Func_wall(s) Vanish Created 18 years ago2005-12-09 17:09:28 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-12-09 17:09:28 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-12-09 17:09:28 UTC Post #151312
I am working on a map for HL1 and I'm having a problem. My func_walls are vanishing when I get a certain distance away (not far away). What can I do about this? When I make them "toWorld" they work but that's obvious. Is there any way I can get them to stay visible?
Posted 18 years ago2005-12-09 17:28:39 UTC Post #151317
Ingame or in Hammer?
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-09 17:36:03 UTC Post #151318
In game, is it just my computer?
Posted 18 years ago2005-12-09 17:57:52 UTC Post #151324
its probably doing that because there is to many entity's to render, i had this problem with fencing in large areas.

1)Too many entities?

2)r_speeds? (overall)

Can't really think of anything else, check your compile log, it may help.
:)
38_98 38_98Lord
Posted 18 years ago2005-12-09 17:59:24 UTC Post #151325
Are you running Software mode?
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-09 18:28:27 UTC Post #151337
The map is very small and there are only a few entites. I run the map by playing Half-Life not directly from the editor. (Shortcut on desktop).
Posted 18 years ago2005-12-09 18:30:31 UTC Post #151338
is the brush going into other entity brushes?
38_98 38_98Lord
Posted 18 years ago2005-12-09 18:31:51 UTC Post #151339
Nope, how do I detect the r_speeds and what is a good level to be at?
Posted 18 years ago2005-12-09 18:33:16 UTC Post #151340
i had that problem, although only when not running vis and rad? is this the same problem? Otherwise, I think its just a bug, but try moving everything into a new map, sometimes this works, as the actual file thats being compiled had been corrupted. <- not very common though solution, but can work in these situations
Posted 18 years ago2005-12-09 18:43:12 UTC Post #151344
Nope, how do I detect the r_speeds and what is a good level to be at?
type into the console 'r_speeds 1' you'll get some readings in the top left corner telling you various things (Framerates, for example) i reccommend you check the r_speeds tutorial to find out more.

A good level is round about 800...Methinks :)
38_98 38_98Lord
Posted 18 years ago2005-12-09 18:45:51 UTC Post #151346
Wahoo, it's fixed and I don't know how it happened! I love when that happens! Anyway, I read the r_speeds tut and it appeared that my speeds were fine. Thanks guys.
Posted 18 years ago2005-12-09 18:59:47 UTC Post #151352
Are you running Software mode?
Seventh-Monkey Seventh-MonkeyPretty nifty
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