You can use "controller" keyvalue to set them, but you have multiple controllers and only one controller, so theres some weird formula to turn those three values into one value. I can't find how it looks right now, but it should be possible to figure out from the hl sdkHL is indeed full of secrets
While we're on this topic, why is there never a lot of love for monster_furniture in these situations?Actually that's a good question
The sniper rifle was an instant hit, but you had to hit them in the head for a quick killIf only the head hitboxes in UT weren't so ridiculously big. AFAIK sniper rifle and ASMD are the only viable weapons there in MP.
some of the textures are very pixellyI like the uninterpolated look more, sorry about that
HLDM is missing all the entities from HL.Maybe you should learn more about the topic before recommending anything instead of spreading nonsense?
"It had to do something with the flags, or properties of the entity.It's going to be fun if setting it back to 0 is going to work for him.
I think it was the fade duration which I set to 0."