Ok, ok... wait a seccond. I am very confused. Could you dumb it down for me?
I have a door in my map. When someone opens it, it triggers the Multimanager which triggers the sprite to turn off? Do I have that right? And what is this about env_render? I use that in place of what?
It seems to me that this door thing is used to start the entity like that in the first place. The problem is, there is nothing I can use to trigger something, only if it's on. This is triggering it at the begining of the map, but I don't always want it triggered, I want it only if it is on.
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Is there not someway other than useing multimanagers to make a sprite turn off in 5 secconds?
Thanks again for the help.