Cool new discovery! Created 20 years ago2004-01-18 17:46:34 UTC by Vassy Vassy

Created 20 years ago2004-01-18 17:46:34 UTC by Vassy Vassy

Posted 20 years ago2004-01-18 17:46:34 UTC Post #12685
I didn't know where to put this and it's mapping related, so...

Have you ever thought that the hgrunt's default head (gas mask) is unsuitable for a map, eg: hgrunts as security guards in a government buliding or something? They are unlikely to wear gas masks and helmets there. So, want to change it to a beret, but not have them as squad leaders? Simple! Just turn SmartEdit off and add a new field. Call it "body" and specify the head's number as a value:

-1: Random
0: Gas mask
1: Beret
2: Balaclava
3: Cigar

I think you can also edit this to give the balaclava guy an MP5 and the gas mask guy/cigar guy a shotgun, but I haven't tested this yet. If it works, I assume the weapon will behave as whatever you set the weapon as, so if you set the body as a shotgun, it will behave as an MP5. If you can do this, then I assume it would be:

4: Gas mask, shotgun
5: Beret, shotgun
6: Balaclava, shotgun
7: Cigar, shotgun
Posted 20 years ago2004-01-18 18:32:31 UTC Post #12702
Write a tutorial about it if you find even more. It would be a shame if this valuable info got forgotten in the sunken depths of GMF forum page 2.
Posted 20 years ago2004-01-18 19:21:01 UTC Post #12722
heh, there are plenty of those un-fgd'd values outhere ;)

for example, you could in fact, have a func_door_func_ladder
Posted 20 years ago2004-01-19 00:06:39 UTC Post #12748
awsome discovery, but how did you figure that out?
Posted 20 years ago2004-01-19 03:53:01 UTC Post #12766
And what does it do? :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-19 06:45:25 UTC Post #12773
mabye, a ladder you can MOVE!? You mean I don't have to fake those?! :o
Posted 20 years ago2004-01-19 08:54:07 UTC Post #12775
Does func_ladder_func_wall work? Cool... So the dll only searches if the name of the entitie exists in the name you gave it, not if it exactly matches... cool indeed...

The 'body'-trick I already discovered. A lot of these things are transferrable between similar entities. One I added 2 extra heads to the grunt model and changed the body value so that I only got grunts with those 2 heads. There's a system for the numbering depending on the body-parts of a model. Don't really remember how that was but it's a quite simpel system. Starts with value 0, bytheway...
Posted 20 years ago2004-01-19 09:48:53 UTC Post #12779
people, the discovery is the grunts.
Posted 20 years ago2004-01-19 09:51:46 UTC Post #12781
This is Vassy but I can't be bothered to log in. It seems to be well known already on VERC, but I'll still put up a tutorial if I can find out anything else.
Posted 20 years ago2004-01-19 10:22:29 UTC Post #12792
Vassy just isnt vassy without the tangy zip of miricle whip (and his avatar!!!!! dude it owns all!!!! )

P.S. hehehe new avatar thread!!!!
Posted 20 years ago2004-01-19 10:52:52 UTC Post #12800
HEY! its the dancing BABY!
Posted 20 years ago2004-01-19 13:55:07 UTC Post #12828
KOL! SPEAK TO ME!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-19 16:19:19 UTC Post #12856
Zappy, you just cant take the dancing baby. The dancing baby is everyones! and the drumming baby to...
Posted 20 years ago2004-01-19 17:55:50 UTC Post #12894
in theory, you can have moving ladders,

but there are snags, you don't move with the ladder just to name one

its actually the
skin
value that determines what tha brush is, not the entity, valid ones are : ladder, water etc.. these have numbers like : -16

to use this
turn smartedit off, and add the skin key with the corresponding value

This is not a "new" discovery, if anyone bothered to read tommy14's tuts and the A.M. boards at the verc, you would have known this a loooong time ago ;)

and some randomness:
moving climable ropes ;)
Posted 20 years ago2004-01-20 08:20:03 UTC Post #12931
OK. I tried func_train_func_breakable but it isn't recognized bij the HL dll. The name has to be an exact match.

Too bad... :(
Posted 20 years ago2004-01-20 10:20:59 UTC Post #12942
wouls that wor in spirit with movewith? u could make grunts movewith the osprey like the ofor intro shouldve bin
Posted 20 years ago2004-01-20 13:29:36 UTC Post #12957
But the osprey in opfor didn't move. The cliffs moved. If it moved, the grunts would be flickering.
Posted 20 years ago2004-01-20 16:08:27 UTC Post #12983
i discovered your new discovery just few hours before you did. im the best :cool: :D
Posted 20 years ago2004-01-20 17:07:53 UTC Post #12992
Riiiight.
Posted 20 years ago2004-01-20 17:46:42 UTC Post #13012
um, don't change the entity name, like i said its that key only, i was just using that to describe the thing...
Posted 20 years ago2004-01-21 12:04:02 UTC Post #13108
The 'skin' key. What value's correspond with what things? You also found that out?
Posted 20 years ago2004-01-21 16:12:09 UTC Post #13144
have a look arround the place, you'll eventually come across them
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