The entity 3d model (cycler_sprite) is very small (like a dot) and impossible to select - http://s020.radikal.ru/i704/1311/08/f666bde425f9.png .
I've got the model from a game using 3d ripper->3ds max 2009 64bit->split to several parts (to make it work with compiller).
The model works ok in-game but it's nearly impossible to move and rotate it in the editor due to it's size. First, entity was a dot and strangely stretched to the top/bottom (bug), but it is now gone as I tried many things. I use last (non-beta) version of milkshape to convert to SMD (because max strangely does shift coordinates of the parts). There are no other objects than the model itself http://i068.radikal.ru/1311/ac/c3830c648bbf.png
Here are the examples of .qc and mdl compiller - http://freetexthost.com/0wfsjzxl5j
What I've tried already:
1. Changing units in 3ds max from default
2. Changing size of the object in max (not to use scale 100 but 1.0 in .qc)
3. Changing type of selection in max while separating in parts (vertex, polygon, face)
4. Switching to 3ds max 5
5. Convert to mdl only 1 of 5 parts of the model (possibly VHE entity 3d model poly limit?) - no result
6. Tried it with new hammer editor 3.5.3
Thanks for any help in advance.