Forum posts

Posted 10 years ago2013-12-20 15:13:37 UTC
in Textures problem when compilling Post #317186
Thanks for information.
Posted 10 years ago2013-12-20 13:30:34 UTC
in Textures problem when compilling Post #317182
So I've got many models converted to goldsrc for now, but some of them have buggy textures like this: http://i.imgur.com/KNe8MYc.png The bath was ripped by the same 3d ripper as all other models but from the genuine game editor, while couch was ripped while playing the game (seems like there is no difference). Both couch and bath has glitch textures after compilling and NO glitches while loading .smd or original model in 3d editors like 3ds max or milkshape.
Thanks in advance for help.
Posted 10 years ago2013-12-09 18:04:18 UTC
in Entity (Cycler) 3d model problem Post #317043
It works now! I couldn't get the bus model or one part of it to work as idle when exported as sequence (compiller crash) but I decompilled another static model (tree) and took idle file from it, then compilled and everything works as it should (I just remembered this trick when I managed to compile a model several years ago).
Edit: found out that idle .smd sequence can be obtained by removing all but a bone and then compilling.
Many thanks for help everyone.
Posted 10 years ago2013-12-09 13:11:55 UTC
in Entity (Cycler) 3d model problem Post #317036
How to add idle animation? Here's the Jed's model viewer stats: http://s020.radikal.ru/i712/1312/7c/947508f6cabc.png .
Changed the FGD to @PointClass base(Targetname, Angles) studioprop() = cycler_sprite : "Sprite Cycler" but now 3d model is just a pink box (and others too).
Posted 10 years ago2013-12-09 07:24:16 UTC
in Entity (Cycler) 3d model problem Post #317034
I'm using hammer editor 3.5 build 2363, no difference with entity size of this model in custom 3.5.3
Posted 10 years ago2013-12-08 18:59:13 UTC
in Entity (Cycler) 3d model problem Post #317030
I use the game subfolder of a map name to store models and use in cycler. Tried recently to make models folder (put model there) and subfolder with the same name (put model here too) - still the entity is dot-sized and without the pink entity box (loadin model from any folder as a cycler_sprite).
I use halflife_op4_fs_v1.fgd or cs_expert-dmitrich800.fgd, tried on both (they display 3d models).
Posted 10 years ago2013-12-08 18:20:50 UTC
in Entity (Cycler) 3d model problem Post #317028
How to place a bone as the origin? I tried to use this tutorial http://twhl.info/tutorial.php?id=147 but when I initialize it crash max. Do I need one bone per a part? Do I need to add $origin in .qc?
Posted 10 years ago2013-12-08 16:17:49 UTC
in Entity (Cycler) 3d model problem Post #317025
If you mean the pink box when 3d model disappear in hammer's 3d view (zooming out of it) - no, it doesn't have them.
Posted 10 years ago2013-12-08 08:15:59 UTC
in Entity (Cycler) 3d model problem Post #317023
The entity 3d model (cycler_sprite) is very small (like a dot) and impossible to select - http://s020.radikal.ru/i704/1311/08/f666bde425f9.png .
I've got the model from a game using 3d ripper->3ds max 2009 64bit->split to several parts (to make it work with compiller).
The model works ok in-game but it's nearly impossible to move and rotate it in the editor due to it's size. First, entity was a dot and strangely stretched to the top/bottom (bug), but it is now gone as I tried many things. I use last (non-beta) version of milkshape to convert to SMD (because max strangely does shift coordinates of the parts). There are no other objects than the model itself http://i068.radikal.ru/1311/ac/c3830c648bbf.png

Here are the examples of .qc and mdl compiller - http://freetexthost.com/0wfsjzxl5j

What I've tried already:
1. Changing units in 3ds max from default
2. Changing size of the object in max (not to use scale 100 but 1.0 in .qc)
3. Changing type of selection in max while separating in parts (vertex, polygon, face)
4. Switching to 3ds max 5
5. Convert to mdl only 1 of 5 parts of the model (possibly VHE entity 3d model poly limit?) - no result
6. Tried it with new hammer editor 3.5.3

Thanks for any help in advance.