trigger_changelevel Problems Created 19 years ago2005-05-06 16:55:04 UTC by beaver6813 beaver6813

Created 19 years ago2005-05-06 16:55:04 UTC by beaver6813 beaver6813

Posted 19 years ago2005-05-06 16:55:04 UTC Post #107802
I am making a map voting map but the one crucial thing that i can't get to work is the actual map change trigger! I tried trigger_changelevel but that doesn't work, its like it doesn't exist. Its for tfc, please help me someone!

Beaver6813
Posted 19 years ago2005-05-06 17:17:29 UTC Post #107807
A... map... voting map? What? Is this some strange TFC thing like the ready room in NS?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-06 21:34:55 UTC Post #107838
Are you talking about having a menu pop up with a list of maps where you can pick from? If so, that's a server addon! I'm not sure which one it is, but it's probably AdminMod. It might be hard to set up, though.
Posted 19 years ago2005-05-07 04:01:18 UTC Post #107865
Nooo basically when you play tfc online we've come up with this thing where all the players join the map, 60 countdown then you have to shoot through the breakable wall of your choice, there are like 40 different maps/breakable walls the choose from. Then you get through the wall and the server changes to that map...

HELP ME wiTH THE TRIGGER_CHANGELEVEL PLEASE!!!
Posted 19 years ago2005-05-07 04:38:23 UTC Post #107876
Erm, do you actually know that trigger_changelevel works in TFC multiplayer? It doesn't in other mods.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-08 03:42:51 UTC Post #108200
Yes it does, i decompiled an old voting map we have and it has trigger_changelevel, but when i try to copy and paste it then compile it makes all my brushes invalid in the entire map. I asked the guy who made it and apparently he made it so its "delicate".

Would anyone know how to make a trigger_changelevel entity!?
Posted 19 years ago2005-05-08 04:13:05 UTC Post #108208
Why don't you ask the guy who did it, then? Try TFMapped alternatively.

Decompiling is futile.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-08 07:24:43 UTC Post #108240
Actually i find the decompiler i use works very well and almost always gets everything right even values for entitys...
Posted 19 years ago2005-05-08 08:52:46 UTC Post #108265
me no like you
Posted 19 years ago2005-05-10 14:01:13 UTC Post #108779
Why!? And doesn't anyone know how to make the trigger_changelevel work!?
Posted 19 years ago2005-05-10 14:48:35 UTC Post #108790
I already suggested what to do. Please remove the "1" key from your keyboard before proceeding.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-10 14:51:59 UTC Post #108792
lmao

I didn't know you could change levels in TFC.

Make sure you copied all the things relevant to changelevels including the info_landmark.
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-05-11 11:44:18 UTC Post #108897
Lmfao, okies thanks urbanebula o btw i will have uploaded the old voting map, www.srchosting.com/unfvote.zip if anyone wants to have a look at it, perhaps it might help you, it hasn't helped me but i am a newbie so it might help you.
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