BUILD 2834 SERVER (0 CRC)
Server # 1
Error: server failed to transmit file 'soundC"
This is my compile log:
** Executing...
** Command: Change Directory
** Parameters: "exedir"
The command failed. Windows reported the error:
"No such file or directory"
** Executing...
** Command: C:ProgramWorldcrafthlcsg.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail" -wadinclude cs_assault -wadinclude cs_dust -wadinclude decals -wadinclude kimaru_2 -wadinclude cs_bdog -wadinclude cs_aztec -wadinclude itsitaly -wadinclude kimaru
hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg ---
Command line: C:ProgramWorldcrafthlcsg.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail -wadinclude cs_assault -wadinclude cs_dust -wadinclude decals -wadinclude kimaru_2 -wadinclude cs_bdog -wadinclude cs_aztec -wadinclude itsitaly -wadinclude kimaru
Entering c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_assault]
[cs_dust]
[decals]
[kimaru_2]
[cs_bdog]
[cs_aztec]
[itsitaly]
[kimaru]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.02 seconds)
SetModelCenters:
20..40..60..80.. (0.00 seconds)
CSGBrush:
20..40..50..70..90.. (0.14 seconds)
Using Wadfile: sierracounter-strikecstrikecstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
- Contains 3 used textures, 17.65 percent of map (132 textures in wad)
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Contains 14 used textures, 82.35 percent of map (3116 textures in wad)
Texture usage is at 0.26 mb (of 4.00 mb MAX)
5.02 seconds elapsed
--- END hlcsg ---
** Executing...
** Command: C:ProgramWorldcrafthlbsp.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail"
hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlbsp ---
Command line: C:ProgramWorldcrafthlbsp.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 256 (0.03 seconds)
BSP generation successful, writing portal file 'c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.prt'
SolidBSP [hull 1] 237 (0.02 seconds)
SolidBSP [hull 2] 218 (0.00 seconds)
SolidBSP [hull 3] 239 (0.02 seconds)
2.08 seconds elapsed
--- END hlbsp ---
** Executing...
** Command: C:ProgramWorldcrafthlvis.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail"
hlvis v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlvis ---
Command line: C:ProgramWorldcrafthlvis.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail
84 portalleafs
153 numportals
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (0.02 seconds)
average leafs visible: 24
g_visdatasize:796 compressed from 924
1.02 seconds elapsed
--- END hlvis ---
** Executing...
** Command: C:ProgramWorldcrafthlrad.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail"
hlrad v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlrad ---
Command line: C:ProgramWorldcrafthlrad.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail
= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ][Reading texlights from 'C:ProgramWorldcraftlights.rad']
[59 texlights parsed from 'C:ProgramWorldcraftlights.rad']
723 faces
Create Patches : 5761 base patches
0 opaque faces
81832 square feet [11783920.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
--- END hlrad ---
** Executing...
** Command: Copy File
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.bsp" "C:ProgramValveSteamSteamAppstttccounter-strikecstrikemapsde_cs_jail.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.pts" "C:ProgramValveSteamSteamAppstttccounter-strikecstrikemapsde_cs_jail.pts"
can any1 help me?