some sort of shadow problem?? Created 19 years ago2005-11-16 21:08:25 UTC by 3mil 3mil

Created 19 years ago2005-11-16 21:08:25 UTC by 3mil 3mil

Posted 19 years ago2005-11-16 21:08:25 UTC Post #147509
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<p> when i step into the light the gun/gordons arm model turn black. its not permanent, it goes away when i step out of the light. any ideas as to why this happens?
Posted 19 years ago2005-11-16 21:14:09 UTC Post #147513
Im not a light expert, but im guessing it?s a bug...
Posted 19 years ago2005-11-16 21:17:03 UTC Post #147514
any suggestions on how to fix it?
Posted 19 years ago2005-11-16 21:19:43 UTC Post #147516
Well, i get that problem sometimes, i usualy try to move around with the light entity and see what happeneds, and if that doesn?t work some one with a little more knowledge in lights will come around and answer your question! :) good luck
Posted 19 years ago2005-11-16 21:23:54 UTC Post #147517
heh heh thanks...i guess ill read the lighting tutorial again and see if i can find anything.
Posted 19 years ago2005-11-16 21:34:57 UTC Post #147520
Model lighting is determined by the light intensity of the solid face below it. Black lit models sometimes happen when you're standing on an entity (func_wall for example) and below that entity there's a dark world brush, or a nullified face or a skybrush.

Now I don't know if you've used entities on the floor or anything but that might be it. If not, try looking up and down and see if that makes any difference.
Posted 19 years ago2005-11-16 21:50:54 UTC Post #147522
actually after i added light_envioronment to the level the problem went away
Posted 19 years ago2005-11-17 05:58:35 UTC Post #147546
Use texture lights for normal world lighting, not light entities (the light bulb thingies)
Only use light entities when you want to give something special to the light, like flickering.
Posted 19 years ago2005-11-17 06:31:21 UTC Post #147550
Personally I don't see what's so bad in using light entities except for that they often take a bit more time to tweak and get right than texture lights. I'd say, don't limit yourself and keep in mind light entities are more versatile while texture lights are easier and faster to use.
Posted 19 years ago2005-11-17 07:11:55 UTC Post #147555
Entity lights look a lot worse on large fittings than texture lights.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-11-17 10:55:33 UTC Post #147581
Posted 19 years ago2005-11-17 20:10:51 UTC Post #147713
i was using the light entities to try and create cool shadow effects, didnt work out to well though :
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