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Article | Last Modified | Excerpt |
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Entity Attribute: Inactivate goal # | 16 years ago2008-06-11 08:13:27 UTC by Penguinboy |
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Entity Attribute: Inactivate goals in group # | 16 years ago2008-06-11 08:13:27 UTC by Penguinboy |
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Entity Attribute: Remove goal # | 16 years ago2008-06-11 08:13:27 UTC by Penguinboy |
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Entity Attribute: Remove goals in group # | 16 years ago2008-06-11 08:13:27 UTC by Penguinboy |
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Entity Attribute: Remove spawn group # | 16 years ago2008-06-11 08:13:27 UTC by Penguinboy |
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Entity Attribute: Remove Spawn point # | 16 years ago2008-06-11 08:13:27 UTC by Penguinboy |
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Entity Attribute: Restore goal # | 16 years ago2008-06-11 08:13:27 UTC by Penguinboy |
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Entity Attribute: Restore goals in group # | 16 years ago2008-06-11 08:13:27 UTC by Penguinboy |
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Entity Attribute: Restore spawn group # | 16 years ago2008-06-11 08:13:27 UTC by Penguinboy |
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Entity Attribute: Restore Spawn point # | 16 years ago2008-06-11 08:13:27 UTC by Penguinboy |
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Entity Attribute: Spawn / Item / Goal # | 16 years ago2008-06-11 08:13:26 UTC by Penguinboy |
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Entity Input: Alpha # | 2 years ago2022-06-26 12:10:07 UTC by FranticDreamer |
Sets the transparency level of the selected entity.
The parameter value should be an integer between 1 - 255, where 255 is fully visible, and 1 is invisible. |
Goldsource Error: short ### edges | 16 years ago2008-06-11 08:13:15 UTC by Penguinboy |
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Goldsource Error: short ### surfaces | 16 years ago2008-06-11 08:13:15 UTC by Penguinboy |
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HULL # | 10 months ago2024-01-12 06:47:07 UTC by Erty |
The "outside" skin/face plane/facets boundary of a model or map. Half-Life maps have 4 hulls, one for visual rendering and three for collision detection. Hull is m...
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t?жic | |
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I like video games
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