ERROR EMPTY AMBIENT Created 19 years ago2005-07-17 09:09:27 UTC by BooHoo BooHoo

Created 19 years ago2005-07-17 09:09:27 UTC by BooHoo BooHoo

Posted 19 years ago2005-07-17 09:09:27 UTC Post #121511
ok i have had this problem before when mapping but didnt think much of it as my map was fine no leaks or anything. but now i was does thinking about it. wat is it what does it do mean tbh heres a screenhot
http://tinypic.com/8z4dft.jpg any help be nice

ERROR EMPTY AMBIENT AT so on :P
Posted 19 years ago2005-07-17 09:16:40 UTC Post #121514
An ambient that you gave him no sound to play(wrote no name in the wav name value)! :) If you extructed it form it's original place(the .pak file) then try also to check if the .wav file contains more then 0kbs and then in the wav name value it is written the sounds place in the .pak not in the half-life folder! ;)
Posted 19 years ago2005-07-17 09:17:08 UTC Post #121515
My guess is you've put in an ambient_generic and not specified a sound for it to play.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-17 09:19:02 UTC Post #121516
Exactly what I thought seventh only that I mentioned the other two problems that he may get! :P
Posted 19 years ago2005-07-17 09:20:47 UTC Post #121517
When I read the thread, you hadn't replied yet. Look how close together the times are.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-17 09:39:58 UTC Post #121520
Do a Find Entities, and filter it for Ambient_generics, then find one without a target wav, or one that has a mistyped target wav.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-07-17 13:30:09 UTC Post #121609
I sometimes get problems where a brush entity has not been specified to a specific brush... meaning its like a floating entity. Good thing Hammer comes equiped with the Entity Report tool, otherwise there is no way to track them down.

Be specific when creating your entities. Make sure every one has been looked over carfully. I good way to keep your maps error free is to be careful not to get sloppy while mapping.
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