Missing Sound? [closed] Created 19 years ago2005-05-18 16:34:42 UTC by Mercenary Mercenary

Created 19 years ago2005-05-18 16:34:42 UTC by Mercenary Mercenary

Posted 19 years ago2005-05-18 16:34:42 UTC Post #110016
hi, and thx in advance! I've tested a thing with the ambient_generic! When I try to run the map it stops on veryfing resources and when I check the console I see this:


BUILD 2834 SERVER (0 CRC)
Server # 1
Error: server failed to transmit file 'soundC"

This is my compile log:


** Executing...
** Command: Change Directory
** Parameters: "exedir"

The command failed. Windows reported the error:
"No such file or directory"

** Executing...
** Command: C:ProgramWorldcrafthlcsg.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail" -wadinclude cs_assault -wadinclude cs_dust -wadinclude decals -wadinclude kimaru_2 -wadinclude cs_bdog -wadinclude cs_aztec -wadinclude itsitaly -wadinclude kimaru

hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:ProgramWorldcrafthlcsg.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail -wadinclude cs_assault -wadinclude cs_dust -wadinclude decals -wadinclude kimaru_2 -wadinclude cs_bdog -wadinclude cs_aztec -wadinclude itsitaly -wadinclude kimaru
Entering c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_assault]
[cs_dust]
[decals]
[kimaru_2]
[cs_bdog]
[cs_aztec]
[itsitaly]
[kimaru]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.02 seconds)
SetModelCenters:
20..40..60..80.. (0.00 seconds)
CSGBrush:
20..40..50..70..90.. (0.14 seconds)

Using Wadfile: sierracounter-strikecstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Including Wadfile: sierracounter-strikecstrikedecals.wad
  • Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Including Wadfile: sierracounter-strikecstrikecs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: sierracounter-strikecstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Including Wadfile: sierracounter-strikecstrikecs_bdog.wad
  • Contains 3 used textures, 17.65 percent of map (132 textures in wad)
Including Wadfile: programvalvesteamsteamappstttccounter-strikecstrikekimaru.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 14 used textures, 82.35 percent of map (3116 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.26 mb (of 4.00 mb MAX)
5.02 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:ProgramWorldcrafthlbsp.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail"

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:ProgramWorldcrafthlbsp.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 256 (0.03 seconds)
BSP generation successful, writing portal file 'c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.prt'
SolidBSP [hull 1] 237 (0.02 seconds)
SolidBSP [hull 2] 218 (0.00 seconds)
SolidBSP [hull 3] 239 (0.02 seconds)
2.08 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:ProgramWorldcrafthlvis.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail"

hlvis v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:ProgramWorldcrafthlvis.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail
84 portalleafs
153 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (0.02 seconds)
average leafs visible: 24
g_visdatasize:796 compressed from 924
1.02 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:ProgramWorldcrafthlrad.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail"

hlrad v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:ProgramWorldcrafthlrad.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:ProgramWorldcraftlights.rad']
[59 texlights parsed from 'C:ProgramWorldcraftlights.rad']

723 faces
Create Patches : 5761 base patches
0 opaque faces
81832 square feet [11783920.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.bsp" "C:ProgramValveSteamSteamAppstttccounter-strikecstrikemapsde_cs_jail.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.pts" "C:ProgramValveSteamSteamAppstttccounter-strikecstrikemapsde_cs_jail.pts"

can any1 help me?
Posted 19 years ago2005-05-18 16:35:16 UTC Post #110017
btw, Im sure I have the sound in the right directory
Posted 19 years ago2005-05-18 16:38:57 UTC Post #110019
Oh dear so many errors in that compile log!
Sadly it's late so I will check this tommorow personally!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-18 17:22:38 UTC Post #110030
Make sure the ambient_generic's path is set correctly. It should look like "<directory>/<sound>.wav".
Posted 18 years ago2005-05-19 13:20:21 UTC Post #110128
c:programvalvesteamsteamappstttcco
unter-strikecstrikemapsde_cs_jail" -wadinclude cs_assault -wadinclude cs_dust -wadinclude decals -wadinclude kimaru_2 -wadinclude cs_bdog -wadinclude cs_aztec -wadinclude itsitaly -wadinclude kimaru
What the hell are you doing including all that!?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-05-19 13:40:47 UTC Post #110141
if I wouldnt include it I had to give every person I know the .wads they dont have
Posted 18 years ago2005-05-19 13:49:23 UTC Post #110146
So? Half of those are standard WADs! That's an appauling waste of space.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-05-19 16:53:15 UTC Post #110184
Check if the wav file has more then 0kb.
Posted 18 years ago2005-05-19 17:06:42 UTC Post #110189
Mercenary: Those wads are all standard except kimaru.wad. You don't need to include them.
Posted 18 years ago2005-05-20 10:36:24 UTC Post #110269
several people had problem with missing those .wads so I've included them, also I had the same prob!
Posted 18 years ago2005-05-20 10:37:29 UTC Post #110270
lol, its 44 kb :D
Posted 18 years ago2005-05-20 10:38:12 UTC Post #110271
I've removed the sound, I think the map dont really need it! so any admin should close this topic
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