Forum posts

Posted 17 years ago2006-09-12 16:41:06 UTC
in [WIP][HL1] Xen Assault Post #196374
lighting needs more contrast. very bright areas next to very dark areas are alot more creepy and fun then flatter lighting.

but im not saying the lighting is bad in it, just that its kinda just a dark area right now, without anything really interesting
Posted 17 years ago2006-09-12 16:37:58 UTC
in Black Mesa Complete-comming late 2007 Post #196373
mapping for doom is so incredibly fun, mostly because of the way the lighs are setup
Posted 17 years ago2006-09-10 00:31:07 UTC
in Help Keeping AOL at Bay Post #196155
Zone alarm still has the best firewall though

"everytime you destroy 100 AOL disks, God sends you a hot chick"
Posted 17 years ago2006-09-09 22:24:32 UTC
in Gamingparents.org Post #196124
make it powered by mercutio :D 7th made it so it has to work well
Posted 17 years ago2006-09-09 21:45:04 UTC
in Gamingparents.org Post #196118
I see it to, and im useing opera
Posted 17 years ago2006-09-09 19:59:33 UTC
in Gamingparents.org Post #196109
um, I guess I could try when I have my security center box hooked up again, its been disabled for a while, but ill put it back up for you
Posted 17 years ago2006-09-07 20:37:08 UTC
in Black Mesa Complete-comming late 2007 Post #195928
thats just mapping terms, if you overlay everything as if its continuous things like that don't apply
Posted 17 years ago2006-09-07 14:18:35 UTC
in Landmines - but not in tutorial... Post #195888
exactly, just put it just under a brush so only explosives will damage it
Posted 17 years ago2006-09-07 14:07:36 UTC
in Black Mesa Complete-comming late 2007 Post #195887
I think what were wondering, if when you were planning it out, did you notice that at time 2 seprate parts of the facility contradicted each other, by being different things but in the same place?
Posted 17 years ago2006-09-04 21:51:48 UTC
in Spawning Valve map entities Post #195657
1) is this HL1 or source? it belongs in either HL engine or source engine
2) what do you mean by entities not appearing? they shouldn't be visible anyway. if you mean props, then they aren't appearing because your pairing the wrong prop with the wrong entity type, for example, a clock is a prop static, while a can is a prop_physics
Posted 17 years ago2006-09-04 20:46:09 UTC
in Steve Irwin Dies Post #195654
Please note that this Talk page is for discussion of changes to the Stingray article. Off-topic discussions, including tributes to Steve Irwin, are not appropriate for Wikipedia and will be REMOVED. If you are looking for a place to put tributes, try the SMH's or The Australian's tribute page. Thank you for your cooperation!
look what happened because of this

and don't go again BL
Posted 17 years ago2006-09-04 20:41:54 UTC
in Admin Abuse at its Finest Post #195653
the bomb flying away as the CT tried to disarm it was one of my favorite parts. the forklifts were awesome to.

but, I gotta say, the CTs's teleporting and climbing that ladder, then showering the T force with grenades was my favorite part, probly because that one guy just said "..."
Posted 17 years ago2006-09-04 20:21:39 UTC
in Black Mesa Complete-comming late 2007 Post #195651
thats 8 years ago, and he did say almost 10, so he didn't make a mistake
Posted 17 years ago2006-09-04 12:37:37 UTC
in dm_metro Post #195612
im at 90 brightness.
Posted 17 years ago2006-09-04 12:31:59 UTC
in Competition 21 Post #195606
anybody know if we have a new compotition idea
Posted 17 years ago2006-09-04 12:30:51 UTC
in Kasperg Projects! Post #195605
Posted 17 years ago2006-09-04 12:29:45 UTC
in dm_metro Post #195603
the map really needed some bright lights, darkness is good and all, but not througout the entire map
Posted 17 years ago2006-09-04 12:27:06 UTC
in Unforseen Consequences Post #195601
possing in panel 3 looks wierd. and you could have pulled off the gag a bit better.

other then that its pretty good
Posted 17 years ago2006-09-04 12:05:08 UTC
in 1 restart per day <3 Post #195594
doesn't look like you can see it though, but habboi is still gay
Posted 17 years ago2006-09-03 22:15:51 UTC
in Episode Two - Insert Coin to Continue Post #195519
thats healthy, its when your put 18 hours in a day on a computer that it gets unhealthy
Posted 17 years ago2006-09-03 22:08:45 UTC
in Kinetix Lives (Also, I'm not dead) Post #195518
Posted 17 years ago2006-09-03 22:04:57 UTC
in Black Mesa Complete-comming late 2007 Post #195517
I thought you were sean rizzo for a second

he was going to attemt the same thing with his friend back in 2000 when I taught him how to map

I wish you good luck
Posted 17 years ago2006-09-01 13:45:07 UTC
in New Mod: "Turnstile" Post #195311
thats the one he is talking about uragan [url=http://www.fpsbanana.com/maps/13638[/url]
Posted 17 years ago2006-09-01 13:43:09 UTC
in 1 restart per day <3 Post #195310
I think its the CPU power connector, or the main one, sounds like its a bit loose.
Posted 17 years ago2006-09-01 13:42:01 UTC
in WoW Player Downs Plane Post #195308
happened a bit differently then that habboi, 1) it was a girl who died 2) alot of people (both horde and alliance) went to winterspring where she was standing logged on by her friends. 3) it was an entrie alliance guild that came down on it and killed all the unarmed horde.
Posted 17 years ago2006-09-01 13:26:54 UTC
in WoW Player Downs Plane Post #195304
still stupid and funny
Posted 17 years ago2006-09-01 13:16:29 UTC
in Has Steam Gone Crazy? Post #195301
you don't buy steam fools
Posted 17 years ago2006-09-01 12:10:03 UTC
in Cybernations. Post #195293
join CDS.

we give you AIDS

and those of you twhlers who still have low strength, get a nation building grant from CDS
Posted 17 years ago2006-09-01 12:08:05 UTC
in Has Steam Gone Crazy? Post #195292
w.
t.
f.

single posts man, single posts.

and the edit button.

steam is made for distributing games, not just Half-life

and the demos for alot of fun little, non valve made, games are now gone, so we all seem to have stoped bitching about it
Posted 17 years ago2006-09-01 12:05:12 UTC
in New Mod: "Turnstile" Post #195291
Muzzle, even I know how to UV map.

im accually rather good at it, if only in Blender3D.
So that was a map he intends to use in Turnstile? If so then I have to repeat myself.
nope it isn't, that all stemed from my idea of seeing a completly modeled map.
Posted 17 years ago2006-08-31 23:10:48 UTC
in New Mod: "Turnstile" Post #195252
I wanna see this, 40k epoly maps!
Posted 17 years ago2006-08-31 23:01:29 UTC
in Has Steam Gone Crazy? Post #195251
but all the demos are still gone
Posted 17 years ago2006-08-31 13:15:25 UTC
in New Mod: "Turnstile" Post #195201
:o

that is awesome.

I just had an idea, what if you moddeled your map, put the parts modeled inside a box, and use clip brushs to simulate accuall floors and stuff.

that would look so good for HL1
Posted 17 years ago2006-08-30 20:49:12 UTC
in Has Steam Gone Crazy? Post #195142
what are you on about popcap games are addicting

and the only reason im against this is that they are on the menu without even installing them.

even though they are not in the way

or taking up any HD space

or slowing steam down

etc.
Posted 17 years ago2006-08-29 22:38:20 UTC
in Kasperg Projects! Post #195079
they look really overly wet. it needs to be tweaked down a bit
Posted 17 years ago2006-08-29 21:48:31 UTC
in Episode 2 Box Art? Post #195078
I had the picture of the hillside with the city burning in the background for a while.

that looked nice
Posted 17 years ago2006-08-29 21:01:32 UTC
in Half-Life: Hostage Situation Post #195075
thats a hot garg, I think im going to redo my entire chapter just to add it in.
Posted 17 years ago2006-08-29 20:46:12 UTC
in They Hunger Source (Lost Souls) Post #195074
says it entered alpha in april. that time table puts it at a winter 06/07 release

yes, niel manke is good, but he is no god
Posted 17 years ago2006-08-29 16:31:12 UTC
in Grunts Post #195046
there is some weird hit boxs around the head where the helmet is takn to be bullet proof.
Posted 17 years ago2006-08-29 16:29:15 UTC
in Speaking to igod Post #195045
Interesting... I have 99999999999 bytes of RAM. Suppose I said yes.
awesome ai we have here
Posted 17 years ago2006-08-29 16:11:44 UTC
in Episode Two - Insert Coin to Continue Post #195041
thats the EA approch

and level design is what ties the entire game together.

even horrible overall design can be fixed if the team is a bunch of skilled LD's who can make fun gameplay
Posted 17 years ago2006-08-29 15:36:34 UTC
in Speaking to igod Post #195034
awesome

to bad its horribly stupid
Posted 17 years ago2006-08-29 15:23:18 UTC
in Episode Two - Insert Coin to Continue Post #195033
(after typeing this and looking back I realize its extreamly tangent prone, like all of my rants, reports, papers, etc

I got prey for $50, got 4 hours of gameplay out of it
I got Oblivion for $50 and got 2 hours of gameplay out of it before it got dull
I got BF2 for $30 and spent a day playing it and haven't touched it since
I got FEAR for 50 and got 5 hours of gameplay out of it

lemme back track for a second now, back to, say, 1997, when I got doom, I've gotten about 50 hours from it and the mods me (in anchinet times) and others made for it and some random hours spent playing MP

Got Populous the begginning for $30 at a toy's R us back in 98, got at least 30 hours out of that

Got Half-life for $35 (I think, whatever it was when it was released) and have so far pulled at least 200 hours out of it, apx. 70 from the SP and the rest from mods, not to mention probably 1000's of hours in the Half-life comunities. then you have the expansions and such, not to mention all the maps and mods i've made and played starting in 2001.
(valve has already got the best money I ever spent)

fast forward again to around the present.

I got HL2 for 50 and HL ep 1 for 20, that $70 has given me 40 hours of SP gameplay and alot of MP.

but, remember how I got fear and prey for 50 and only got about 10 hours combined from them?

I think valve has quite a few things going for them that those guys didn't.

now, in line with that, let me tell you the cause of all this declineing play quality, and time. it is because of

Piss
Poor
Level Design

not mapping mind you, those two words have evolved into two different things.

and if no one understands what I mean by that, let me explain.

art creation takes time, yes. but so many levels have all these custom art requirements. each individual map requireing the time of an art team.

now look back at HL and doom and such, there was a baseline of art created over the cycle, custom things were made when you couldn't creativly use what you already had.

and not only have level designers lost the imagination to play around with some rotations and resizing and light to make something new out of something old, they have lost creative design entirely. none of the maps are designed around gameplay anymore. there all based around a gimmic, or a half-assed plot. its like they are trying to shift games to being movies with the plot lines. you can't build a game around a plot line alone, the level designers have to use what everyone else gives them to make a fun game.

more later if I feel like it
Posted 17 years ago2006-08-28 13:18:08 UTC
in Gamingparents.org Post #194937
ya, to orange. needs to be a more muted background, and I think the block of the image the name sits on would do well to have a pixelate effect under it
Posted 17 years ago2006-08-27 23:46:50 UTC
in Episode 2 Box Art? Post #194867
arg, the hottness of it burns my pirate eye
Posted 17 years ago2006-08-27 21:22:14 UTC
in Episode 2 Box Art? Post #194862
gman is always strange
Posted 17 years ago2006-08-27 21:20:19 UTC
in Eve Online Post #194861
gimme that account, I need access to their archives
Posted 17 years ago2006-08-27 21:14:16 UTC
in Gamingparents.org Post #194859
I like the scan line effect, looks really computer related.
Posted 17 years ago2006-08-27 21:13:24 UTC
in Episode Two - Insert Coin to Continue Post #194858
I hope it costs 30 so I can feed valve money for adding portal and TF2
Posted 17 years ago2006-08-27 16:55:48 UTC
in Eve Online Post #194836
you need an invite for 14 days, signing up only gives you 7

edit:

GOON fleet?

are you insane?

you signed on with the something aweful lot?