Created 9 years ago2015-02-07 21:24:31 UTC by monster_urby
I noticed you added small helpful arrows to most of the pickups in the tower, but not to the keycards in lobby, tjb's and muzzleflash's floors.I can add these, except the lobby which was the first map to get an arrow...
jeffmod's assassin can still follow you thru the stairs and into the next floor. It's pretty hilariousD'oh! I stopped him opening the door but never actually clipped him from leaving the office! Thanks
- the first scientist in status reporting floor might have a missing or wrongly named action animation. check its scripted sequencesI think this is intentional?
- malle's floor still has some volume or startsound thing set to 2550 (should be 255)Trawled through the entities in the map but had no luck with this one. I'll take another look to see if I can crack it before v1.1 goes online.
although I really like how you made the entire floor more user-friendly
the first scientist in status reporting floor might have a missing or wrongly named action animation. check its scripted sequencesMore or less, I think I put an animation in there but probably had a typo, therefore it doesnt work. You can leave it though, I think the animation was just as silly.
I think this is intentional?
The wpoly isn't totally outrageous by modern standards,The FPS are.
I love the arrows pointing to the keys!!!, how are they done?It's just a simple env_sprite entity.
Magic.Haha!!, Ok, Mr.Snape!!
It's just a simple env_sprite entity. glad -What´s their set-up?, and, of course, where I can download them?