Forum posts

Posted 11 years ago2012-05-22 20:48:00 UTC
in mg_rh_last_rain_fix3 Post #306410
Posted 12 years ago2012-01-27 00:14:57 UTC
in Quake Mini Games Post #294340
Posted 13 years ago2011-05-01 07:49:03 UTC
in Quake Mini Games Post #294033
Beta 2:Updated Download: GameBanana:

!!!Updated Radar Overview files: Download!!!

If you don't have the files it wont effect anything.

Quake Mini Game
Map By Fi3nD
Classic Quake maps. Players start with knives. First person to get out the box gets to choose which map/weapons to play on/with.
Weapons an levels:
M4 - AK47 > dm3 :
Deagle - 57 - Elite > dm3 :
Knife > dm4
M3 - P90 > dm6 : NEW MAP!
Smoke War > quake 1 :
AWP > 2fort :
Please post bugs.

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Posted 13 years ago2011-04-28 23:36:21 UTC
in Quake Mini Games Post #293827
Yup.
Posted 13 years ago2011-04-27 18:36:31 UTC
in vrad.exe constantly crashing Post #293960
Whats you computer specs? CPU ram?
Posted 13 years ago2011-04-26 07:46:32 UTC
in Models, lighting in bspzip Post #293927
Nm go it to work, had to reset the game after i built the cube maps hehe oops :pwned:
Posted 13 years ago2011-04-26 02:06:11 UTC
in Models, lighting in bspzip Post #293918
1. Lighting origins on models, is it just me or tree models don't work like other models? Moved model origin above displacement, tried info_light origin. I Have rocks near the tree they get lit by the info_light fine. Tried turning off the receiving shadows. Idk anyideas? Trees are turning on me man!

2. Lighting on models after bspzip. Mainly the shardertest models. :walter:
Tried info_light. Bspzip the models in to the map into the bsp, still nothing works. Did a buildcubemaps an turned of mat_specular still nothing. Some pics. :combine:

Before Bszip:
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After Bspzip:
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Get this error as well after bspzip:
Failed, using default cubemap 'engine/defaultcubemap')
Posted 13 years ago2011-04-26 01:21:41 UTC
in vrad.exe constantly crashing Post #293919
Sounds like your cpu doesn't have enough to push vrad. Happens on my comp all the time. Im on a AMD Athlon x3 3ghz, with 4 gigs of ram.
Posted 13 years ago2011-04-19 20:51:24 UTC
in Quake Mini Games Post #293722
Posted 13 years ago2011-04-07 03:09:10 UTC
in Mutiple ?'s Post #293153
1. trigger_once > output : OnTrigger >!activator > AddOutput > health 500

2. trigger_once > output : OnTrigger >!activator > Color > 255(red) 255(green) 255(blue)

3. Ya not possible, only way is to effect everyones screen color.

@crazy
got the last 2 right hahah.

Just incase people would like to know,
Posted 13 years ago2011-03-24 21:32:39 UTC
in Rambo Hulk Mini Game Post #292341
Look around the map theres 7 differn't spawn points for Rambo, try downloading again. Just checked the overview in spec works fine on my comp. Could be your gfx settings. the hulk guy is transparent. Heres a Pics Ill release a overview with rambo spawn points later this week.

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Posted 13 years ago2011-03-24 06:36:57 UTC
in Rambo Hulk Mini Game Post #292232
If download on March 23, Re-download an install, Fixed all bugs that I could.
Posted 13 years ago2011-03-24 02:02:43 UTC
in Rambo Hulk Mini Game Post #292224
Rambo Hulk Mine Game Version.

Become hulk by walking on square in the middle of the bridge.
You will get stunned if next to teleport for 10 secs.
Rambo m249 will spawn in random spot around map.

Hulk :
10,000 hp
knife only

Rambo :
1,000 hp
M249

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(fixed black box in the middle of the map.)

mg_rh_last_rain
Posted 13 years ago2011-03-16 23:16:14 UTC
in Mutiple ?'s Post #291845
I got a few questions:
1. How to give a player more then 100 health?
(I tried a trigger_hurt -#, it worked but didn't give the player health over 100, basically it healed him.)

2. Making a player glow a certain color.
(look around got frustrated looking for tuts.)

3. Making a player screen turn a tint of green.
(look around got frustrated looking for tuts.)

4. Striping weapons an giving knife back.
(I got it to strip a players weapon but for some reason the player_equip wont work, the outputs:

OnStartTouch - player_weaponstrip - strip
OnEndTouch - player_equip

using a trigger_multiple for this.)

5. making a box around the player that no else or the player can get in or out of, for like 5 secs.
(I have a idea how i can make it but i'm not 100% sure.)
thx for your help.
Posted 13 years ago2011-03-15 06:44:24 UTC
in mg_last_rain Post #291736
Remembered i had my old account..