Forum posts

Posted 2 weeks ago2018-07-28 18:03:50 UTC
in Half-Life : Catastrophe Post #340307
"Wait, there's a TWHL Discord? Where is it?"
There's a big link to it if you go to the homepage of TWHL 5.
:P
I know very little about the way rounds work in CS entity-speaking. However, what is it you don't understand about multi manager? I didn't get what your problem is.
Posted 2 months ago2018-05-31 16:46:22 UTC
in Can I Put This In My Map Post #339752
The ideal Half-Life mod is comprised solely of half-naked women.
Azure sheep has a girl in bikini hidden behind a shower. In its HD modem pack, she's completely naked, but in both cases you needed noclip. There was also this mod, maybe called Adam's mod, singing like this, which featured pretty explicit and extreme porn.
Either way, nudity and porn are not something most people expect to find in an HL mod, and I think depending on how mature your content is you'll want to display warnings when downloading and launching the mod, or when viewing screenshots.
I usually don't like it when movies or video games introduce this kind of things as it usually is a way to get males to watch / play the movie / game. It depends how it's done obviously. :)
Posted 2 months ago2018-05-24 12:56:44 UTC
in SabreCSG - VMF Importer for Unity! Post #339700
So it's an importer from VMF to Unity? Sounds very interesting, but aren't there already other tools that do the same thing?
Posted 2 months ago2018-05-23 11:49:44 UTC
in Post your screenshots! WIP thread Post #339692
On my screen it's so dark I barely see a thing :(
Posted 2 months ago2018-05-21 08:33:04 UTC
in Best Half-Life Chapter Tournament Post #339679
Unforeseen Consequences. #rebel
Posted 3 months ago2018-05-17 20:51:05 UTC
in Forgotten Bunker 2 (Looking For Feedback Post #339644
^^ What Jessie everybody except you said.

You just leave too many hints that show that this post is about you and not your map. You want praise. People have been giving you feedback about your map, you've replied with personal attacks, told us about your life, and comparisons involving penises and Schwarzenegger.
Posted 3 months ago2018-05-17 20:00:06 UTC
in Best Half-Life Chapter Tournament Post #339642
removes Unq from my Steam's friend list
Posted 3 months ago2018-05-17 10:53:38 UTC
in Best Half-Life Chapter Tournament Post #339627
Tough choice, but UC wins this one for me. Both chapters are incredibly atmospheric, but UC is even atmospheric, has a gameplay, and was also quite shocking and scary the first few times I played through it.
Posted 3 months ago2018-05-11 08:22:53 UTC
in SharpLife - Dot Net Core based modding p Post #339552
I'm surprised C++ is so verbose and isn't equipped with a dependency manager.

I understand it's less verbose, easier to manage dependencies, and run on all platforms without recompiling. I hope it's not too much off topic, but why C# specifically? :) For instance, why not Java? (I'm just curious :p)
Posted 11 months ago2017-08-25 08:28:50 UTC
in HL2: Episode 3 Post #337017
Not sure if it's the right place to say it (and sorry for saying it again), but I was never fond of the story of Half-Life starting from Half-Life 2.
Come on, the good human rebels completely united against an oppressive alien regime which invaded the earth, that doesn't sound very original to me. Not to mention Alyx Vance which is just the pretty tomboy, Dr. Kleiner, the eccentric scientist and Barney Calhoun, the funny, good-looking and courageous male hero… Just the standard characters you find in so many average / bad movies, including Star Wars 7 (COMPILATION_ERROR: TOO MANY ERROR TROLLS).
Posted 11 months ago2017-08-22 00:20:09 UTC
in The Great US Solar Eclipse Of 2017 Post #336988
@SSB, YOUR IMAGE IS NOT ACCESSIBLE!!!
It fails to meet the WCAG Success Criterion 1.1.1 and the WCAG Success Criterion 1.4.5.

(sorry, my web development internship is driving me crazy :P)
Posted 1 year ago2017-08-06 16:39:18 UTC
in TWHL Pockets Post #336746
It's not always easy to fix, and if it's true, it could save wpolys quite often.
Posted 1 year ago2017-08-01 15:31:29 UTC
in TWHL Pockets Post #336641
no architect would construct something like that
Well what architect on earth would construct something remotely similar to what's being seen on most maps? Doesn't make much sense to me to compare mapping to architecture.
Besides, these days, architects tend to make useless and horrible things as they desperately try to be original. :P
I agree on the fact it is not large enough though.
Posted 1 year ago2017-07-24 21:09:13 UTC
in TWHL Collaborations Post #336322
I won't be able to join you guys, but I was curious. Solo, isn't your revamped HL SDK already functional? If so why not use it?
Posted 1 year ago2017-07-10 15:46:35 UTC
in I want to make new textures. Post #335976
Otherwise you can add it in your lights.rad file. You should have an example file in the directory of whatever compiler you're using.
Posted 1 year ago2017-06-27 11:02:37 UTC
in Competition 34: HL Re-Imagined Post #335764
  • humming *
Posted 1 year ago2017-06-25 21:37:24 UTC
in Half-Life engine access Post #335750
Yes, this is exactly what I'm saying.
Posted 1 year ago2017-06-25 19:52:33 UTC
in Half-Life engine access Post #335746
I can choose my options by myself, thanks. I'd just like to have this extra option named "open source GoldSource".
Id released the source code of their engines, Valve did it to the SC team. It's not even similar to Microsoft and windows XP.
Posted 1 year ago2017-06-25 18:52:46 UTC
in Half-Life engine access Post #335744
I find it ridiculous to defend the current closed-source and buggy engine we have because you find it just good enough for your needs. It might be good enough for your needs and your taste, but not for others. Unless you include meaningless modding limits and bugs in the "fundamentals".
Posted 1 year ago2017-06-25 16:58:01 UTC
in Half-Life engine access Post #335741
Its 20 years old by now, think about it.
Yeah, right. I suppose your using Worldcraft 0.91 then?
Posted 1 year ago2017-06-23 07:29:05 UTC
in Half-Life engine access Post #335690
If they really force you to delete all your files, can you at least send them what you've done so that if they decide to change their mind later nothing would have been wasted?
Posted 1 year ago2017-06-22 20:23:44 UTC
in Half-Life engine access Post #335678
Now that's really annoying… Do you think they're honest about the existence of real legal barriers preventing them from open-sourcing the engine? If they would have to reach out to Id Software and all the other companies licensing technologies to the Goldsource engine to open source it, I could understand them, but I'm not sure if they're not making things look worse than they really do.
They had the right to open source the engine to the Sven Co-op team, didn't they? Might be worth remembering them of that!
Posted 1 year ago2017-06-14 17:34:39 UTC
in Emergency Post #335487
Can we get the LOG of your compilation?
Posted 1 year ago2017-05-04 18:04:17 UTC
in Half-Life engine access Post #334758
Something I don't quite understand. You're reversing and re-building the engine right? Why do you need to use Valve's libraries for the menu?
Posted 1 year ago2017-04-29 04:33:10 UTC
in Half-Life engine access Post #334673
I like Steam as well. It's great, although we have no guarantee it will stay so in the long run (I feel like we're going off-topic again :p)
Posted 1 year ago2017-04-21 13:50:00 UTC
in Half-Life engine access Post #334529
Normally if you've got the CD you should be able to get a free copy of the game on Steam with the CD key / ask the customer support if it doesn't work.
Posted 1 year ago2017-04-04 23:43:57 UTC
in Half-Life Enhanced Post #334228
Cheers! I'm fairly new to C++, so parts of what you're saying look a bit complicated to me but definitely useful as well. Hopefully I'll be able get better with C++ soon.

As for the new classification system, I assume that, by "class", you mean an NPC relationship class (and not the broad OO meaning)?
The system looks modular and simple, although I'm not sure where CMap, whatever it is, will get the default relationships from?
Posted 1 year ago2017-04-01 13:44:02 UTC
in Half-Life Enhanced Post #334186
That's really interesting! I'll learn more on the principles you mentioned.
I recently went to a PHP conference about Extremely Defensive PHP. It described some coding guidelines, some of them were to make objects immutable whenever possible and avoid the use of setters.
We did not actually have a speaker, we just watched a video. :P https://www.youtube.com/watch?v=8d2AtAGJPno
It's not the exact same video but I believe it's the same guy talking about the same thing with the same slides.
Posted 1 year ago2017-04-01 03:22:16 UTC
in Half-Life Enhanced Post #334182
For some reasons I find reading your changelogs or commits very enjoyable.
I was curious about one thing: do you use a particular coding style or code practice guideline (like a book or something)? I know for example there is a book explaining that function bodies should fit within the screen's height, or that there should not be more than one nesting within the same function.
Posted 1 year ago2017-03-23 11:27:21 UTC
in Post your screenshots! WIP thread Post #334102
That's your opinion. Yet again, the Goldsource engine has got a very pleasant visual feel. That doesn't mean everything is perfect with it. The flashlight is horrible, so is the water and the low-quality textures. Yet I still like its simple visual layout. Blocks' edges are neatly, precisely, roughly (by that I'm trying to say that the scale is big) and brutally cut. There is no, or very few, smoothing effect. I cannot express all the reasons why I still like its visual appearance, that's just personal preferences and that's very hard to describe comprehensively.
You find it awful, I love the visual appearance of graphically-improved Goldsource mods such as Cof or PS2 (or Arrangment winks at Shepard), more so than Goldsource's original visual aspect. I still find Source graphics absolutely awful though.
The whole debate is about whether it is worth it to open-source the Goldsource engine in order to improve it (and also apparently whether people should tell other people what engine they think they should mod for). I take it you think it's not worth it. I'm convinced it is for a load of reasons, some I've already mentioned (bug fixing, optimisation, better modding experience), some I've not mentioned yet (custom menu, updated dependencies), and also for the reason of improving its visual appearance: making it look better while only sticking with what makes it look good, even compared to more modern engines. It would be easy to make new visual features only come as an option I believe.
I don't see the point of engines such as Xash which are buggy and illegal though.
Posted 1 year ago2017-03-22 21:59:35 UTC
in Post your screenshots! WIP thread Post #334096
I agree with that. I don't understand what's up with that willingness in imposing a lethargy to others.
GS was not meant for elaborate entity setups or huge open worlds, why do you need to change that ?
We don't stick with GS for its lack of elaborate entity setups and huge open worlds, so why would we prevent it from getting these new features? (although, those two, especially open world, is far from being the reasons why we want to open-source the engine).

Also, I like the visual aspect of improved GS/Xash games like Paranoia 2 and Cof. Guess it depends on everyone's taste.
The only thing that keeps this engine from going under is nostalgia. Valve pulled the other reason when they released csgo.
For the nostalgia part, I explained in my previous post why I think it's wrong. Also, I would argue there is currently more CS1.6 / CZ mappers than other GS mappers.
Posted 1 year ago2017-03-22 21:59:11 UTC
in Post your screenshots! WIP thread Post #334095
I agree with that. I don't understand what's up with that willingness in imposing a lethargy to others.
GS was not meant for elaborate entity setups or huge open worlds, why do you need to change that ?
We don't stick with GS for its lack of elaborate entity setups and huge open worlds, so why would we prevent it from getting these new features? (although, those two, especially open world, is far from being the reasons why we want to open-source the engine).

Also, I like the visual aspect of improved GS/Xash games like Paranoia 2 and Cof. Guess it depends on everyone's taste.
The only thing that keeps this engine from going under is nostalgia. Valve pulled the other reason when they released csgo.
For the nostalgia part, I explained in my previous part why I think it's wrong. Also, I would argue there is currently more CS1.6 / CZ mappers than other GS mappers.
Posted 1 year ago2017-03-22 19:51:01 UTC
in Post your screenshots! WIP thread Post #334091
@Crollo
It always annoys me to hear people saying: you should move to another engine. Being told "you should accept that obsolescence" makes me feel like I'm consulting a psychologist. I don't need one (at least when it comes to my modding preferences, I guess I could use one for my odd exhibitionist disorder).
We know the age of the Goldsource engine and we're not sticking with it just because we're deliberately ignoring the reality unlike what you're saying. There are good reasons to stick with it, a good part has to do with personal preferences and also passion for the original game. But the Goldsource engine still remains relevant today for other reasons. It's got a distinct gameplay and graphical atmosphere, there is very extensive knowledge of the engine which has been accumulated and documented over the past 20 years, its modding experience is time-tested, and last and far from the least: it's got a huge legacy of content that would be unusable from another engine.
I'm not a Goldsource die-hard fan, but I don't think you should see people who stick and want to do more with the engine as closed-minded people who refuse to accept the reality.

@abbadon
I don't think laziness is a word that describes more than 10% of the Goldsource modders (<- percentage that is completely arbitrary, trust me!)

@Archie
Unity is closed-source, I believe.
Posted 1 year ago2017-03-12 12:50:49 UTC
in Post your screenshots! WIP thread Post #333918
Looks fantastic! Is it Blender?
Posted 1 year ago2017-03-03 01:01:32 UTC
in Half-Life engine access Post #333828
""We still have the [Goldsource] source code," Johnson said. "I hope so. We absolutely still have all the source code.""
Sounds to me they still have it. Plus they gave it to the Sven Co-op team anyway, unless they lost it in the meantime...
Posted 1 year ago2017-03-01 12:42:36 UTC
in Competition 34: HL Re-Imagined Post #333807
Best is probably to name the readme file mapname_readme.txt. And if you want to know which map belongs to who then you'll need a readme file anyway!
Posted 1 year ago2017-02-18 14:25:01 UTC
in Justin Dejong Post #333595
I disagree. Philosophy and inner peace work much, much better than this thing called medicine.
No I'm joking :P
Posted 1 year ago2017-02-16 18:44:35 UTC
in (Windows 8.1 x64) hl.exe suspended after Post #333557
Me too.
Posted 1 year ago2017-02-15 13:33:54 UTC
in Post your screenshots! WIP thread Post #333531
Neat, although not much to see. I like the overall feel. However, the bulb is too bright (actually, it shouldn't be bright at all because no light goes out of it). Also, the window is too bright as well.
Posted 1 year ago2017-02-15 09:57:45 UTC
in Competition 34: HL Re-Imagined Post #333528
Probably should have done something for this...
Yes, and also make streams at least once a week, and finish TWHL HUB and The Core. Oh, and be quick.
Posted 1 year ago2017-02-11 16:50:25 UTC
in Competition 34: HL Re-Imagined Post #333436
Neat!
Posted 1 year ago2017-01-16 21:42:46 UTC
in Post your screenshots! WIP thread Post #333079
It's good, I think what Discotsu is trying to say is that it could use more debris.
Posted 1 year ago2017-01-12 13:05:40 UTC
in Now Gaming: ... Post #333040
I should post this in the Just Finished Gaming thread but since its last reply goes back to July 2015 I'll just use this one.
So yeah, Making Divided is a great game! I had quite low expectations for it at the beginning since the story sounded very weak but it turned out it actually could be the best game I've ever played!
So please buy it and write a positive review. The only reason why the game got a mixed reviews is because of the Illuminati trying to discredit a game that threatens them (here is a joke 50% of MD players must have made).
Gameplay is increadibly fun, although in rare occasions it can be a bit repetitive or basic.
The story is weak: a collective of hackers who don't know how to spell words correctly is created out of nowhere and threatens the illuminati, there's too much a focus on augs, etc.
However, it's incredibly well narrated. The atmosphere is compelling, the level design is incredibly beautiful, you've got a whole magnificient city to explore, prostitu... I mean prosthetics, the universe is really compelling and you're often entertained and surpised by unforeseen development and plot twists.
Posted 1 year ago2016-12-27 01:44:22 UTC
in TWHL4 Design Crowdsourcing Post #332862
There's still a huge issue with most websites not or not enough optimized for mobiles, twhl being one of them.
Posted 1 year ago2016-12-23 23:46:37 UTC
in TWHL4 Design Crowdsourcing Post #332834
I find that design really awful: it's not mordern, not mobile-responsive, and there's too many links/information and greyie shades.
Not sure you'll find it helpful but the only website which visual aspect I like and think would fit with TWHL is this one: http://www.kimballgroup.com/about-kimball-group/
There's far too few content on the website to use it directly for the new version, but it might be of some inspiration. Very few, plain colors, not too much content on every page, very clear design, good font and font size, big buttons and mobile-responsive.
There's also that website I love which has the same qualities but almost everybody I showed it to find it ugly :'( https://www.halifax.co.uk/
Posted 1 year ago2016-12-15 01:39:47 UTC
in Now Gaming: ... Post #332717
Which one is it?
Posted 1 year ago2016-12-08 00:08:31 UTC
in Now Gaming: ... Post #332619
Started playing the original Deus Ex... It's pretty damn ugly, and clunky as hell, but in a charming, late 90s kind of way.

I dare say I'm enjoying it.
I might have already said it, but it turns out I always forget what I say, and I like to talk anyway, so:
I always found very hard or even impossible to play the first Deus Ex. I wasn't even brave enough to finish the first mission. I felt completely indifferent to its universe, probably because of its crude graphics and clunky gameplay, and as a result playing it was extremely boring. First time I got stuck, I simply stopped playing it.
But then, I played HR, and I have to say, it's a wonderful intro to the world of Deus Ex. HR is far from being a perfect game, yet it knows how to tell its story, has far more convicing grahpics and offer a compelling atmosphere, the same kind of atmosphere as the one in Deus Ex. After finishing HR, Deus Ex GOTY suddenly became an excellent game in its own rights I could play and enjoy. I could understand its theme, its atmosphere, and interpret its crude graphics. For example, when I was in a tunnel in Deux Ex, instead of a few horrible grey blocks I would see a similar tunnel as the ones I saw in HR. So I really advise HR if you haven't played Deus Ex.
Posted 1 year ago2016-12-04 10:57:24 UTC
in Post your screenshots! WIP thread Post #332544
Nice head! Is it for Goldsource?
Posted 1 year ago2016-11-24 12:53:57 UTC
in Half-Life engine access Post #332419
g_Module.ScriptInfo.SetContactInfo( "www.twhl.info" );
Yay! We're famous! :P