it just because we're deliberately ignoring the reality unlike what you're saying. There are good reasons to stick with it, a good part has to do with personal preferences and also passion for the original game. But the Goldsource engine still remains relevant today for other reasons. It's got a distinct gameplay and graphical atmosphere, there is very extensive knowledge of the engine which has been accumulated and documented over the past 20 years, its modding experience is time-tested, and last and far from the least: it's got a huge legacy of content that would be unusable from another engine.
I'm not a Goldsource die-hard fan, but I don't think you should see people who stick and want to do more with the engine as closed-minded people who refuse to accept the reality.

@abbadon
I don't think laziness is a word that describes more than 10% of the Goldsource modders (<- percentage that is completely arbitrary, trust me!)

@Archie
Unity is closed-source, I believe.
Posted 2 years ago2017-03-12 12:50:49 UTC
in Post your screenshots! WIP thread Post #333918
Looks fantastic! Is it Blender?
Posted 2 years ago2017-03-03 01:01:32 UTC
in Half-Life engine access Post #333828
""We still have the [Goldsource] source code," Johnson said. "I hope so. We absolutely still have all the source code.""
Sounds to me they still have it. Plus they gave it to the Sven Co-op team anyway, unless they lost it in the meantime...
Posted 2 years ago2017-03-01 12:42:36 UTC
in Competition 34: HL Re-Imagined Post #333807
Best is probably to name the readme file mapname_readme.txt. And if you want to know which map belongs to who then you'll need a readme file anyway!
Posted 2 years ago2017-02-18 14:25:01 UTC
in Justin Dejong Post #333595
I disagree. Philosophy and inner peace work much, much better than this thing called medicine.
No I'm joking :P
Posted 2 years ago2017-02-16 18:44:35 UTC
in (Windows 8.1 x64) hl.exe suspended after Post #333557
Me too.
Posted 2 years ago2017-02-15 13:33:54 UTC
in Post your screenshots! WIP thread Post #333531
Neat, although not much to see. I like the overall feel. However, the bulb is too bright (actually, it shouldn't be bright at all because no light goes out of it). Also, the window is too bright as well.