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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Spirit to HL..
Created
19 years ago
2005-04-29 15:53:20 UTC
by
Sajo
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-04-29 15:53:20 UTC
by
Sajo
Sajo
Posted
19 years ago
2005-04-29 15:53:20 UTC
Post #106396
I just run my map with spirit.dll but the func_train didnt worked,but it works in hl.dll ...
what could be the problem,
Note:I used path_corners :
Sajo
Soup Miner
Posted
19 years ago
2005-04-29 16:56:06 UTC
Post #106402
Try path_track or something, never had any problems with that myself though.
Soup Miner
Sajo
Posted
19 years ago
2005-04-30 15:05:20 UTC
Post #106502
are you sure? Could spirit change the props. fo trigger_auto ,trigger_once,trigger_rellay
and this train is not drivable is moves instantly :
Sajo
Soup Miner
Posted
19 years ago
2005-04-30 15:48:23 UTC
Post #106515
Then Im fresh out, sorry.
Soup Miner
Sajo
Posted
19 years ago
2005-05-01 05:25:31 UTC
Post #106581
damn
anybody who uses spirit and can help me
Sajo
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