No sentence group - BA_DESK Created 19 years ago2005-08-16 06:03:34 UTC by Instant Mix Instant Mix

Created 19 years ago2005-08-16 06:03:34 UTC by Instant Mix Instant Mix

Posted 19 years ago2005-08-16 06:03:34 UTC Post #127884
Yesterday i made a mini map and made a barney.
I Looked at sentences.txt and copied down BA_DESK And BA_HELLO5.
I Only want it to play BA_Desk when you walk in and not play it again , And HELLO_5 When you use/un-use him.
All it says is NO SUCH SENTENCE GROUP - BA_HELLO5.
(Ps the Walk in part - i need help on that.)

Also i kicked in a scientist cos barney was crap.
I Made an AISCRIPTED and tryed making the scientist do 'console'
I Put an aaatrigger texture with Trigger once.
When i played the map the scientist Did console only once , and at the east.
How do i fix those errors?
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Posted 19 years ago2005-08-16 06:10:49 UTC Post #127886
Okay, with the sentences put a ! in front of all the sentence names, like this: !HELLO_5 Also, if you want barney to say the thing when he sees you, go to the triggercondition box and select the see player (or whatever you want for it) then go to triggertargets and put in the name of you scripted sentence.

For the scientist put a scripted_sequence (not aiscripted_sequence) and in the idle animation put the console thing, and to make him do it at the direction you want use the little compass (or for a more accurate position use the yaw roll pitch (or whatever its called) ok? :)
38_98 38_98Lord
Posted 19 years ago2005-08-16 06:16:10 UTC Post #127887
Oh , Did i say i wanted the console thing to repeat until he dies?
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Posted 19 years ago2005-08-16 06:17:17 UTC Post #127888
Oh....Um... Well i tried using BA_HELLO and it played all the BA_HELLO Sentences , but i wanted only that one
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Posted 19 years ago2005-08-16 06:17:55 UTC Post #127889
What about the 'Repeatable' flag?
Or the Repeat rate ms.
Posted 19 years ago2005-08-16 06:19:33 UTC Post #127890
When i played the map the scientist Did console only once
sorry, i assumed you wanted a continous script :|
Oh....Um... Well i tried using BA_HELLO and it played all the BA_HELLO Sentences , but i wanted only that one
did you try using the '!' and did you [ut the right sentence name in?
38_98 38_98Lord
Posted 19 years ago2005-08-16 06:20:50 UTC Post #127891
I'll try it. But i wanted it like at the start of HL , When he sees you he says 'Heya gordon , i hada bunch a messages for ya but we had a system crash about 20 minitues ago and i'm still trying to find the files.'
After that he doesnt say it again. i want the same thing to happen.
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Posted 19 years ago2005-08-16 06:20:53 UTC Post #127892
To make the scientist do that animation till you turn off the script use scripted_seaquance and in it's idle animation value write the name of the animation! ;) Not every animation can be idle only the ones that looks like the monster is doing one thing but it's repeating the same animation! :glad:
Posted 19 years ago2005-08-16 06:23:05 UTC Post #127893
To make the scientist do that animation till you turn off the script use scripted_seaquance and in it's idle animation value write the name of the animation!
erm...why are you repeating what i said? :)
38_98 38_98Lord
Posted 19 years ago2005-08-16 06:26:07 UTC Post #127895
I Want him to do it until he dies ( shot , gordon goes crazy with his crowbar..)
...use scripted_seaquance and...
That is not how you spell it Elon... And is that one of thoes flying heads from Doom as your avatar? Looks like it.
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Posted 19 years ago2005-08-16 06:29:44 UTC Post #127896
It is and they are called cacodemons! :badass:

38_98 when I started writing no one answered this thread and I looked a little in the wab and still no body answered only when I replied I saw these tons of posts! :x
Posted 19 years ago2005-08-16 06:32:48 UTC Post #127897
Have you tried the 'repeatable' and 'repeat rate ms'?
I don't know if they will work, but they seem kinda logical.
Posted 19 years ago2005-08-16 06:37:46 UTC Post #127899
The 'repeatable' flag means you can trigger it more then once! :lol: Chack this map. I used an aiscript and cause I didn't want it to be triggered more then once I didn't tick the repeatable flag. :) Try ticking it and see what heppens. ;)
Posted 19 years ago2005-08-16 06:39:38 UTC Post #127900
Ok, but what about the repeat rate?
Posted 19 years ago2005-08-16 06:42:52 UTC Post #127901
No good too! :roll: And next time chack before posting such stupid posts! :tired:
Posted 19 years ago2005-08-16 07:00:28 UTC Post #127907
38_98 when I started writing no one answered this thread and I looked a little in the wab and still no body answered only when I replied I saw these tons of posts!
so your saying that it took you ten minutes to write out your reply? A little slow this morning are we? Ah who cares

The 'repeat rate ms' isnt too effective. Its never worked for me
And next time chack before posting such stupid posts
gee Elon, you could be a little nicer. Besides his question wasnt just based upon scripting :roll:
38_98 38_98Lord
Posted 19 years ago2005-08-16 07:05:58 UTC Post #127911
Well but he could have looked in the entity guide! :| It means after it first searched for it's monster how long will it wait till it searches for it again! :tired:
Posted 19 years ago2005-08-16 07:08:24 UTC Post #127912
ah well. His problems sorted anyway :)
38_98 38_98Lord
Posted 19 years ago2005-08-16 09:35:21 UTC Post #127936
Nope.... I've done that.
BUT You know at hl1 's start , after the tram stopped , emmidiately Barney came and unlocked the door without anything triggering it , how did that happen.Also i haven't sorted the repeatable flag part , i made buttons and all it meant was it won't do it once , you can do it many times , not it Repeats.... :cyclops:
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Posted 19 years ago2005-08-16 09:39:29 UTC Post #127940
actually, it was triggered, at the part you stopped there was a level transition. My guess is that a trigger_auto activated a multimanager that started up barneys sequence, and probably controlled from what he did to what he said (although there are other easier methods then timing)

use the repeatable flag so that you can trigger it over and over again when you want to (if thats what your saying)
38_98 38_98Lord
Posted 19 years ago2005-08-16 09:39:36 UTC Post #127941
The script targeted the door! :lol: I did the same thing in here. ;) And if you mean that when the train stoped he walked to the door and opened it then that was done with the path_track's 'fire on pass' value! ;)
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