Moving Ladder Created 19 years ago2005-09-25 20:53:56 UTC by gmans_Agent gmans_Agent

Created 19 years ago2005-09-25 20:53:56 UTC by gmans_Agent gmans_Agent

Posted 19 years ago2005-09-25 20:53:56 UTC Post #137526
um... I haven't mapped in a while, and I want to get started again.

so... I have a little question...

How do I make a ladder that moves?

It could be a pushable,

or even a train...

I just want to ladder to move.

Is there any way to do this?
Posted 19 years ago2005-09-26 01:40:11 UTC Post #137533
Not with regular Half-Life. You probably can with Spirit.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-26 02:43:54 UTC Post #137542
Well if you need a func_train or some other entity with a ladder - you're better off if you put some stairs instead. It's possible to do this with spirit, I think, but you'll have to include it with your maps/mods and that makes the download much bigger and less attractive for ppl with slow internet.. :
Daubster DaubsterVault Dweller
Posted 19 years ago2005-09-26 11:37:14 UTC Post #137585
It can be sort of faked, although the player isn't allowed to touch the ladder till it stops but a func_train (ladder) could move to a spot where an invisible ladder is...
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-09-26 13:09:37 UTC Post #137593
Nice idea! An invisable func_wall_toggle that will stop the player from climbing the ladder. When the train/door will reach it's destenation it will target the func_wall_toggle. :) (If it's a train use the path_corner/path_track's fire on path value to trigger the wall and if it's a door use the target value) ;)
Posted 19 years ago2005-09-26 13:16:08 UTC Post #137594
would work! Depends on the context, though. if the point was to try to jump onto a moving ladder, then that wouldn't work. If you needed to jump onto a moving ladder, you have a func_train with a ladder texture brush and 2 clip brushes, and a wide invisible ladder. If you try to jump onto the ladder and hit the clip brushes, it won't work, but if you make it between them, you'll hit the func_ladder, and be pushed back and forth by the 2 clip brushes.

Note that this is not tested, and therefore not guaranteed by me. If you don't understand it, pm me and i'll post an example map.
Posted 19 years ago2005-09-26 13:54:05 UTC Post #137602
Use spirit's move with option and make the ladder follow an invisible not solid train! ;) I think it will work although I never used spirit! :cry:

Mr.Frag that will need a lot of work with func_wall_toggles and it wont be perfect. :
Posted 19 years ago2005-09-26 17:24:53 UTC Post #137657
I think you can tie a ladder to another entity that moves with Spirit using "moves with".
Posted 19 years ago2005-09-26 17:55:27 UTC Post #137661
Interesting problem. Depending on the situation, there's a couple things you could do for regular HL.

Could you describe the scene please?
Posted 19 years ago2005-09-26 21:16:09 UTC Post #137674
Thanks for all the help.

I can always rely on you guys.

Ill try some stuff.

As to RowleyBob,

I have a Library, and I made one of those ladders that you can push back and forth to go up and look at books.
Posted 19 years ago2005-09-26 21:16:49 UTC Post #137675
Mr.Frag that will need a lot of work with func_wall_toggles and it wont be perfect.
I don't think you get what i'm saying. I'll make an example map, and show you what I mean. But if you want to do it with spirit, and if you could, why not? It sounds like the sort of mod that everyone should have, anyway.
Posted 19 years ago2005-09-26 21:40:45 UTC Post #137680
Okay, here is Bratty's Plan of attack...

Make the entire area where the ladder has the possibility to work one large ladder.

Next, create a train... This should be invisible (An invisible train... yees....) Have it cover the entire area of the ladder, with one small spot where the player can climb the ladder.

Make a corresponding train (the ladder for looks. This will move) and put it in the small area. Make sure that this one is not covering the ladder.

With the proper tweaking, this should work, but it would be hard to perfect.

Ill see if I can make an example map to show you what I mean. No promises, Im very Busy...
Posted 19 years ago2005-09-26 21:54:10 UTC Post #137682
Working on example map now...

If I can't get my idea to work, I'll try bratty's.
Posted 19 years ago2005-09-27 03:55:24 UTC Post #137695
Use spirit for only then the ladder will really move perfectly! :nervous:
Posted 19 years ago2005-09-27 04:29:16 UTC Post #137699
Face it dudes, this can't be done with regular Half-Life, and faking it would look horrible.

The only downdraft when using Spirit is that you need to include the Spirit dll's and any other custom files that you might use, when you release your map. That is not a big problem, since you can make a minimod out of it, but it'll increase filesize.
Posted 19 years ago2005-09-27 08:44:20 UTC Post #137726
My point exactly. :|
Daubster DaubsterVault Dweller
Posted 19 years ago2005-09-27 13:21:25 UTC Post #137832
I made a movable ladder with spirit, all though the problem I had was that you don't move with the ladder, you'd just slide of when it moved, to fix it, I put two invisible func_trains on both sides, and yea, it needs the 'Move With' Function only found in the fgd of Spirit.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-09-27 13:45:04 UTC Post #137842
Listen to unbreakable for he has and uses spirit! :heart:
Posted 19 years ago2005-09-27 15:35:56 UTC Post #137866
I don't use spirit...

I still don't understand how to do this.

rowleybob, Bratty, if you finish the example map,

Please Personal Message me.
Posted 19 years ago2005-09-27 15:49:53 UTC Post #137872
I would ask myself: is this really worth all the trouble and will the faking actually work correctly, or isn't that ladder so necessary for the gameplay and can I use a simple pushable instead?

Not that experimenting is a bad thing, but sometimes things aren't that necessary as they initially seem to be... ;)
Posted 19 years ago2005-09-27 15:53:29 UTC Post #137875
well, if it is successful, it would make a good example map!
Posted 19 years ago2005-09-27 16:51:24 UTC Post #137896
This probably could have some good practicle uses. You know, like a puzzel where you have to get the ladder into a certain area by pushing blocks around. Besides, It adds more realism to the map (and yes, If you shoot for realism, its more praticle to map for HL2)
Posted 19 years ago2005-09-28 13:52:22 UTC Post #138065
I haven't been able to start work on my example map for this, because work has been really busy lately.

I think you should try implementing bratty's method, which so far seems the best way.

If I get some time later, I'll work on it and PM you.
is this really worth all the trouble and will the faking actually work correctly
I like trying things like this as a challenge. Of course if you can't make it work correctly, and you have to do something else, your labor is not in vein if you've learned something.
Posted 19 years ago2005-09-28 15:32:00 UTC Post #138111
I like trying stuff too, and yes... those swinging ropes which I promised 2 years ago are well under way ;)
Posted 19 years ago2005-09-29 09:47:53 UTC Post #138209
Swinging ropes?? They wont be as good as opfor's swinging ropes for they are made out of models! :glad:
Posted 19 years ago2005-09-29 11:44:39 UTC Post #138225
is there anyway to get those ropes into my counterstrike maps?
Posted 19 years ago2005-09-29 11:50:58 UTC Post #138227
Only coding! : It easier then giving AI but still coding. You need the models the part form the fgd about the env_rope and a part from the .dll to make it passable in game! :) If you like I can send you through email those stuff! ;)
Posted 19 years ago2005-09-29 13:19:35 UTC Post #138238
No, there isn't, Ace.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-29 17:29:12 UTC Post #138305
Well Ace, If I actually finish my swinging Brush Ropes, you could be able to use them in CS.

That is.. If I ever figure out how :nervous:

no! I will not face the fact that it is impossible! :biggrin:
Posted 19 years ago2005-09-30 11:02:45 UTC Post #138400
crap.. oh well. it was too good to be true
Posted 19 years ago2005-09-30 11:16:16 UTC Post #138405
swinging climbable brush ropes: not possible in hl. (i'm depressing, arent' I!)
Moving climbable ladder: possible.
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