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Understood. I'll use those 2 points as guidelines when I get to the real painful entities that are a bit more involved.
Thanks for the help big fella! :)
I have a plan I have a planDeleted Scenes is the best CS!
Heyo,

What would be the best way to update pre-existing pages with new information that is specific to only one game?

Should I just add an information panel and add the category to add it into CSDS or is there another, better way similar to inheritance?
I have a plan I have a planDeleted Scenes is the best CS!
Trigger_counter is a thing in HL1 and CZDS, point entity AFAIK. Just use game_counter point entity, works better and is less prone to failure according to Solokiller.
I have a plan I have a planDeleted Scenes is the best CS!
Posted 3 years ago2021-04-21 10:33:04 UTC
in Post Your Photos Post #345551
Ah, Thanks lads. I always have issues with formatting in forums!
I have a plan I have a planDeleted Scenes is the best CS!
Posted 3 years ago2021-04-19 11:37:52 UTC
in Post Your Photos Post #345544
Posted this on the Discord, but here is a little farm area up in some mountains in Japan.
BigBig
Fixed. You missed the ".jpg" - Urby
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-10-06 11:31:47 UTC
in Post your screenshots! WIP thread Post #344752
Lemme just drop a slight thingy here ;) all using CZ assets to make an actual character.
Oh, Poster for a custom kitbash and re-rigOh, Poster for a custom kitbash and re-rig
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-09-29 05:14:09 UTC
in Post your screenshots! WIP thread Post #344741
Another update:
Action ver.
Stealth ver.
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-09-24 12:44:43 UTC
in [HELP] Extending the sentence limit Post #344736
@Solokiller

Woah dude, you reverse engi'ed CZDS code? That's cool as hell.
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-09-20 14:56:05 UTC
in Post your screenshots! WIP thread Post #344733
Update on c1m1!
We have leaves boisWe have leaves bois
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-09-20 13:48:00 UTC
in [HELP] Extending the sentence limit Post #344729
Well, I think the engine supports it. So adding it in the base FGD file should work as far as I know.
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-09-11 13:05:17 UTC
in [HELP] Extending the sentence limit Post #344719
You could use sequence files.
It should be enabled in the most recent SDK. Heres the Tut for it https://twhl.info/wiki/page/Tutorial%3A_Scripting_with_sequence_files
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-09-07 05:47:01 UTC
in Post your screenshots! WIP thread Post #344700
@Admer
Thanks, Its taken awhile to get to there! considering how broke CZDZ is in some regards. But its something :)

Again, I love all the stuff you've worked on with your mod base! It looks so neat!
The renderer is certainly a massive discovery! you should be super proud! I cant wait until the next update!
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-09-06 11:30:38 UTC
in Post your screenshots! WIP thread Post #344698
Another snip from a level. c1m1, a missile base on the coast (?). Features a basic intro to stealth and distractions. A rather short level in a mission, but I hope it gets the point across when people play it.
Shadows are a bit shoddy tho...Shadows are a bit shoddy tho...
I have a plan I have a planDeleted Scenes is the best CS!
Thanks for the advice lads! I'll implement it!
Maybe I should Remip them in Wally!
I have a plan I have a planDeleted Scenes is the best CS!
Hello everyone!

So, back at it again in the OG texture work. But I've stumbled across a strange bug.
Bonus points if you know what game the base textures are sampled from :)Bonus points if you know what game the base textures are sampled from :)
The black line is present in both gl_texturemodes. When I switch to a normal texture (Like tiled ground or something) the glitch isn't present.
Anyone have an idea whats causing this?
I have a plan I have a planDeleted Scenes is the best CS!
If you're using blender you need to add a "solidify" modifier to the selected planes. this should create outward facing planes and fix your problem.
Remember to check the direction of the plane normals though.
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-08-13 11:46:05 UTC
in Post your screenshots! WIP thread Post #344622
@Truck Stop Santa Claus: Thank you my dude! Its part of the hub, more specifically its part of the prep phase.
I was going for a rundown vibe, but with warmish safe lights. Goldsource is a wonderful engine!
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-08-13 07:03:08 UTC
in Post your screenshots! WIP thread Post #344618
Update on the ol' maps for mod!
The armoryThe armory
All the guns on the wall and such (marked by the square, of course) can be taken and used. The section that's not shown is the ammo and shooting range.
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-08-11 02:09:17 UTC
in Custom sprites not animating in game Post #344616
@The Mad Carrot: Tested with both Parallel and Orientated, It shows up in game but not animated. But I'll give it another try!
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-08-10 10:52:59 UTC
in Custom sprites not animating in game Post #344614
Yeah, It animates properly in JACK and HL Texture Tools, but not in game.

Here are the flags and settings, I think I had them set right...

Settings:
SettingsSettings
Flags:
caption textcaption text
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-08-10 08:22:08 UTC
in Custom sprites not animating in game Post #344612
Hello again, everyone!

Just wanted to ask if anyone knows how to fix custom sprites not animating in game. Its a bit of a head scratch'er for me!
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-08-05 07:50:13 UTC
in Post your screenshots! WIP thread Post #344596
Ohhhhh! That makes sense! Still excited about the extra ents to rig things up with though!
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-08-04 12:02:22 UTC
in Post your screenshots! WIP thread Post #344594
@Admer
I'm really looking forward to all of the stealth additions (Rocks, AI distraction, etc), physics, map extensions, time cycle entities, Fmod and vehicles. as well as the func_novis (which is actually a thing in CZDS, Func_stealth).

Oh! and the tools, lockpicks and the such!
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-08-03 10:41:39 UTC
in Post your screenshots! WIP thread Post #344590
@Captain P It is! Thanks!
I Wonder if Hammer could even render that out.... 0_o
Here's a lil video of the B-line to exit Hub level!
Game crashed at the end due to wonky level change
*@Admer *
I am veeeery excited about the ADM tools. A lot of the features would suit what I'm making at the moment!
I have a plan I have a planDeleted Scenes is the best CS!
Cool thing about the mission 'map' area, It works almost identically (I think, from what I've seen) to the NewGameDialog.res file in HL.

Not gonna lie though, it is pretty whack to try and add a mission. I'm not sure if its a hard coded reference or if its just controlled by .RES files.
In my mod, I've disabled it for now. The main menu works like HL with training and what not.

Oh and yeah, only a small population has made maps or mods for it. the most significant one I can think of is Little Dong, one of the contributors to the .FGD file.
I have a plan I have a planDeleted Scenes is the best CS!
Just an update: The FGD is now in the archive! I might update it if/when I figure out what else is missing!
I have a plan I have a planDeleted Scenes is the best CS!
Posted 4 years ago2020-07-26 02:44:42 UTC
in Post your screenshots! WIP thread Post #344572
Big ol' WIP.
HUB IF THE PIC LOADSHUB IF THE PIC LOADS
EDIT^ I'm not familiar with this kind of forum posting... The image is hyperlinked but not showing up in the post.

Fixed - Urby
I have a plan I have a planDeleted Scenes is the best CS!
Ohhhh, right into the FGD zip would be the perfect spot.

Looks like I gotta call Penguinboy!
I have a plan I have a planDeleted Scenes is the best CS!
Hello again!

I have a decently compiled .FGD (mind you, its not perfect, but it's all feature complete) and I personally use it to make my mods and such.
Its a derivative of the one on the Valve developer site combined with the superior version of the more up-to-date version of Dongs (who made some cool maps for the game). It also adds all the guns and other things such as cut content (that part is commented out though due to not having SDK access).

It would also help the Entity Wiki if we have more hands on the CS single player wild ride!
I have a plan I have a planDeleted Scenes is the best CS!
Thank you Admer! loooooong time lurker though! This site has been a wonderful resource for all of my woes!

Thanks for the fix too. I implemented the file and edited some stuff and it worked like a charm!
I have a plan I have a planDeleted Scenes is the best CS!
Hello all, I'm the new guy today!

Currently I'm modding CSCZ: Deleted Scenes and I'm up to changing the colors of the menu texts. (New game, Load game, etc...)

The clientscheme.res file isn't reflecting the changes, I'm not entirely sure if its possible to do so. It might possibly be hard coded (unfortunate, CSCZ: DS SDK when?).

So, any ideas?
I have a plan I have a planDeleted Scenes is the best CS!