Posted 19 years ago2005-06-15 03:52:13 UTCPost #114495
hey, you know those fire sprinklers you see in buildings in the ceiling? how would i go about making water spray out of them in a realistic manner? anyone know?
Posted 19 years ago2005-06-15 03:56:44 UTCPost #114496
In HL1, your best option is probably an env_sprite entity - You could accomplish the moving water effect with some of the animated water textures and a func_conveyor that's passable, as well, I suppose, but sprite's your best bet.
Posted 19 years ago2005-06-15 07:58:26 UTCPost #114542
And you should look in here too- http://twhl.co.za/tutorial.php?id=37 it's on multi_managers. If you didn't understand it from tutorial then I'll explain it to you. You just need a multi_manager that targets explosion sprites on after one.
Posted 19 years ago2005-06-15 14:40:37 UTCPost #114608
i understand it a bit thanks a lot! however im stuck on how to make water come out instead of flames for that effect. what im looking to do is knock over a lamp, then a few seconds later a small fire starts, then the sprinkler goes of and puts out the fire. haha, this is gonna kill me. i dont suppose anyone would be brave enough to make a sample map eh? you would be my hero!
Posted 19 years ago2005-06-15 17:26:19 UTCPost #114671
Maybe you could do something with the method listed in this tutorial or the alternative method mentioned by Rabid, and authored by Seventh Moneky Rain.