Foliage type model and problem with visibility on the other side of plane Created 3 years ago2020-07-06 21:37:51 UTC by HolzstockG HolzstockG

Created 3 years ago2020-07-06 21:37:51 UTC by HolzstockG HolzstockG

Posted 3 years ago2020-07-06 21:37:51 UTC Post #344510
Hello there!

Recently I've made for my map a model of bush. It is made of several planes rotated within centre of origin of the model. I made UV Map and added a texture with blue background.

Since then after compiling I can achieve transulted texture where blue color disappears and the rest is visible. Problem is the texture isn't visible on the other side of plane. So I can see only texture from one side but not from another one, which doesn't make sense for any kind of foliage.

What kind of command should I add to .qc file to omit that obstacle?
Posted 3 years ago2020-07-07 05:15:24 UTC Post #344511
Damm even I am having a similar kind of issue, I have searched all over the internet and even have posted on number of threads on different forum, no solution seems to work. I am really frustrated, can anyone of you here help me resolve this issue, I am very much tired now.
Posted 3 years ago2020-07-07 08:58:22 UTC Post #344513
GoldSrc does not support two-sided model rendering. You'll have to clone the mesh manually, and flip the cloned mesh's normals.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 3 years ago2020-07-07 12:51:26 UTC Post #344515
It works! Thanks for reply.
Posted 3 years ago2020-08-19 13:08:12 UTC Post #344632
Can you guys please help me out as well? mobdro tubemate
Posted 3 years ago2020-08-19 13:15:36 UTC Post #344633
If you're using blender you need to add a "solidify" modifier to the selected planes. this should create outward facing planes and fix your problem.
Remember to check the direction of the plane normals though.
I have a plan I have a planDeleted Scenes is the best CS!
Posted 3 years ago2020-09-20 11:17:17 UTC Post #344724
If you're making a mod you should be able to get it to work by disabling backface culling in client.dll I think.
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