brush out of world? Created 19 years ago2005-06-20 13:14:20 UTC by mustang67 mustang67

Created 19 years ago2005-06-20 13:14:20 UTC by mustang67 mustang67

Posted 19 years ago2005-06-20 13:14:20 UTC Post #115602
when i went to compile my map i got this and the map wouldnt run
i always get this same thing when i try to compile a map that i have a func_tank in it

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:SIERRAHalf-Lifevalvemapsdropship.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9...Entity 0, Brush 122: plane with no normal
Entity 0, Brush 122: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-85, -276, -285), texture TANKTOP
Entity 0, Brush 122: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-8800, -276, -9000)-(9000,9000,8800)
Entity 0, Brush 122: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-8816, -292, -9036)-(9016,9016,8836)
Entity 0, Brush 122: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-8832, -308, -9032)-(9032,9032,8832)
Entity 0, Brush 122: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-8816, -292, -9018)-(9016,9016,8818)
Posted 19 years ago2005-06-20 13:46:52 UTC Post #115625
Is any entity out in the void?
Posted 19 years ago2005-06-20 13:54:57 UTC Post #115637
You have a brush with a complaner plane and a brush outside the world(Out side the area that you can build things in it) You will find an explanation somewhere in here- http://www.slackiller.com/tommy14/errors.htm -they are the first in the brush section! ;)
Posted 19 years ago2005-06-20 14:00:50 UTC Post #115641
Tommy's page is really outdated, Leak-Free is much more recent, and Tommy assisted in making it. (I designed the leet gfx for the forumz too~)

Invalid Solid for you, mr. mustang67. Alt-P and see if anything pops up.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-20 15:03:41 UTC Post #115682
That's great, I always thought that Tommy's page was nigh impossible to browse
Posted 19 years ago2005-06-20 16:02:42 UTC Post #115710
no entities are outside the world. this map is only to test somthing but there is a, ehhh......sky box : and there arent any leaks
Posted 19 years ago2005-06-20 16:07:32 UTC Post #115716
Ok... go like this:

With your map open, click Map, Go To Brush Number

Then for each one of your entitys... delete the brush.

like this...

Entity 0, Brush 122: A 'Unknown Class' @(0,0,0) has a coplanar plane at

So type in the Entity 0
And type 122 in the brush spot.

Then press ok to highlight it and then delete it. Do it to each one of those that are in your compile log.
Posted 19 years ago2005-06-20 16:09:35 UTC Post #115718
ive had troubles with sky boxes recently, whenever you look at it it can cause an error for some unknown reason. Wierd, could be one of the reasons :)
38_98 38_98Lord
Posted 19 years ago2005-06-20 16:36:57 UTC Post #115736
The problem is that the invalid solids stretch out to infinity, so their planes become outside of the world.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-20 18:40:56 UTC Post #115767
theres no invalad solid sturctures, and if i delete all of thoes brushes wont i have to remake what is lost :
Posted 19 years ago2005-06-20 19:15:21 UTC Post #115769
Chack if there is any brush in the range of 64 units from the eaged of the grid!
Posted 19 years ago2005-06-20 19:55:05 UTC Post #115773
Yes they would be lost but it's better than losing the whole map.
Posted 19 years ago2005-06-20 22:15:19 UTC Post #115783
the whole map......deleting all the brushes that "outside of the world" as the compile log says then i will end up deleting the whole map. : :(
Posted 19 years ago2005-06-21 01:55:01 UTC Post #115805
Why has nobody pointed out that he should be using ZHLT yet?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-21 03:07:02 UTC Post #115824
I know what happened, this appenned to me. Did you get an "invalid structure" error when you tested for problems? If you fixed it part of the fixed structure has been thrown outside the world, or the mapping grid making it impossible to retreive without deleting the structure itself.
Posted 19 years ago2005-06-21 22:16:00 UTC Post #116065
theres no invalad structures...one of the errored brushes was even a box that was not altered in any way :
Posted 19 years ago2005-06-21 22:39:06 UTC Post #116070
Did it have an error in the problems check?
Posted 19 years ago2005-06-22 12:34:42 UTC Post #116160
i have no idea whats going on but i compiled the map with ZHLT's vis only, i still used qbsp2 and qcsg, but the map works now :

heres the link
http://twhl.co.za/mapvault_map.php?id=3152
ill get a screenshot later
(and the bsp file does not have rad compiled with it, "fullbright")
Posted 19 years ago2005-06-22 21:02:06 UTC Post #116266
I've found the problem. It seems you've tried to create a cylinder with 8 faces, on a small brush with measures about 4 units, by 4 units.. Since the brush was very small, it was unable to create a cylinder causing trouble. As you can see in the snapshot it appears to have more faces. (2 faces per side.) This accident can happen very easy, especially, when you use the cylinder tool, then go to make a sqaure brush, but for get to change the option back.
User posted image
By the way, I'm extremely impressed with the tank, it's unreal! :P

So ya try that, and tell me if that solved your problem!
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-22 21:03:38 UTC Post #116267
Oh ya, and to fix it.. just replace that brush with a properly made square. ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-23 12:42:11 UTC Post #116408
i need to get better textures.....and i think the main turrett is a bit off there should be a smaller block-cone thing that is between the barell and the main part
Posted 19 years ago2005-06-23 20:44:22 UTC Post #116574
meh... Looks good to me, and if it looks good to me, then its really, really good! ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-23 20:47:47 UTC Post #116575
Just needs better texture aglienment!
Posted 19 years ago2005-06-23 21:59:02 UTC Post #116577
See... told ya you wouldn't have to delete the whole map... :P

You would have just deleted that brush.
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