Multiple speakers for scripted_sentence Created 19 years ago2005-10-02 14:11:13 UTC by evilsod_2k evilsod_2k

Created 19 years ago2005-10-02 14:11:13 UTC by evilsod_2k evilsod_2k

Posted 19 years ago2005-10-02 14:11:13 UTC Post #138816
How do you make more than one npc talk with a scripted_sentence?
Like in the OpFor bootcamp, where they say "SIR YES SIR!"
I know its just one sound file but all of their mouths move...

Any ideas?
Posted 19 years ago2005-10-02 14:13:11 UTC Post #138818
make all npc's names the same. And it will work like you have only one npc.
Posted 19 years ago2005-10-02 14:14:01 UTC Post #138819
I can't have it that way, they need different names for some scripted sequences.
Posted 19 years ago2005-10-02 14:15:20 UTC Post #138821
try that it shpuld work otherwise try making as many scripted_sentence as you have npc's name all the scripted_sentences the same and target them with something like a multi_manager
Posted 19 years ago2005-10-02 14:15:31 UTC Post #138822
Well you can always trigger lots of scripted_sentences with the same sound for each monster. As long as you don't get the svc_bad error.. :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-10-02 14:16:16 UTC Post #138823
beat you :>
Posted 19 years ago2005-10-02 14:17:19 UTC Post #138824
But you didn't mention the error... :P
Daubster DaubsterVault Dweller
Posted 19 years ago2005-10-02 14:18:14 UTC Post #138825
Posted 19 years ago2005-10-02 14:18:49 UTC Post #138826
:thefinger: :tired: :thefinger:

:thefinger: :thefinger: :cyclops: :thefinger: :thefinger:

pwned!
Daubster DaubsterVault Dweller
Posted 19 years ago2005-10-02 14:21:50 UTC Post #138828
:nuke:

I win.
Posted 19 years ago2005-10-02 14:24:41 UTC Post #138830
lots of scripted_sentences
Nope... still only one of them talks. I didnt try multiple sentences cos i thought the actual sound file would play 4 times over.

Think I'm gonna make it so that the player can only see one of their faces.
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