Forum posts

Posted 8 years ago2016-03-06 19:02:15 UTC
in TWHL Tower Post #329233
I'm bowing out due to personal issues. Will still playtest though.
Posted 8 years ago2016-02-15 14:43:19 UTC
in General MOD MISUNDERSTANDING Post #328894
"Making a mod is easy"
Posted 8 years ago2016-02-02 00:48:57 UTC
in TWHL World - Community Project Post #328629
Well, one day, when Sledge is more fleshed out, we should have a project using Sledge to help show it off to people outside the TWHL community.
Posted 8 years ago2016-02-01 22:26:51 UTC
in TWHL World - Community Project Post #328626
How about a stipulation for GoldSrc, is that Sledge must be used to create the map?
Posted 8 years ago2016-01-16 13:47:39 UTC
in TWHL World - Community Project Post #328299
Posted 8 years ago2016-01-13 22:28:50 UTC
in TWHL World - Community Project Post #328218
Crazy thought: Run it in Opposing Force, so we could use the expanded roster of weapons and enemies
Posted 8 years ago2016-01-10 00:19:10 UTC
in TWHL Tower Post #328169
Something like that
Posted 8 years ago2016-01-09 17:55:48 UTC
in TWHL Tower Post #328167
A few of them are in 256, but yeah, most are 64x64. Gearbox was responsible for the HD pack anyway. I tried to find an HD model pack with the Ambient Impact arms, as I remember having this, but I couldn't find it.
Posted 8 years ago2016-01-09 17:15:16 UTC
in TWHL Tower Post #328165
Well, I whipped together a very quick HD pack by copypasta-ing the HD models from Blue Shift to a new folder and going from there. I tried to recreate the white Beretta with Paint.Net for the texture, but it turned out horribly, so I put is as a seperate model, and left the unmolested model (with the yellow sleeves) as the v_9mmhandgun.mdl

https://www.dropbox.com/s/9ef8ytf132d948b/Tower%20HD.rar?dl=0 Linky

Edit: New link with a corrected version of v_crowbar.mdl
Posted 8 years ago2016-01-07 20:57:34 UTC
in Sledge (Hammer Alternative) Alpha Build Post #328133
Oops!
Oops!
Oops!
Oops!
Oops!
Posted 8 years ago2016-01-06 02:46:01 UTC
in TWHL Tower Post #328101
rip link
Posted 8 years ago2015-12-01 21:47:30 UTC
in Pets! Post #327623
Ah yes, our little shit bag is also named Archie.
Posted 8 years ago2015-12-01 16:53:43 UTC
in Pets! Post #327619
Post your pets
User posted image
Posted 9 years ago2015-10-31 20:50:37 UTC
in Halloween 2015 Post #327371
User posted image
First one to talk gets to stay on this site
Posted 9 years ago2015-09-28 13:45:58 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327068
I'll try
Posted 9 years ago2015-08-13 18:39:10 UTC
in Sledge (Hammer Alternative) Alpha Build Post #326718
Also the 2D views become black or visible but frozen whenever I open another program that cover Sledge
Posted 9 years ago2015-08-13 17:42:51 UTC
in TWHL Tower Post #326715
Really dumb idea: at the end of TWHL Tower (this could be in a new version of it), you jump off the tower with a parachute, and detonate explosives ala Die Hard, destroying the building. A few years later the military finished TWHL Tower 2 at the rubble of the first tower... except this tower is descending and goes underground. You gotta go back and stop the military's plans.
Posted 9 years ago2015-08-13 17:32:11 UTC
in Sledge (Hammer Alternative) Alpha Build Post #326714
Running it in fast mode gives me fullbright maps (even if there's no leaks), and running it in Normal mode gives me a problem with hlbsp:

Error: ReadSurfs (line 1807): 539 > g_numplanes
Posted 9 years ago2015-08-11 13:45:06 UTC
in Windows 10 Desktops Post #326671
Posted 9 years ago2015-08-08 03:43:45 UTC
in TWHL Tower Post #326651
Count me in
Posted 9 years ago2015-07-22 21:47:20 UTC
in Sledge (Hammer Alternative) Alpha Build Post #326538
Compiling seems to take a really long time. What would be a 3 second compile in 3.5.1 would be ~15 seconds on Sledge, and it won't run the game (even when I set the option to do so). Doing a normal compile, well, it took so long (like 10 minutes) that I just quit, and this was a very simple map.

Also, I really miss how you could see the models in 3.5.1, instead of blocks of colored cheese. If there is an option to do it (I only see model render distance in the options), let me know.
Posted 9 years ago2015-07-13 18:24:31 UTC
in TWHL Tower Post #326364
If you don't like my map ure just a narrow minded person that doesn't want to do things.
That's quite rude
Posted 9 years ago2015-07-12 19:20:19 UTC
in Sledge (Hammer Alternative) Alpha Build Post #326329
I fear change
Posted 9 years ago2015-07-12 19:01:35 UTC
in Sledge (Hammer Alternative) Alpha Build Post #326327
Trying it out, really love the better selection when clicking in 3D mode, but no scrollbars is pretty obtuse for me. Also, I liked the animate models feature of the fan-made Hammer 3.5.1 I was using before
Posted 9 years ago2015-07-12 18:37:39 UTC
in TWHL Tower Post #326326
Done to ensure that HD model settings don't override the LD ones. Potentially breaking animation sequences.
Ah, makes sense, but there's a lot of models still in there unchanged from LD to HD, maybe delete these for next revision.
Ok. Wanna play the mod again? You'll see I've put them in now? No need to download again. It's magic.
Whoops, you're right, I didn't even see them. Maybe put a light in them for the player? The lighting in general in the bases is quite dark.
Posted 9 years ago2015-07-12 17:24:49 UTC
in TWHL Tower Post #326321
so was the valve/models folder copy pasted into the twhltower folder, and replaced the v_models with the Blue Shift ones? Waste of space in the rar.

I think putting the name of the floor and the maker on the outside of the floor would help identify the maps greatly.
Posted 9 years ago2015-07-12 03:04:35 UTC
in TWHL Tower Post #326293
Jotted down some notes while playing
Sorry, I didn't keep count of each floor, I hope you'll get what floor I mean in my notes

General:
Great idea, some maps need more player guidance, had to cheat some times

Hard to read names in the list of maps and each maker texture

First floor designed weird, I have to kill the Barney? Had to noclip

4th Floor very laggy with it's (very well done) detail textures

Going thru the big electricity field didn't kill you, seems like it should of

Did you submit your status report to the administrator today?
Pushing e twice would close the door, which I accidentally did

Why did you put a headcrab in a vent just to clip it so you can't go any further?

Didn't know what to do after getting the gluon gun, cheated

Couldn't find last of 4 key cards

Is the game supposted to be over after blowing up the helicopter?
Posted 9 years ago2015-07-07 01:36:04 UTC
in Just Finished Gaming: ... Post #326223
I exaggerated on my opinion of SS1, I couldn't get past a few rooms due to it's 90's af interface, thick as a brick. Not my tastes.
I just have too much damn fun with SS2 to let the flaws get in the way, I can't really describe it.
Posted 9 years ago2015-07-06 19:28:14 UTC
in Just Finished Gaming: ... Post #326212
I'm just gonna go with the popular opinion that System Shock 2 is one of the greatest games I've ever played, while SS1 is unplayable garbage by today's standards.