Sprinklers Created 18 years ago2005-06-15 03:52:13 UTC by Zippy Zippy

Created 18 years ago2005-06-15 03:52:13 UTC by Zippy Zippy

Posted 18 years ago2005-06-15 03:52:13 UTC Post #114495
hey, you know those fire sprinklers you see in buildings in the ceiling? how would i go about making water spray out of them in a realistic manner? anyone know?
Posted 18 years ago2005-06-15 03:56:44 UTC Post #114496
In HL1, your best option is probably an env_sprite entity - You could accomplish the moving water effect with some of the animated water textures and a func_conveyor that's passable, as well, I suppose, but sprite's your best bet.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-06-15 04:23:49 UTC Post #114500
Alternatively, as I've done it in the past, a lot of env_sprites being turned on and off in quick succession.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-15 04:37:57 UTC Post #114505
In this tutorial they did this effect with flames, i hope it explains to you how to make a sprite sequence.
Posted 18 years ago2005-06-15 05:10:36 UTC Post #114509
thanks guys that will provide a lot of help, but that tutorial you mentioned... where is it lol?
Posted 18 years ago2005-06-15 05:32:07 UTC Post #114513
Posted 18 years ago2005-06-15 07:58:26 UTC Post #114542
And you should look in here too- http://twhl.co.za/tutorial.php?id=37 ;)
it's on multi_managers. If you didn't understand it from tutorial then I'll explain it to you. You just need a multi_manager that targets explosion sprites on after one. :)
Posted 18 years ago2005-06-15 14:40:37 UTC Post #114608
i understand it a bit thanks a lot! however im stuck on how to make water come out instead of flames for that effect. what im looking to do is knock over a lamp, then a few seconds later a small fire starts, then the sprinkler goes of and puts out the fire. haha, this is gonna kill me. i dont suppose anyone would be brave enough to make a sample map eh? you would be my hero!
Posted 18 years ago2005-06-15 14:52:35 UTC Post #114618
Use smoke and steam sprites instead of flame ones. You might do well to read about sprites in the Entity Guide, or Google for a tutorial on 'em.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-15 14:58:58 UTC Post #114621
Change the sprite into the sprites/drip1 sprite!!
Posted 18 years ago2005-06-15 16:16:56 UTC Post #114645
in a matter of speaking, kinda like a shower
Posted 18 years ago2005-06-15 17:26:19 UTC Post #114671
Maybe you could do something with the method listed in this tutorial or the alternative method mentioned by Rabid, and authored by Seventh Moneky Rain.
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