Measurement in Mapping Created 19 years ago2005-12-11 11:06:43 UTC by Sajo Sajo

Created 19 years ago2005-12-11 11:06:43 UTC by Sajo Sajo

Posted 19 years ago2005-12-11 11:06:43 UTC Post #151665
Barrel length: distance from origin to end of barrel (42 on example map) Barrel horizontal: 0 (if the origin is in the centre, as it should be in this case) Barrel vertical: 8
How can I measure the distances in mapping??I wondered this for 2 years and I think I gotto ask it*
Posted 19 years ago2005-12-11 11:14:50 UTC Post #151667
1. Count squares.

2. Look at the dimensions at the bottom of the screen when creating a brush or something is selected.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-12-11 11:20:10 UTC Post #151670
1. Count squares
the smallest squares?
Posted 19 years ago2005-12-11 11:39:59 UTC Post #151671
There is a amount of units at the right bottom of the editing window. it shows in what unit grid you work. Meaning how much units one square contains. The smallest is 1 unit, the biggest 128 i believe.
Posted 19 years ago2005-12-11 16:16:28 UTC Post #151727
The biggst is 512 units. And I also think thats the biggest size of a texture...
Posted 19 years ago2005-12-11 16:45:47 UTC Post #151735
err.. just do this: Draw a brush from point A to point B, and look at its width / height. There. You've got distance. Just make sure to take the right length...
Posted 19 years ago2005-12-11 16:46:41 UTC Post #151737
Neat idea never used it though... :roll:
Posted 19 years ago2005-12-11 23:42:24 UTC Post #151841
Kol's idea is probably the easiest.

Personally, I hit the [ key repeatedly to scale the grid size the samllest it will go, zoom in, and count.

If you have a big monitor, bumping your resolution to something big--I use 1920?1200--, will make it easier to see by increasing your field of view.
Posted 19 years ago2005-12-12 08:11:18 UTC Post #151880
Since the grid size is displayed, you can always figure out lengths in an easy way by counting grid units. Alternately, you can go into clipping mode and press 'o', to turn on length display.

However, who cares about a crate of 31 or 32 units heigh... what matters is if it feels right, and works right. ;)
Posted 19 years ago2005-12-12 12:41:31 UTC Post #151901
Texturing?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-12-12 21:41:03 UTC Post #151968
Texturing?
Yep. Since textures are made with power of 2 numbers (32, 64, 128 etc), it's a good idea to make brushes with those sizes to avoid having to retexture things or using the FIT tool.
If you are making a brush with a railing texture, 31 units is not the same as 32
Posted 19 years ago2005-12-13 05:18:40 UTC Post #151992
Correct, I would go with 32 all the way. However, texturing isn't always such an issue, some textures fit on any size.
Anyway, what I meant to say is that measurement doesn't have to be that exact - go with 32 because it's easier to work with, rather than wanting a 31 surface. 32 works right and probably feels just as right as 31, whether or not 31 would be the size in real-life.
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