i have a problem like that too.. im making a cave section of a map and it goes smooth until .vvis. then it takes about 1/12 hours to compile the vis on a section that is only about 20ft. long. wth?? then i try to compile with fast vis. then i get this.
** Executing...
** Command: "d:program filesvalvesteamsteamapps808ratsourcesdkbinvbsp.exe"
** Parameters: -game "d:program filesvalvesteamsteamapps808ratcounter-strike sourcecstrike" "D:Program FilesValveSteamSteamApps808ratsourcesdk_contentcstrikemapsrcde_cave"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: d:program filesvalvesteamsteamapps808ratcounter-strike sourcecstrikematerials
Loading D:Program FilesValveSteamSteamApps808ratsourcesdk_contentcstrikemapsrcde_cave.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (2)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:Program FilesValveSteamSteamApps808ratsourcesdk_contentcstrikemapsrcde_cave.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (64953 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (141857 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:Program FilesValveSteamSteamApps808ratsourcesdk_contentcstrikemapsrcde_cave.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
** Executing...
** Command: "d:program filesvalvesteamsteamapps808ratsourcesdkbinvvis.exe"
** Parameters: -game "d:program filesvalvesteamsteamapps808ratcounter-strike sourcecstrike" -fast "D:Program FilesValveSteamSteamApps808ratsourcesdk_contentcstrikemapsrcde_cave"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading d:program filesvalvesteamsteamapps808ratsourcesdk_contentcstrikemapsrcde_cave.bsp
reading d:program filesvalvesteamsteamapps808ratsourcesdk_contentcstrikemapsrcde_cave.prt
664 portalclusters
2813 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (21)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 5988 visible clusters (0.00%)
Total clusters visible: 421155
Average clusters visible: 634
Building PAS...
Average clusters audible: 664
visdatasize:115500 compressed from 116864
writing d:program filesvalvesteamsteamapps808ratsourcesdk_contentcstrikemapsrcde_cave.bsp
22 seconds elapsed
** Executing...
** Command: "d:program filesvalvesteamsteamapps808ratsourcesdkbinvrad.exe"
** Parameters: -game "d:program filesvalvesteamsteamapps808ratcounter-strike sourcecstrike" "D:Program FilesValveSteamSteamApps808ratsourcesdk_contentcstrikemapsrcde_cave"
Valve Software - vrad.exe (Mar 8 2005)
--- Radiosity Simulator
--1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file d:program filesvalvesteamsteamapps808ratsourcesdkbinlights.rad.
Loading d:program filesvalvesteamsteamapps808ratsourcesdk_contentcstrikemapsrcde_cave.bsp
1317 faces
4 degenerate faces
6812 square feet [980997.50 square inches]
4 displacements
1510 square feet [217508.22 square inches]
1313 patches before subdivision
2615 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 91190, max 133
transfer lists: 0.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(799, 752, 674)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(98, 80, 59)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(18, 13, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------ models 1/1024 48/49152 ( 0.1%)
brushes 74/8192 888/98304 ( 0.9%)
brushsides 1032/65536 8256/524288 ( 1.6%)
planes 1566/65536 31320/1310720 ( 2.4%)
vertexes 2789/65536 33468/786432 ( 4.3%)
nodes 895/65536 28640/2097152 ( 1.4%)
texinfos 155/12288 11160/884736 ( 1.3%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 324/0 6480/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 16/0 16/0 ( 0.0%)
faces 1317/65536 73752/3670016 ( 2.0%)
origfaces 437/65536 24472/3670016 ( 0.7%)
leaves 897/65536 50232/3670016 ( 1.4%)
leaffaces 1607/65536 3214/131072 ( 2.5%)
leafbrushes 406/65536 812/131072 ( 0.6%)
surfedges 7902/512000 31608/2048000 ( 1.5%)
edges 4310/256000 17240/1024000 ( 1.7%)
worldlights 1/8192 88/720896 ( 0.0%)
waterstrips 188/32768 1880/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3432/65536 6864/131072 ( 5.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 49416/0 ( 0.0%)
visdata [variable] 115500/16777216 ( 0.7%)
entdata [variable] 428/393216 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20222/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 64953/4194304 ( 1.5%)
Total Win32 BSP file data space used: 583023 bytes
Linux Specific Data:
physicssurface [variable] 141857/6291456 ( 2.3%)
Total Linux BSP file data space used: 659927 bytes
Total triangle count: 3625
Writing d:program filesvalvesteamsteamapps808ratsourcesdk_contentcstrikemapsrcde_cave.bsp
16 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:Program FilesValveSteamSteamApps808ratsourcesdk_contentcstrikemapsrcde_cave.bsp" "d:program filesvalvesteamsteamapps808ratcounter-strike sourcecstrikemapsde_cave.bsp"
urlhttp://img215.imageshack.us/img215/9177/deecave016zp.jpg[/urlheres a screenshot of it in Hammer.