Sorry, I didn't have a CD with me...
I'll post em tomorrow..
Created 19 years ago2005-10-22 08:42:32 UTC by Archie
anyway, what would you do with a model that has no code to go along it in everything but HS?I was really only interested in Pepp's Construcktion techniques
If anyone has any good tips for rocky tunnels, please divulge.Just decompile Dust2 and use those
I'm assuming you just made cubes and triangles and just went nuts with the vertex manipulation?Yep. However it took me very long to make this, without causing invalid solids.
The part I'm having most trouble with is the views that aren't aligned directly with the XYZ coordinates.Im not sure what you mean, but are your vertices not alligned with the grid? Can you post a screenshot?
Just decompile Dust2 and use thoseDO NOT DECOMPILE MAPS THAT ARE MOSLY MADE WITH VERTEX MANIPULATION.
DO NOT DECOMPILE MAPS THAT ARE MOSLY MADE WITH VERTEX MANIPULATION.First of all, there is no reason to yell, asshole.
I decompiled the nice cliffs by bombsite B from dust 2. It doesn't look that hard to do, and the textures you use are a big part of it too, I think.I noticed that those cliffs are made with a different kind of cliff-making- method. In my compo map, i used only triangles, which is the most difficult method of cliffmaking.
Ha I suggest no new weaponsagrees*plasma rifle in a warehouse looking base?nah ;no new weapons and btw high definition grunt has some animation problems you know not all grunts have the same animations and mappers in HL:HS doesnt know who used what squence for which grunt?so erm...just try to pay attention to these kinda things :