Forum posts

Posted 18 years ago2006-02-16 11:53:07 UTC
in Cake Decorating Contest Post #163595
User posted image
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-16 11:52:36 UTC
in GTM Again!? Post #163594
Do you have an idea for the next one? is this going ot be a long running series now?
We shall see where life takes me.... ... .. . <silence>... runs
Hmm Nazi boi hehe...

Damn how do you make your comics looks so clean and new / good quality?
I read your bio nazi boy, it gave me the idea! I wasnt too proud of the look of this... anyway i just rediscovered that i export all my comics at 100% quality!!! This i think is one of the largest at 900kbs.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-16 11:30:21 UTC
in Cake Decorating Contest Post #163587
How about a nice BIIIG pair of... boobs, or something less sexual. :sarcastic:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-16 11:26:31 UTC
in GTM Again!? Post #163583
Yep, posing was quite rushed but it will do! I think im losing skillz! :aghast:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-16 10:41:48 UTC
in GTM Again!? Post #163575
Recent events here at TWHL have inspired me to finish off issue 6 after i was struggling for ideas, so here is:
User posted image
All comments expressed in this comic are soley those of the characters within, not Strider - so dont take it out on the Striderman, k?
GTM will probably disappear again for a long while so... : ... :| ...enjoy it!
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-16 10:40:12 UTC
in Unforseen Consequences Post #163574
Oh right. Surely you can set your resolution up while doing Gmod posing?
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-16 00:44:43 UTC
in Unforseen Consequences Post #163538
My comics are done with Fireworks and exported at about 80-90% quality, the difference (in terms of looks) is minimal and the size difference between 90% and 100% is almost double (say 500kb at 100%, and 200-250kb at 90%) Saves alot on load times. Plus i take the shots in uber-hi res (actually just 1152 x 864) and shrink 'em considerably into the frames, makes it look crisp and clean.

Hunteh: Looks like you got rid of the GMOD text in the corner, nice. I liked this comic but i though this issue was supposed to be about him getting around that fence? : :lol:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-15 03:48:31 UTC
in Compiling Normals in Vtex Post #163351
EDIT: OK i have tried everything to get this working and by all my knowledge and the tips ive received they should be working - but they aren't. Here are some screens of whats happening to the bumpmaps:
User posted image
As far as i can tell, this is what happens when the normal maps are invalid or dont exist, but ive inspected all my textures, re-run them through vtex and its all proporly linked etc. and they DO exist.

Here is an example of one of my VMT's:

"lightmappedgeneric"
{
"$basetexture" "stridermapstrider_woodenwall1"
"$bumpmap" "stridermapstrider_woodenwall1_normal"
"$surfaceprop" "wood_plank"
}

All the file paths are correct, is anyone else getting this problem? I really need to fix it soon. I have run 'flush' ingame in an attempt to fix graphical glitches, aswell as validated all the steam files and updated them. Help is always appreciated, man love is optional.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-15 03:07:31 UTC
in Compiling Normals in Vtex Post #163347
Ok, did something (dont know what exactly!) And now bumpmaps appear, but as giant checkers. I know this happens as a result of specifying false bumpmaps, but looking in my materialsstridermaterials folder, they clearly exist, perhaps Vtex has compiled them wrong? It is proving to be a bastard of a thing. :confused:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-15 02:43:03 UTC
in Compiling Normals in Vtex Post #163346
Yep, done all that as i have done many times before, still bumpmaps are a no-show... :cry: looks crappy without bump maps.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-15 01:55:32 UTC
in Compiling Normals in Vtex Post #163343
Nope didnt work, hmm... i think my SDK is generally just fucked, there better be an update soon, ill try refreshing the SDK or reinstalling it.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-15 01:53:58 UTC
in What TWHL stands for Post #163342
Fuck those pictures were... god, that's shocking! Im with dustbunny, do you just browse that shit casually or is it a hobby? :zonked:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-15 00:06:49 UTC
in Compiling Normals in Vtex Post #163338
maybe its glitch and not doing it now...? Ill try putting it in manually
"normal" 1 --> that it?
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-15 00:05:32 UTC
in Unforseen Consequences Post #163337
It means he made 5 issues and you made 10...Either your slow or he thinks you have done a lot of work.
That's it yeah... youve done alot of work.. yeah... :nervous:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 11:31:57 UTC
in Graphics or Performance, Your thoughts! Post #163213
50-50 easy
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 11:14:03 UTC
in What TWHL stands for Post #163203
Tomorrow's World Holds Little.

Tampon Wetness Heals Loffe.
Still no beating those two! Good one Urbanebula :D
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 11:11:16 UTC
in kid reacts badly to screamer Post #163202
How can you laugh at a scared man, or someone whos made an arse of themselfs? Perhaps its off because he's so young and innocent but it's really no different to a grown man doing the above. I did but feel a little bad when he started crying, none-the-less a funny event.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 11:07:31 UTC
in Compiling Normals in Vtex Post #163197
Ive followed several guides, none of them are telling me what to write in the .txt file to tell vtex its properties, does anyone know what to put in there for normals?
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 10:55:34 UTC
in Now Playing Post #163187
Muse - Hysteria
Absolutely, unbeleivably, indeniably, fucking awesome song.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 10:48:10 UTC
in Compiling Normals in Vtex Post #163183
Alright ive got a material named tilewall.tga and its normal map called tilewall_normal.tga when i run them both through Vtex then create a .vmt and put it in game, the material works there's just no bump mapping occuring, the texture appears flat.

The normal material has had the normal map plugin for Adobe used on it. When i run them through Vtex it creates the empty .txt file for each file. Is there something is should put in the tilewall_normal.txt before running it through Vtex again? Like "$normal" "1" or something, i cant remember.

Its occuring with all 20 custom materials im using and the strangest thing is ive made custom materials before, the same way (i think) and all previous bumpmaps have worked, i dont think this has anything to do with the HDR glitch i'm still getting as all other original materials and there bumpmaps work. Again, as always, any help you give is appreciated highly.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 10:34:42 UTC
in What TWHL stands for Post #163179
Tomorrow's World Holds Little.

Tampon Wetness Heals Loffe.
Ha! :lol: Ha!
Those two really made me laugh.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 09:25:20 UTC
in [CS:S] - de_venetia (WIP) Post #163171
Can you use crows in CS:S? it would add nice ambience to the map having them fly around the joint, shitting everywhere, crowing,... generally just being birds.

How big is the download for this map going to be?
  • custom textures
  • custom models
  • custom sounds?
Not that it wouldnt be worth it though. :lol:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 07:35:30 UTC
in Unforseen Consequences Post #163167
Issue Ten... i made it to what, 5 'Get the Messages'? :nervous:

EDIT: ARG FUCK DOUBLE POST!
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 07:35:19 UTC
in Unforseen Consequences Post #163166
Issue Ten... i made it to what 5 'Get the Messages'? :nervous:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-14 02:59:03 UTC
in New Mod: "Turnstile" Post #163138
A: Source editor is appaling shit.
:aghast: how so?
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-13 02:27:14 UTC
in kid reacts badly to screamer Post #162949
wtf, how old do you think that kid was?
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-13 01:07:02 UTC
in avoid pitch black outdoors..? Post #162947
the ambience parameter of the light_environment? set it higher?
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-13 01:05:25 UTC
in Lighting glitch CS:S Post #162946
Yeah HDR just shouldnt be in there at all, i hate it and never compile with it but its giving me errors. :furious:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-12 11:11:54 UTC
in Lighting glitch CS:S Post #162826
Alright i compile my new map without HDR and i get this error in the log

No such variable "$hdrbasetexture" for material "skybox/assaultrt"
Can't load skybox file skybox/assault to build the default cubemap!

Nothing else is wrong in the log.

When i play the map, the lightmaps appear pixelated and bumpmapping does not work, if i build cubemaps and try to restart the game (CS:S) locks up.

Anyone else getting this? Anyone know whats wrong - as always help is appreciated.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-12 11:08:03 UTC
in Why do people get jealous of good maps? Post #162823
Its no so much about my bad score, its beacuse Dreadd gave shit reasons to give it 1 star, which is perfect for this thread, i dont expect you to back me ZL only a madman would. :|

Even worse was the fact he started calling me childish and primitive (?!?) because i told him to fuck off because his reasons were not valid. All this talk about how mapping experience gives comments more credibility when he himself has not released a single map - he's an arsehole, he should fuck off with that attitude. As some of you have said, that type of behaviour is wrong.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-12 05:03:54 UTC
in Why do people get jealous of good maps? Post #162798
:D :biggrin: :D
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-12 04:36:41 UTC
in Why do people get jealous of good maps? Post #162794
Thanks to me or the obviously overdeveloped, sophisticated, bastard that is JudgeDreadd.

Simple solution: Post your own map and let the rest of us judge it as you would...
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-12 04:24:37 UTC
in Why do people get jealous of good maps? Post #162791
No wonder
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-12 04:14:05 UTC
in Why do people get jealous of good maps? Post #162789
Childish styled comebacks from some who obviously skipped his childhood, fuck you again, and once your done with that fuck a dog and fuck off. Im off to play with my toys, you know.. childish stuff.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-12 04:09:04 UTC
in Why do people get jealous of good maps? Post #162787
Your a fucking dumbass, its a fun-styled map made soley for entertainment, i you can handle computer polygons dying in comical manners then simply fuck off. Many cartoons are funny for the same reasons - have you ever seen Ren and Stimpy or Itchy and Scratchy (Simpsons). Dont drag this shit down anymore you overserious twat, if saying fuck you to an idiot is childish then i can live with that, fuck you. Dont comment back, im ending this now.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-12 03:37:49 UTC
in Cake Decorating Contest Post #162782
Time for round 2 results i think Rimrook ;)
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-12 03:32:50 UTC
in Why do people get jealous of good maps? Post #162781
JudgeDredd just rated one of my old maps 1 star because it was 'pointless and violent' HL is violent, and since when is entertainment pointless?. I dont know if JudgeDredd is a talented mapper or not but that seemed like a bit of a dumb thing to do due to his excuse :
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-12 03:18:40 UTC
in Caption Contest Post #162779
Here's a caption of a different sort :nuts: :
User posted image
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-11 05:07:33 UTC
in happy 17th! (NOT work-friendly) Post #162615
Well i dont know if ZL has a point, but i beleive this type of crap simply doesnt belong here - hence my point is ZL should stop posting anything to do with it. I beleive it was clear enough in my previous posts.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-11 05:04:17 UTC
in happy 17th! (NOT work-friendly) Post #162613
Quite besides the point however.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-11 04:44:30 UTC
in happy 17th! (NOT work-friendly) Post #162607
Brilliant - Hey! I got an idea, bare with me here: ready?
Why dont those who want to look at sick porn look it up on... now this is the best part.. look it up on --> sick porn sites! NOT HERE, FUCK OFF WITH THAT. :tired:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-11 03:15:42 UTC
in Now Playing Post #162591
The Living End - All Torn Down
THEN
Muse - Butterflies and Hurricanes
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-11 01:12:47 UTC
in happy 17th! (NOT work-friendly) Post #162585
context! the context of what we are discussing should have been avoided from the start. just close this fucking thread.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-10 14:16:16 UTC
in "Blimpot" a book to mad to be publishe Post #162487
This could either be considered absolute genious or undeniably crazy. I'd personally like to compare it to the literal genious of 'I am the walrus' but it just wouldnt be true... :D :zonked:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-10 14:13:53 UTC
in Guess the line! Post #162486
'TIS A SONG
"Look whos crawling up my wall, Black and hairy, very small;
Now's he up above my head, hanging by a little thread..."

EDIT: Come on peoples make a guess!

Here's some more:
Creepy
Crawlie
Creepy
Crawie
Creepy creepy
Crawlie crawlie
Creepy creepy
Crawlie crawlie...
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-10 14:05:18 UTC
in Guess the line! Post #162484
Resevoir Dogs
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-10 13:59:48 UTC
in Embedding Materials Post #162478
Yeah, that crossed my mind, the whole security issue that is. :glad:

Cheers, btw.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-10 13:43:57 UTC
in Guess the line! Post #162471
An interesting and quite clever film, your turn G_KID :nervous:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-10 13:32:08 UTC
in happy 17th! (NOT work-friendly) Post #162467
What hurts the human mind most... seing blood, guts, explosions and shootings or seeing someone having sex?
Its not particularly about having sex, its you posting ideas and images of shit that is considered inmoral or unacceptable to alot of people. In the same way you cannot be racist or sexist on such sites as TWHL you should not post things that a large number of people consider out of moral, against ethics or out of culture.
ZL (and myself I feel) are thinking outside the box.
Kiddie Bukkake, people shitting on themselfs... THAT IS THINKING OUT OF THE BOX!? No its not its thinking in a box that has been sealed for a reason - simply stop posting shit that many people dont agree with and that'll be the end of it.
if you jack off to somebody shitting into their own mouth then fine but that dosnt mean you shoudl wave it around in other peoples faces
Exactly, within your house, within your mind, where you could not possibly offend anyone else - by all means watch your kiddie bukkake, eat your own shit! Keep it with you and away from TWHL, especially considering the age of some members! If your a sick fuck, be a sick fuck by yourself or with OTHER sick fucks.
I thought everyone was entitled to their opinion, my excuses.
No excuse, --> YES people are entiteled to their own opinion, but if everyone went around speaking their mind, the world would be in turmoil. There is a sort of world-wide etiquette to be followed, just as there is a TWHL etiquette that you and i are expected to follow, and to be honest i beleive you should have been banned long ago for breaching it. Or, atleast have a special thread made for you and tycell to go visit and watch this filth away from general viewing.

You have offended people with this crap beleive me, i am one, just be fucking careful what you post! THIS DOES NOT BELONG IN A GENERAL FORUM, OF A MAPPING SITE, WITH SOME MEMBERS AGING BELOW 15.
Its shitting me off how bloody ignorant your being to this Zombieloffe.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-10 12:53:42 UTC
in Embedding Materials Post #162457
Righty, the new stage im working on has alot of custom materials that i would like to embed into the bsp for both ease and security of my wonderful materials :sarcastic: . I know about BspZip but all the instructions i read are bloody hopless, i hear there is a GUI alternative to BspZip, does anyone know where i can get it or an easy way to embed my 20+ materials into the bsp, rather than adding them all in individually through mind-boggling parameters?
Help is macho appreciated! :)
Strider StriderTuned to a dead channel.