Created 19 years ago2005-04-25 05:08:27 UTC by Sajo
when do you think xen assault will be done? (i can't wait)Xen Assault alpha had been released 4 months ago but it was crap,so I deleted everything and re-started as you can see the screenshots.
Thisthx for noticing,no,all done by mapping
http://img.photobucket.com/albums/v702/S
acit/xenassaultscre2.jpg
for some reason looks amazing to me. If thats not a rendered screenshot then you've created some seriously awesome light effects. Not just the beams.
but still a bit boxychokes kol*
Did you use the 'sunbeam' texture?No I used one of the generic textures, the light blue one.And
still very very boxyEver seen a warehouse with rounded walls?
Ever seen a warehouse with rounded walls?Just because a warehouse is square in real-life doesn't mean that it has to be in a game world. de_train for CS:S is a prime example.
He doesn't have Cs. Why don't add some suspension beams for example!I have CS,and I'm a good CS player probably x4 better than you,according to your HL DM frags...
just thought that cause you didn't know CS didn't have scripts)I know what you thought ,but I just dont map for CS ,I only play it thats cause why I failed at CS dead_monster scripting.
Beam: a long piece of wood/metal ect used in buildings
Suspend: to hang something upSorry I have a rather losy dictionary...
Heart of Darkness did it (and also HOD is cube city and its successful).Its actually Heart Of Evil (HOE)
Dont be discouraged by people saying "its too blocky"Dont worry,They ll see that its not bad after all when they play it.
I look foward to playing this.Looking good sacoThx
I think I'll get rid of those arches.No you're not! Don't delete them. Aches make it more interesting. What is the problem anyway?
Although the wallpaper... Meh.. I won't start a fight againtoo ordinary isnt it?I do not fancy wallpapers much so well,I just wanted to have at least 1 wallpaper.
Saco: Ugly as hell. Both pictures.Haha, when I saw Zombieloffe had posted, I just knew he would say they were crap because well they are but nothing seems good to him.
Saco: Ugly as hell. Both picturessry,ZL I would like to annoy you too but I'm too busy these days.What do you really think of the pics?(honestly)
but it's hiding some ugly texturing (a wall shouldn't look like a section of support beamswhat??
better to work on your levels some more rather than creating wallpapersNobody,maps just to make a wallpaper heard about copy-paste?
What those rays entail is that the air is foggy and the light is shining on it, but the air doesn't look that foggy. Don't make them so intense. Just imoSeconded. With that sort of sharp beam, I wouldn't expect to be able to make out the source at the ceiling, I'd expect fog to obscure it.